Update com.game.freethebugs to 0.6.4 (133)

This commit is contained in:
checkupdates bot 2025-11-18 05:44:55 +00:00 committed by Licaon_Kter
parent 8ece032085
commit 0ac9fd6ecd

View file

@ -191,6 +191,91 @@ Builds:
x86 and x86 64' free_the_bugs.apk
ndk: 28.1.13356709
- versionName: 0.6.4
versionCode: 131
commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: free_the_bugs.apk
srclibs:
- Godot@4.5-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32 generate_apk=yes
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' free_the_bugs.apk
ndk: 28.1.13356709
- versionName: 0.6.4
versionCode: 132
commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: free_the_bugs.apk
srclibs:
- Godot@4.5-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64 generate_apk=yes
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' free_the_bugs.apk
ndk: 28.1.13356709
- versionName: 0.6.4
versionCode: 133
commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: free_the_bugs.apk
srclibs:
- Godot@4.5-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86_32
- scons -j `nproc` platform=android target=template_release arch=x86_64 generate_apk=yes
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' free_the_bugs.apk
ndk: 28.1.13356709
AutoUpdateMode: Version
UpdateCheckMode: Tags
VercodeOperation:
@ -198,5 +283,5 @@ VercodeOperation:
- '%c + 1'
- '%c + 2'
UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 0.6.0
CurrentVersionCode: 93
CurrentVersion: 0.6.4
CurrentVersionCode: 133