From 9a02cd858bc564104166dd6b1f342cf2feb52c18 Mon Sep 17 00:00:00 2001 From: MLM Games Date: Sun, 28 Apr 2024 15:24:10 +0000 Subject: [PATCH] update com.game.asteroids_revenge build method for G.E (4.2.2) --- metadata/com.game.asteroids_revenge.yml | 39 ++++++++++++++----------- 1 file changed, 22 insertions(+), 17 deletions(-) diff --git a/metadata/com.game.asteroids_revenge.yml b/metadata/com.game.asteroids_revenge.yml index 582d6f5434..4ab47856b7 100644 --- a/metadata/com.game.asteroids_revenge.yml +++ b/metadata/com.game.asteroids_revenge.yml @@ -17,6 +17,7 @@ Repo: https://github.com/Ragebreaker/asteroids-revenge.git Builds: - versionName: 0.10.3 versionCode: 100041 + disable: audio bugs commit: dbd58f2298cb26bc71d835bdf585e93f0e23adab timeout: 10800 sudo: @@ -28,7 +29,7 @@ Builds: prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd @@ -53,6 +54,7 @@ Builds: - versionName: 0.10.3 versionCode: 100042 + disable: audio bugs commit: dbd58f2298cb26bc71d835bdf585e93f0e23adab timeout: 10800 sudo: @@ -89,6 +91,7 @@ Builds: - versionName: 0.10.4 versionCode: 100051 + disable: audio bugs commit: e326b08d5ec472ee5b205c8bef87a7e56e701c67 timeout: 10800 sudo: @@ -100,7 +103,7 @@ Builds: prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd @@ -125,6 +128,7 @@ Builds: - versionName: 0.10.4 versionCode: 100052 + disable: audio bugs commit: e326b08d5ec472ee5b205c8bef87a7e56e701c67 timeout: 10800 sudo: @@ -161,6 +165,7 @@ Builds: - versionName: 0.10.4 versionCode: 100053 + disable: audio bugs commit: 8cf1010cb8be35386586d33f4f43ba355dde1280 timeout: 10800 sudo: @@ -172,7 +177,7 @@ Builds: prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd @@ -197,6 +202,7 @@ Builds: - versionName: 0.10.4 versionCode: 100054 + disable: audio bugs commit: 8cf1010cb8be35386586d33f4f43ba355dde1280 timeout: 10800 sudo: @@ -240,15 +246,16 @@ Builds: - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - - Godot@4.2.1-stable + - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - - scons --clean platform=android arch=arm64v8 production=yes target=template_release + - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres @@ -258,8 +265,10 @@ Builds: - cd platform/android/java - gradle generateGodotTemplates - popd - - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit - project.godot + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" + $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg @@ -276,15 +285,9 @@ Builds: - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - - Godot@4.2.1-stable - prebuild: - - pushd $$Godot$$ - - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - - scons --clean platform=android arch=arm64v8 production=yes target=template_release - - cd platform/android/java - - gradle cleanGodotTemplates - - popd + - Godot@4.2.2-stable build: + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres @@ -294,8 +297,10 @@ Builds: - cd platform/android/java - gradle generateGodotTemplates - popd - - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit - project.godot + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" + $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg