From 4e2250fde6298139dc2f77b27c0063d44183a7d7 Mon Sep 17 00:00:00 2001 From: MLM Games <20348813-mlmstudios@users.noreply.gitlab.com> Date: Wed, 6 Aug 2025 10:25:02 +0000 Subject: [PATCH] Add new game: com.game.free_the_bugs.yml --- metadata/com.game.freethebugs.yml | 117 ++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 metadata/com.game.freethebugs.yml diff --git a/metadata/com.game.freethebugs.yml b/metadata/com.game.freethebugs.yml new file mode 100644 index 0000000000..d9c67cfb0e --- /dev/null +++ b/metadata/com.game.freethebugs.yml @@ -0,0 +1,117 @@ +Categories: + - Games +License: GPL-3.0-only +AuthorName: MLM Games +AuthorEmail: mlm.gamestudio@gmail.com +AuthorWebSite: https://ragebreaker.itch.io/ +WebSite: https://ragebreaker.itch.io/free-the-bugs +SourceCode: https://github.com/mlm-games/free-the-bugs +IssueTracker: https://github.com/mlm-games/free-the-bugs/issues +Changelog: https://github.com/mlm-games/free-the-bugs/blob/HEAD/CHANGELOG.md +Donate: https://ko-fi.com/mlmgames +Liberapay: mlm-games + +RepoType: git +Repo: https://github.com/mlm-games/free-the-bugs.git + +Builds: + - versionName: 0.5.2 + versionCode: 81 + commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf scons + output: free_the_bugs.apk + srclibs: + - Godot@4.4.1-stable + build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=arm32 + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + arm32' free_the_bugs.apk + ndk: 23.2.8568313 + + - versionName: 0.5.2 + versionCode: 82 + commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf scons + output: free_the_bugs.apk + srclibs: + - Godot@4.4.1-stable + build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=arm64 + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + arm64' free_the_bugs.apk + ndk: 23.2.8568313 + + - versionName: 0.5.2 + versionCode: 83 + commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf scons + output: free_the_bugs.apk + srclibs: + - Godot@4.4.1-stable + build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=x86 + - scons -j `nproc` platform=android target=template_release arch=x86_64 + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android + x86 and x86 64' free_the_bugs.apk + ndk: 23.2.8568313 + +AutoUpdateMode: Version +UpdateCheckMode: Tags +VercodeOperation: + - '%c' + - '%c + 1' + - '%c + 2' +UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" +CurrentVersion: 0.5.2 +CurrentVersionCode: 83