diff --git a/metadata/com.game.asteroids_revenge.yml b/metadata/com.game.asteroids_revenge.yml index adc3532aa2..8e2973a368 100644 --- a/metadata/com.game.asteroids_revenge.yml +++ b/metadata/com.game.asteroids_revenge.yml @@ -159,6 +159,78 @@ Builds: 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 + - versionName: 0.10.4 + versionCode: 100053 + commit: 8cf1010cb8be35386586d33f4f43ba355dde1280 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf clang scons + output: asteroids_revenge.apk + srclibs: + - Godot@4.2.1-stable + prebuild: + - pushd $$Godot$$ + - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - cd platform/android/java + - gradle cleanGodotTemplates + - popd + build: + - export ANDROID_SDK_ROOT=$$SDK$$ + - export ANDROID_NDK_ROOT=$$NDK$$ + - export GODOT_CFG=~/.config/godot/editor_settings-4.tres + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit + project.godot + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release + 'Android arm32' asteroids_revenge.apk + ndk: 25.1.8937393 + + - versionName: 0.10.4 + versionCode: 100054 + commit: 8cf1010cb8be35386586d33f4f43ba355dde1280 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf clang scons + output: asteroids_revenge.apk + srclibs: + - Godot@4.2.1-stable + prebuild: + - pushd $$Godot$$ + - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - cd platform/android/java + - gradle cleanGodotTemplates + - popd + build: + - export ANDROID_SDK_ROOT=$$SDK$$ + - export ANDROID_NDK_ROOT=$$NDK$$ + - export GODOT_CFG=~/.config/godot/editor_settings-4.tres + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit + project.godot + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release + 'Android arm64' asteroids_revenge.apk + ndk: 25.1.8937393 + AutoUpdateMode: Version UpdateCheckMode: Tags VercodeOperation: @@ -166,4 +238,4 @@ VercodeOperation: - '%c + 1' UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" CurrentVersion: 0.10.4 -CurrentVersionCode: 100052 +CurrentVersionCode: 100054