From 33abb949d75ef320050914359cb7af72eac0fb23 Mon Sep 17 00:00:00 2001 From: F-Droid checkupdates bot Date: Mon, 4 Dec 2023 19:43:52 +0000 Subject: [PATCH] Update Fruity Game to 2.1 (12) --- .../page.codeberg.marshreaper.fruitygame.yml | 46 ++++++++++++++++++- 1 file changed, 44 insertions(+), 2 deletions(-) diff --git a/metadata/page.codeberg.marshreaper.fruitygame.yml b/metadata/page.codeberg.marshreaper.fruitygame.yml index 4aca303311..c51d2c5d75 100644 --- a/metadata/page.codeberg.marshreaper.fruitygame.yml +++ b/metadata/page.codeberg.marshreaper.fruitygame.yml @@ -101,8 +101,50 @@ Builds: - echo "build end" ndk: 23.2.8568313 + - versionName: '2.1' + versionCode: 12 + commit: 0202647b5a8217088b5c1735c1ed763a3906fe38 + sudo: + - apt-get update + - apt-get install -y clang gettext pkg-config scons + output: game/FruityGame.apk + srclibs: + - Godot@3.5.3-stable + build: + - export HOME=$PWD + - cp -R $$Godot$$ godot + - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android + -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" + - mkdir -p ./.config/godot/ + - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" + - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" + - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres + - echo "[resource]" >> ./.config/godot/editor_settings-3.tres + - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres + - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres + - cd godot + - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." + - export ANDROID_NDK_ROOT=$$NDK$$ + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=armv7 + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=arm64v8 + - pushd platform/android/java/ + - gradle generateGodotTemplates + - popd + - cd .. + - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ + - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt + - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ + - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk + - find . -iname "*.apk" + - echo "build end" + ndk: 23.2.8568313 + AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: game/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" -CurrentVersion: '2.0' -CurrentVersionCode: 11 +CurrentVersion: '2.1' +CurrentVersionCode: 12