mirror of
https://github.com/sudoxnym/audiobookshelf-atv.git
synced 2026-04-14 19:46:30 +00:00
Auto formatted code and added function comments
This commit is contained in:
parent
7ec93cd91e
commit
d81e47204c
1 changed files with 193 additions and 82 deletions
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@ -1,7 +1,6 @@
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package com.audiobookshelf.app.managers
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import android.content.Context
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import android.media.metrics.PlaybackSession
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import android.os.*
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import android.util.Log
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import com.audiobookshelf.app.device.DeviceManager
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@ -12,44 +11,67 @@ import java.util.*
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import kotlin.concurrent.schedule
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import kotlin.math.roundToInt
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class SleepTimerManager constructor(private val playerNotificationService: PlayerNotificationService) {
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class SleepTimerManager
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constructor(private val playerNotificationService: PlayerNotificationService) {
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private val tag = "SleepTimerManager"
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private var sleepTimerTask:TimerTask? = null
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private var sleepTimerRunning:Boolean = false
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private var sleepTimerEndTime:Long = 0L
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private var sleepTimerLength:Long = 0L
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private var sleepTimerElapsed:Long = 0L
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private var sleepTimerFinishedAt:Long = 0L
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private var isAutoSleepTimer:Boolean = false // When timer was auto-set
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private var sleepTimerTask: TimerTask? = null
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private var sleepTimerRunning: Boolean = false
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private var sleepTimerEndTime: Long = 0L
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private var sleepTimerLength: Long = 0L
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private var sleepTimerElapsed: Long = 0L
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private var sleepTimerFinishedAt: Long = 0L
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private var isAutoSleepTimer: Boolean = false // When timer was auto-set
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private var isFirstAutoSleepTimer: Boolean = true
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private var sleepTimerSessionId:String = ""
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private var sleepTimerSessionId: String = ""
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private fun getCurrentTime():Long {
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/**
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* Gets the current time from the player notification service.
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* @return Long - the current time in milliseconds.
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*/
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private fun getCurrentTime(): Long {
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return playerNotificationService.getCurrentTime()
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}
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private fun getDuration():Long {
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/**
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* Gets the duration of the current playback.
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* @return Long - the duration in milliseconds.
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*/
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private fun getDuration(): Long {
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return playerNotificationService.getDuration()
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}
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private fun getIsPlaying():Boolean {
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/**
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* Checks if the player is currently playing.
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* @return Boolean - true if the player is playing, false otherwise.
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*/
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private fun getIsPlaying(): Boolean {
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return playerNotificationService.currentPlayer.isPlaying
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}
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private fun setVolume(volume:Float) {
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/**
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* Sets the volume of the player.
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* @param volume Float - the volume level to set.
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*/
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private fun setVolume(volume: Float) {
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playerNotificationService.currentPlayer.volume = volume
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}
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/** Pauses the player. */
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private fun pause() {
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playerNotificationService.currentPlayer.pause()
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}
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/** Plays the player. */
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private fun play() {
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playerNotificationService.currentPlayer.play()
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}
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private fun getSleepTimerTimeRemainingSeconds():Int {
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/**
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* Gets the remaining time of the sleep timer in seconds.
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* @return Int - the remaining time in seconds.
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*/
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private fun getSleepTimerTimeRemainingSeconds(): Int {
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if (sleepTimerEndTime == 0L && sleepTimerLength > 0) { // For regular timer
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return ((sleepTimerLength - sleepTimerElapsed) / 1000).toDouble().roundToInt()
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}
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@ -58,7 +80,13 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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return (((sleepTimerEndTime - getCurrentTime()) / 1000).toDouble()).roundToInt()
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}
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private fun setSleepTimer(time: Long, isChapterTime: Boolean) : Boolean {
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/**
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* Sets the sleep timer.
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* @param time Long - the time to set the sleep timer for.
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* @param isChapterTime Boolean - true if the time is for the end of a chapter, false otherwise.
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* @return Boolean - true if the sleep timer was set successfully, false otherwise.
