From 350eaaa117627f428bb0dfa545e6dfb92e954e6e Mon Sep 17 00:00:00 2001 From: F-Droid checkupdates bot Date: Thu, 3 Oct 2024 08:01:32 +0000 Subject: [PATCH] Update Ball2Box to 4.1.4 (64) --- metadata/com.simondalvai.ball2box.yml | 50 +++++++++++++++++++++++++-- 1 file changed, 48 insertions(+), 2 deletions(-) diff --git a/metadata/com.simondalvai.ball2box.yml b/metadata/com.simondalvai.ball2box.yml index f893b66a2f..0bc5839870 100644 --- a/metadata/com.simondalvai.ball2box.yml +++ b/metadata/com.simondalvai.ball2box.yml @@ -557,8 +557,54 @@ Builds: - echo "build end" ndk: 23.2.8568313 + - versionName: 4.1.4 + versionCode: 64 + commit: 211a7cef733501634092106a0dde691faeb42e9b + sudo: + - apt-get update + - apt-get install -y clang gettext pkg-config scons + output: game/Ball2Box.apk + srclibs: + - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 + prebuild: + - mv fdroid/export_presets.cfg game/export_presets.cfg + - sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd + build: + - export HOME=$PWD + - cp -R $$Godot$$ godot + - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android + -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" + - mkdir -p ./.config/godot/ + - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" + - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" + - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres + - echo "[resource]" >> ./.config/godot/editor_settings-3.tres + - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres + - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres + - cd godot + - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." + profile=fdroid/godot-build-options.py + - export ANDROID_NDK_ROOT=$$NDK$$ + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=armv7 profile=fdroid/godot-build-options.py + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=arm64v8 profile=fdroid/godot-build-options.py + - pushd platform/android/java/ + - gradle generateGodotTemplates + - popd + - cd .. + - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ + - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt + - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ + - ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk + - find . -iname "*.apk" + - echo "build end" + ndk: 23.2.8568313 + AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" -CurrentVersion: 4.1.2 -CurrentVersionCode: 62 +CurrentVersion: 4.1.4 +CurrentVersionCode: 64