diff --git a/metadata/nodomain.playmaker.yml b/metadata/nodomain.playmaker.yml index 49303b0d50..38c449a1b7 100644 --- a/metadata/nodomain.playmaker.yml +++ b/metadata/nodomain.playmaker.yml @@ -105,8 +105,38 @@ Builds: Unsigned' bin/playmaker.apk ndk: 23.2.8568313 + - versionName: 1.9.0 + versionCode: 12 + commit: f6477ab8073b2bc6ad9f17e18ee1c21c72ab0f46 + sudo: + - apt-get update + - apt-get install -y gcc make libc-dev scons pkg-config libx11-dev libxcursor-dev + libxinerama-dev libgl1-mesa-dev libglu1-mesa-dev libasound2-dev libpulse-dev + libudev-dev libxi-dev libxrandr-dev libwayland-dev git-lfs + output: bin/playmaker.apk + srclibs: + - Godot@4.4.1-stable + prebuild: + - mkdir -p bin + - mkdir -p android + - mkdir -p ~/.local/share/godot/export_templates/4.4.1.stable/ + build: + - export ANDROID_SDK_ROOT=$$SDK$$ + - export ANDROID_NDK_ROOT=$$NDK$$ + - export JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64 + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=arm64 + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - cp $$Godot$$/bin/android_release.apk ~/.local/share/godot/export_templates/4.4.1.stable/ + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + Unsigned' bin/playmaker.apk + ndk: 23.2.8568313 + AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: export_presets.cfg|version/code=(\d+)|project.godot|config/version="(.+)" -CurrentVersion: 1.8.1 -CurrentVersionCode: 11 +CurrentVersion: 1.9.0 +CurrentVersionCode: 12