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*/
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private fun setSleepTimer(time: Long, isChapterTime: Boolean): Boolean {
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Log.d(tag, "Setting Sleep Timer for $time is chapter time $isChapterTime")
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sleepTimerTask?.cancel()
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sleepTimerRunning = true
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@ -86,48 +114,75 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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sleepTimerEndTime = 0L
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}
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds(), isAutoSleepTimer)
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(
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getSleepTimerTimeRemainingSeconds(),
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isAutoSleepTimer
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)
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sleepTimerTask = Timer("SleepTimer", false).schedule(0L, 1000L) {
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Handler(Looper.getMainLooper()).post {
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if (getIsPlaying()) {
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sleepTimerElapsed += 1000L
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sleepTimerTask =
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Timer("SleepTimer", false).schedule(0L, 1000L) {
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Handler(Looper.getMainLooper()).post {
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if (getIsPlaying()) {
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sleepTimerElapsed += 1000L
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val sleepTimeSecondsRemaining = getSleepTimerTimeRemainingSeconds()
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Log.d(tag, "Timer Elapsed $sleepTimerElapsed | Sleep TIMER time remaining $sleepTimeSecondsRemaining s")
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val sleepTimeSecondsRemaining = getSleepTimerTimeRemainingSeconds()
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Log.d(
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tag,
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"Timer Elapsed $sleepTimerElapsed | Sleep TIMER time remaining $sleepTimeSecondsRemaining s"
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)
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if (sleepTimeSecondsRemaining > 0) {
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(sleepTimeSecondsRemaining, isAutoSleepTimer)
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}
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if (sleepTimeSecondsRemaining > 0) {
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(
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sleepTimeSecondsRemaining,
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isAutoSleepTimer
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)
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}
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if (sleepTimeSecondsRemaining <= 0) {
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Log.d(tag, "Sleep Timer Pausing Player on Chapter")
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pause()
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if (sleepTimeSecondsRemaining <= 0) {
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Log.d(tag, "Sleep Timer Pausing Player on Chapter")
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pause()
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playerNotificationService.clientEventEmitter?.onSleepTimerEnded(getCurrentTime())
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clearSleepTimer()
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sleepTimerFinishedAt = System.currentTimeMillis()
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} else if (sleepTimeSecondsRemaining <= 60 && DeviceManager.deviceData.deviceSettings?.disableSleepTimerFadeOut != true) {
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// Start fading out audio down to 10% volume
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val percentToReduce = 1 - (sleepTimeSecondsRemaining / 60F)
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val volume = 1f - (percentToReduce * 0.9f)
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Log.d(tag, "SLEEP VOLUME FADE $volume | ${sleepTimeSecondsRemaining}s remaining")
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setVolume(volume)
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} else {
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setVolume(1f)
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}
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}
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}
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}
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playerNotificationService.clientEventEmitter?.onSleepTimerEnded(
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getCurrentTime()
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)
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clearSleepTimer()
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sleepTimerFinishedAt = System.currentTimeMillis()
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} else if (sleepTimeSecondsRemaining <= 60 &&
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DeviceManager.deviceData
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.deviceSettings
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?.disableSleepTimerFadeOut != true
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) {
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// Start fading out audio down to 10% volume
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val percentToReduce = 1 - (sleepTimeSecondsRemaining / 60F)
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val volume = 1f - (percentToReduce * 0.9f)
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Log.d(
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tag,
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"SLEEP VOLUME FADE $volume | ${sleepTimeSecondsRemaining}s remaining"
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)
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setVolume(volume)
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} else {
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setVolume(1f)
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}
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}
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}
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}
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return true
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}
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fun setManualSleepTimer(playbackSessionId:String, time: Long, isChapterTime:Boolean):Boolean {
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/**
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* Sets a manual sleep timer.
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* @param playbackSessionId String - the playback session ID.
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* @param time Long - the time to set the sleep timer for.
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* @param isChapterTime Boolean - true if the time is for the end of a chapter, false otherwise.
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* @return Boolean - true if the sleep timer was set successfully, false otherwise.
