From 0c9f364dcde7aa647d475bb9b11e9b8e6ffb1cba Mon Sep 17 00:00:00 2001 From: F-Droid checkupdates bot Date: Mon, 22 May 2023 09:11:22 +0000 Subject: [PATCH] Update Ball2Box to 2.3.5 (53) --- metadata/com.simondalvai.ball2box.yml | 50 +++++++++++++++++++++++++-- 1 file changed, 48 insertions(+), 2 deletions(-) diff --git a/metadata/com.simondalvai.ball2box.yml b/metadata/com.simondalvai.ball2box.yml index 60524c135f..0ead29cafe 100644 --- a/metadata/com.simondalvai.ball2box.yml +++ b/metadata/com.simondalvai.ball2box.yml @@ -179,8 +179,54 @@ Builds: - echo "build end" ndk: 23.2.8568313 + - versionName: 2.3.5 + versionCode: 53 + commit: ce18c2513e2634a5821c0321c6fca3d722f04794 + sudo: + - apt-get update + - apt-get install -y clang gettext pkg-config scons + output: game/Ball2Box.apk + srclibs: + - Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0 + prebuild: + - mv fdroid/export_presets.cfg game/export_presets.cfg + - sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd + build: + - export HOME=$PWD + - cp -R $$Godot$$ godot + - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey + -keypass android -dname "CN=Android Debug,O=Android,C=US" + - mkdir -p ./.config/godot/ + - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" + - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" + - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres + - echo "[resource]" >> ./.config/godot/editor_settings-3.tres + - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres + - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres + - cd godot + - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." + profile=fdroid/godot-build-options.py + - export ANDROID_NDK_ROOT=$$NDK$$ + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=armv7 profile=fdroid/godot-build-options.py + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=arm64v8 profile=fdroid/godot-build-options.py + - pushd platform/android/java/ + - gradle generateGodotTemplates + - popd + - cd .. + - mkdir -p ./.local/share/godot/templates/3.5.1.stable/ + - echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt + - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/ + - ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk + - find . -iname "*.apk" + - echo "build end" + ndk: 23.2.8568313 + AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" -CurrentVersion: 2.3.2 -CurrentVersionCode: 50 +CurrentVersion: 2.3.5 +CurrentVersionCode: 53