update com.game.asteroids_revenge to 0.10.11

This commit is contained in:
MLM Games 2024-08-07 07:30:02 +00:00 committed by linsui
parent d9c3a03210
commit b2acdaf224

View file

@ -415,34 +415,26 @@ Builds:
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.10.11
versionCode: 100094
@ -454,34 +446,26 @@ Builds:
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
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