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*/
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fun setManualSleepTimer(playbackSessionId: String, time: Long, isChapterTime: Boolean): Boolean {
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sleepTimerSessionId = playbackSessionId
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isAutoSleepTimer = false
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return setSleepTimer(time, isChapterTime)
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}
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/** Clears the sleep timer. */
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private fun clearSleepTimer() {
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sleepTimerTask?.cancel()
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sleepTimerTask = null
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@ -138,10 +193,15 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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setVolume(1f)
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}
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fun getSleepTimerTime():Long {
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/**
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* Gets the sleep timer end time.
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* @return Long - the sleep timer end time in milliseconds.
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*/
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fun getSleepTimerTime(): Long {
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return sleepTimerEndTime
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}
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/** Cancels the sleep timer. */
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fun cancelSleepTimer() {
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Log.d(tag, "Canceling Sleep Timer")
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@ -155,15 +215,15 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(0, false)
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}
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// Vibrate when resetting sleep timer
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/** Provides vibration feedback when resetting the sleep timer. */
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private fun vibrateFeedback() {
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if (DeviceManager.deviceData.deviceSettings?.disableSleepTimerResetFeedback == true) return
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val context = playerNotificationService.getContext()
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val vibrator:Vibrator
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val vibrator: Vibrator
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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val vibratorManager =
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context.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
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context.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
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vibrator = vibratorManager.defaultVibrator
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} else {
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@Suppress("DEPRECATION")
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@ -172,18 +232,20 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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vibrator.let {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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val vibrationEffect = VibrationEffect.createWaveform(longArrayOf(0, 150, 150, 150),-1)
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val vibrationEffect = VibrationEffect.createWaveform(longArrayOf(0, 150, 150, 150), -1)
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it.vibrate(vibrationEffect)
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} else {
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@Suppress("DEPRECATION")
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it.vibrate(10)
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@Suppress("DEPRECATION") it.vibrate(10)
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}
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}
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}
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// Get the chapter end time for use in End of Chapter timers
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// if less than 2s remain in chapter then use the next chapter
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private fun getChapterEndTime():Long? {
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/**
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* Gets the chapter end time for use in End of Chapter timers. If less than 2 seconds remain in
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* the chapter, then use the next chapter.
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* @return Long? - the chapter end time in milliseconds, or null if there is no current session.
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*/
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private fun getChapterEndTime(): Long? {
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val currentChapterEndTimeMs = playerNotificationService.getEndTimeOfChapterOrTrack()
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if (currentChapterEndTimeMs == null) {
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Log.e(tag, "Getting chapter sleep timer end of chapter/track but there is no current session")
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@ -195,7 +257,10 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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Log.i(tag, "Getting chapter sleep timer time and current chapter has less than 2s remaining")
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val nextChapterEndTimeMs = playerNotificationService.getEndTimeOfNextChapterOrTrack()
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if (nextChapterEndTimeMs == null || currentChapterEndTimeMs == nextChapterEndTimeMs) {
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Log.e(tag, "Invalid next chapter time. No current session or equal to current chapter. $nextChapterEndTimeMs")
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Log.e(
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tag,
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"Invalid next chapter time. No current session or equal to current chapter. $nextChapterEndTimeMs"
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)
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null
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} else {
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nextChapterEndTimeMs
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@ -205,6 +270,7 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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}
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}
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/** Resets the chapter timer. */
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private fun resetChapterTimer() {
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this.getChapterEndTime()?.let { chapterEndTime ->
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Log.d(tag, "Resetting stopped sleep timer to end of chapter $chapterEndTime")
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@ -214,6 +280,7 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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}
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}
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/** Checks if the sleep timer should be reset. */
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private fun checkShouldResetSleepTimer() {
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if (!sleepTimerRunning) {
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if (sleepTimerFinishedAt <= 0L) return
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@ -230,7 +297,10 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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if (isAutoSleepTimer) {
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DeviceManager.deviceData.deviceSettings?.let { deviceSettings ->
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if (deviceSettings.autoSleepTimerAutoRewind && !isFirstAutoSleepTimer) {
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Log.i(tag, "Auto sleep timer auto rewind seeking back ${deviceSettings.autoSleepTimerAutoRewindTime}ms")
