From b3ca7f4ca13e794d99df6c8c26c6e6bcb58d25ec Mon Sep 17 00:00:00 2001 From: Simon Dalvai Date: Sat, 12 Oct 2024 07:54:27 +0000 Subject: [PATCH] Update: com.simondalvai.ball2box use godot 3.6 in build recipe --- metadata/com.simondalvai.ball2box.yml | 28 +++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/metadata/com.simondalvai.ball2box.yml b/metadata/com.simondalvai.ball2box.yml index 24110e2b28..ee760504e1 100644 --- a/metadata/com.simondalvai.ball2box.yml +++ b/metadata/com.simondalvai.ball2box.yml @@ -559,31 +559,33 @@ Builds: - versionName: 4.1.4 versionCode: 64 - disable: wip recipe upgrade commit: 211a7cef733501634092106a0dde691faeb42e9b sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/Ball2Box.apk srclibs: - - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 + - Godot@3.6-stable prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd build: - export HOME=$PWD + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - - mkdir -p ./.config/godot/ + - mkdir -p $HOME/.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres + - export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\"" + - echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres + - echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres + - echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres + - echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres + - echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres + - echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py @@ -596,12 +598,10 @@ Builds: - gradle generateGodotTemplates - popd - cd .. - - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ + - mkdir -p $HOME/.local/share/godot/templates/3.6.stable/ + - echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt + - cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/ - ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk - - find . -iname "*.apk" - - echo "build end" ndk: 23.2.8568313 AutoUpdateMode: Version