Update com.game.asteroids_revenge to 0.10.7 (100072)

This commit is contained in:
F-Droid checkupdates bot 2024-06-05 05:46:16 +00:00
parent d9ea84c6c6
commit 76421462f5

View file

@ -393,11 +393,89 @@ Builds:
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.7
versionCode: 100071
commit: dfc9ad00bdf1c589608232a4ed964d9707813ac3
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.7
versionCode: 100072
commit: dfc9ad00bdf1c589608232a4ed964d9707813ac3
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
AutoUpdateMode: Version
UpdateCheckMode: Tags
VercodeOperation:
- '%c'
- '%c + 1'
UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 0.10.6
CurrentVersionCode: 100062
CurrentVersion: 0.10.7
CurrentVersionCode: 100072