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Log.i(
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tag,
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"Auto sleep timer auto rewind seeking back ${deviceSettings.autoSleepTimerAutoRewindTime}ms"
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)
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playerNotificationService.seekBackward(deviceSettings.autoSleepTimerAutoRewindTime)
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}
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isFirstAutoSleepTimer = false
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@ -260,7 +330,10 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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// When navigating to previous chapters make sure this is still the end of the current chapter
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this.getChapterEndTime()?.let { chapterEndTime ->
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if (chapterEndTime != sleepTimerEndTime) {
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Log.d(tag, "Resetting chapter sleep timer to end of chapter $chapterEndTime from $sleepTimerEndTime")
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Log.d(
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tag,
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"Resetting chapter sleep timer to end of chapter $chapterEndTime from $sleepTimerEndTime"
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)
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vibrateFeedback()
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setSleepTimer(chapterEndTime, true)
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play()
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@ -269,6 +342,7 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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}
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}
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/** Handles the shake event to reset the sleep timer. */
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fun handleShake() {
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if (sleepTimerRunning || sleepTimerFinishedAt > 0L) {
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if (DeviceManager.deviceData.deviceSettings?.disableShakeToResetSleepTimer == true) {
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@ -279,48 +353,65 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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}
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}
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/**
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* Increases the sleep timer time.
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* @param time Long - the time to increase the sleep timer by.
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*/
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fun increaseSleepTime(time: Long) {
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Log.d(tag, "Increase Sleep time $time")
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if (!sleepTimerRunning) return
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if (sleepTimerEndTime == 0L) {
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sleepTimerLength += time
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if (sleepTimerLength + getCurrentTime() > getDuration()) sleepTimerLength = getDuration() - getCurrentTime()
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if (sleepTimerLength + getCurrentTime() > getDuration())
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sleepTimerLength = getDuration() - getCurrentTime()
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} else {
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val newSleepEndTime = sleepTimerEndTime + time
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sleepTimerEndTime = if (newSleepEndTime >= getDuration()) {
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getDuration()
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} else {
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newSleepEndTime
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}
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sleepTimerEndTime =
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if (newSleepEndTime >= getDuration()) {
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getDuration()
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} else {
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newSleepEndTime
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}
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}
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setVolume(1F)
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds(), isAutoSleepTimer)
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(
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getSleepTimerTimeRemainingSeconds(),
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isAutoSleepTimer
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)
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}
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/**
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* Decreases the sleep timer time.
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* @param time Long - the time to decrease the sleep timer by.
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*/
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fun decreaseSleepTime(time: Long) {
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Log.d(tag, "Decrease Sleep time $time")
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if (!sleepTimerRunning) return
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if (sleepTimerEndTime == 0L) {
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sleepTimerLength -= time
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if (sleepTimerLength <= 0) sleepTimerLength = 1000L
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} else {
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val newSleepEndTime = sleepTimerEndTime - time
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sleepTimerEndTime = if (newSleepEndTime <= 1000) {
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// End sleep timer in 1 second
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getCurrentTime() + 1000
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} else {
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newSleepEndTime
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}
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sleepTimerEndTime =
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if (newSleepEndTime <= 1000) {
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// End sleep timer in 1 second
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getCurrentTime() + 1000
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} else {
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newSleepEndTime
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}
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}
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setVolume(1F)
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds(), isAutoSleepTimer)
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playerNotificationService.clientEventEmitter?.onSleepTimerSet(
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getSleepTimerTimeRemainingSeconds(),
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isAutoSleepTimer
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)
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}
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/** Checks if the auto sleep timer should be set. */
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fun checkAutoSleepTimer() {
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if (sleepTimerRunning) { // Sleep timer already running
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return
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@ -337,10 +428,13 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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val currentCalendar = Calendar.getInstance()
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// In cases where end time is before start time then we shift the time window forward or backward based on the current time.
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// In cases where end time is before start time then we shift the time window forward or
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// backward based on the current time.
