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https://github.com/sudoxnym/fdroiddata.git
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Update Ball2Box to 4.1.8 (68)
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1 changed files with 49 additions and 2 deletions
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@ -745,8 +745,55 @@ Builds:
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- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
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ndk: 23.2.8568313
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- versionName: 4.1.8
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versionCode: 68
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commit: f02789b0f4aa0d203d3d4aeeb9cc2fa4f7fed784
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/Ball2Box.apk
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srclibs:
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- Godot@3.6-stable
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
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build:
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- export HOME=$PWD
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p $HOME/.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
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- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
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- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
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- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
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- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
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ndk: 23.2.8568313
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
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CurrentVersion: 4.1.7
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CurrentVersionCode: 67
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CurrentVersion: 4.1.8
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CurrentVersionCode: 68
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