diff --git a/metadata/com.game.asteroids_revenge.yml b/metadata/com.game.asteroids_revenge.yml index 01674a8d4c..adc3532aa2 100644 --- a/metadata/com.game.asteroids_revenge.yml +++ b/metadata/com.game.asteroids_revenge.yml @@ -87,11 +87,83 @@ Builds: 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 + - versionName: 0.10.4 + versionCode: 100051 + commit: e326b08d5ec472ee5b205c8bef87a7e56e701c67 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf clang scons + output: asteroids_revenge.apk + srclibs: + - Godot@4.2.1-stable + prebuild: + - pushd $$Godot$$ + - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - cd platform/android/java + - gradle cleanGodotTemplates + - popd + build: + - export ANDROID_SDK_ROOT=$$SDK$$ + - export ANDROID_NDK_ROOT=$$NDK$$ + - export GODOT_CFG=~/.config/godot/editor_settings-4.tres + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit + project.godot + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release + 'Android arm32' asteroids_revenge.apk + ndk: 25.1.8937393 + + - versionName: 0.10.4 + versionCode: 100052 + commit: e326b08d5ec472ee5b205c8bef87a7e56e701c67 + timeout: 10800 + sudo: + - apt-get update + - apt-get install -y pkgconf clang scons + output: asteroids_revenge.apk + srclibs: + - Godot@4.2.1-stable + prebuild: + - pushd $$Godot$$ + - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - cd platform/android/java + - gradle cleanGodotTemplates + - popd + build: + - export ANDROID_SDK_ROOT=$$SDK$$ + - export ANDROID_NDK_ROOT=$$NDK$$ + - export GODOT_CFG=~/.config/godot/editor_settings-4.tres + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes + - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit + project.godot + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release + 'Android arm64' asteroids_revenge.apk + ndk: 25.1.8937393 + AutoUpdateMode: Version UpdateCheckMode: Tags VercodeOperation: - '%c' - '%c + 1' UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" -CurrentVersion: 0.10.3 -CurrentVersionCode: 100042 +CurrentVersion: 0.10.4 +CurrentVersionCode: 100052