diff --git a/metadata/com.game.freethebugs.yml b/metadata/com.game.freethebugs.yml index d9c67cfb0e..a30245221b 100644 --- a/metadata/com.game.freethebugs.yml +++ b/metadata/com.game.freethebugs.yml @@ -106,6 +106,91 @@ Builds: x86 and x86 64' free_the_bugs.apk ndk: 23.2.8568313 + - versionName: 0.6.0 + versionCode: 91 + commit: cdbdcece19363eeb58c1a847ae63c93545146169 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf scons + output: free_the_bugs.apk + srclibs: + - Godot@4.5-stable + build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=arm32 generate_apk=yes + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + arm32' free_the_bugs.apk + ndk: 28.1.13356709 + + - versionName: 0.6.0 + versionCode: 92 + commit: cdbdcece19363eeb58c1a847ae63c93545146169 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf scons + output: free_the_bugs.apk + srclibs: + - Godot@4.5-stable + build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=arm64 generate_apk=yes + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + arm64' free_the_bugs.apk + ndk: 28.1.13356709 + + - versionName: 0.6.0 + versionCode: 93 + commit: cdbdcece19363eeb58c1a847ae63c93545146169 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf scons + output: free_the_bugs.apk + srclibs: + - Godot@4.5-stable + build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=x86_32 + - scons -j `nproc` platform=android target=template_release arch=x86_64 generate_apk=yes + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + x86 and x86 64' free_the_bugs.apk + ndk: 28.1.13356709 + AutoUpdateMode: Version UpdateCheckMode: Tags VercodeOperation: @@ -113,5 +198,5 @@ VercodeOperation: - '%c + 1' - '%c + 2' UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" -CurrentVersion: 0.5.2 -CurrentVersionCode: 83 +CurrentVersion: 0.6.0 +CurrentVersionCode: 93