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// e.g. start time 22:00 and end time 06:00.
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// If current time is less than start time (e.g. 00:30) then start time will be the previous day.
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// If current time is greater than start time (e.g. 23:00) then end time will be the next day.
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// If current time is less than start time (e.g. 00:30) then start time will be the
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// previous day.
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// If current time is greater than start time (e.g. 23:00) then end time will be the
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// next day.
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if (endCalendar.before(startCalendar)) {
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if (currentCalendar.before(startCalendar)) { // Shift start back a day
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startCalendar.add(Calendar.DAY_OF_MONTH, -1)
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@ -351,11 +445,17 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
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val currentHour = SimpleDateFormat("HH:mm", Locale.getDefault()).format(currentCalendar.time)
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if (currentCalendar.after(startCalendar) && currentCalendar.before(endCalendar)) {
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Log.i(tag, "Current hour $currentHour is between ${deviceSettings.autoSleepTimerStartTime} and ${deviceSettings.autoSleepTimerEndTime} - starting sleep timer")
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Log.i(
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tag,
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"Current hour $currentHour is between ${deviceSettings.autoSleepTimerStartTime} and ${deviceSettings.autoSleepTimerEndTime} - starting sleep timer"
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)
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// Automatically Rewind in the book if settings is enabled
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if (deviceSettings.autoSleepTimerAutoRewind && !isFirstAutoSleepTimer) {
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Log.i(tag, "Auto sleep timer auto rewind seeking back ${deviceSettings.autoSleepTimerAutoRewindTime}ms")
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||||
Log.i(
|
||||
tag,
|
||||
"Auto sleep timer auto rewind seeking back ${deviceSettings.autoSleepTimerAutoRewindTime}ms"
|
||||
)
|
||||
playerNotificationService.seekBackward(deviceSettings.autoSleepTimerAutoRewindTime)
|
||||
}
|
||||
isFirstAutoSleepTimer = false
|
||||
|
|
@ -365,7 +465,10 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
|
|||
if (deviceSettings.sleepTimerLength == 0L) {
|
||||
val chapterEndTimeMs = this.getChapterEndTime()
|
||||
if (chapterEndTimeMs == null) {
|
||||
Log.e(tag, "Setting auto sleep timer to end of chapter/track but there is no current session")
|
||||
Log.e(
|
||||
tag,
|
||||
"Setting auto sleep timer to end of chapter/track but there is no current session"
|
||||
)
|
||||
} else {
|
||||
isAutoSleepTimer = true
|
||||
setSleepTimer(chapterEndTimeMs, true)
|
||||
|
|
@ -376,15 +479,23 @@ class SleepTimerManager constructor(private val playerNotificationService: Playe
|
|||
}
|
||||
} else {
|
||||
isFirstAutoSleepTimer = true
|
||||
Log.d(tag, "Current hour $currentHour is NOT between ${deviceSettings.autoSleepTimerStartTime} and ${deviceSettings.autoSleepTimerEndTime}")
|
||||
Log.d(
|
||||
tag,
|
||||
"Current hour $currentHour is NOT between ${deviceSettings.autoSleepTimerStartTime} and ${deviceSettings.autoSleepTimerEndTime}"
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun handleMediaPlayEvent(playbackSessionId:String) {
|
||||
/**
|
||||
* Handles the media play event and checks if the sleep timer should be reset or set.
|
||||
* @param playbackSessionId String - the playback session ID.
|
||||
*/
|
||||
fun handleMediaPlayEvent(playbackSessionId: String) {
|
||||
// Check if the playback session has changed
|
||||
// If it hasn't changed OR the sleep timer is running then check reset the timer
|
||||
// e.g. You set a manual sleep timer for 10 mins, then decide to change books, the sleep timer will stay on and reset to 10 mins
|
||||
// e.g. You set a manual sleep timer for 10 mins, then decide to change books, the sleep timer
|
||||
// will stay on and reset to 10 mins
|
||||
if (sleepTimerSessionId == playbackSessionId || sleepTimerRunning) {
|
||||
checkShouldResetSleepTimer()
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Reference in a new issue