mirror of
https://github.com/sudoxnym/fdroiddata.git
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Update com.game.freethebugs to 0.6.4 (133)
This commit is contained in:
parent
8ece032085
commit
0ac9fd6ecd
1 changed files with 87 additions and 2 deletions
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@ -191,6 +191,91 @@ Builds:
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x86 and x86 64' free_the_bugs.apk
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ndk: 28.1.13356709
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- versionName: 0.6.4
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versionCode: 131
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commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf scons
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output: free_the_bugs.apk
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srclibs:
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- Godot@4.5-stable
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=arm32 generate_apk=yes
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- popd
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
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- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
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- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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arm32' free_the_bugs.apk
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ndk: 28.1.13356709
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- versionName: 0.6.4
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versionCode: 132
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commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf scons
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output: free_the_bugs.apk
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srclibs:
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- Godot@4.5-stable
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=arm64 generate_apk=yes
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- popd
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
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- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
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- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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arm64' free_the_bugs.apk
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ndk: 28.1.13356709
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- versionName: 0.6.4
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versionCode: 133
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commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf scons
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output: free_the_bugs.apk
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srclibs:
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- Godot@4.5-stable
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=x86_32
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- scons -j `nproc` platform=android target=template_release arch=x86_64 generate_apk=yes
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- popd
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
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- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
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- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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x86 and x86 64' free_the_bugs.apk
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ndk: 28.1.13356709
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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VercodeOperation:
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@ -198,5 +283,5 @@ VercodeOperation:
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- '%c + 1'
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- '%c + 2'
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UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
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CurrentVersion: 0.6.0
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CurrentVersionCode: 93
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CurrentVersion: 0.6.4
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CurrentVersionCode: 133
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