diff --git a/metadata/com.simondalvai.pocketbroomball.yml b/metadata/com.simondalvai.pocketbroomball.yml index 976d99a40d..70c4c165aa 100644 --- a/metadata/com.simondalvai.pocketbroomball.yml +++ b/metadata/com.simondalvai.pocketbroomball.yml @@ -548,8 +548,53 @@ Builds: - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 + - versionName: 6.1.0 + versionCode: 97 + commit: 8235b5c278a447d44121c3f9455647588fb69bb4 + sudo: + - apt-get update + - apt-get install -y clang gettext pkg-config scons + output: game/PocketBroomball.apk + srclibs: + - Godot@3.6-stable + prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg + build: + - export HOME=$PWD + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - cp -R $$Godot$$ godot + - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android + -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" + - mkdir -p $HOME/.config/godot/ + - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" + - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" + - export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\"" + - echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres + - echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres + - echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres + - echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres + - echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres + - cd godot + - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." + profile=fdroid/godot-build-options.py + - export ANDROID_NDK_ROOT=$$NDK$$ + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=armv7 profile=fdroid/godot-build-options.py + - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." + android_arch=arm64v8 profile=fdroid/godot-build-options.py + - pushd platform/android/java/ + - gradle generateGodotTemplates + - popd + - cd .. + - mkdir -p $HOME/.local/share/godot/templates/3.6.stable/ + - echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt + - cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/ + - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk + ndk: 23.2.8568313 + AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" -CurrentVersion: 6.0.0 -CurrentVersionCode: 96 +CurrentVersion: 6.1.0 +CurrentVersionCode: 97