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Update Libre Memory Game to 1.0.1 (version code 2)
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parent
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commit
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1 changed files with 29 additions and 2 deletions
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@ -41,8 +41,35 @@ Builds:
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- /tmp/godot --headless --export-release "Android" exports/libre_memory_game.apk
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ndk: 25.1.8937393
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- versionName: 1.0.1
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versionCode: 2
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commit: d8546b2cbb0ec52cf4bc4867b7c8f7a9957c7395
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timeout: 7200
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sudo:
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- apt-get update
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- apt-get install -y wget unzip
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output: exports/libre_memory_game.apk
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build:
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- mkdir exports
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- mkdir --parents ~/.config/godot
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- wget --quiet https://github.com/godotengine/godot/releases/download/4.2.1-stable/Godot_v4.2.1-stable_linux.x86_64.zip
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- unzip Godot_v4.2.1-stable_linux.x86_64.zip
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- mv Godot_v4.2.1-stable_linux.x86_64 /tmp/godot
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- wget --quiet https://github.com/godotengine/godot/releases/download/4.2.1-stable/Godot_v4.2.1-stable_export_templates.tpz
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- mkdir --parents ~/.local/share/godot/export_templates/4.2.1.stable
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- unzip -j Godot_v4.2.1-stable_export_templates.tpz templates/android_debug.apk
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templates/android_release.apk -d ~/.local/share/godot/export_templates/4.2.1.stable
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- mkdir .exports
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- rm Godot_v4.2.1-stable_export_templates.tpz Godot_v4.2.1-stable_linux.x86_64.zip
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- /tmp/godot --editor --quit --headless
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- sed -i "\/export\/android\/android_sdk_path = \"\"/c export\/android\/android_sdk_path
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= \"$$SDK$$\"" ~/.config/godot/editor_settings-4.tres
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- rm -rf .godot
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- /tmp/godot --headless --export-release "Android" exports/libre_memory_game.apk
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ndk: 25.1.8937393
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
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CurrentVersion: 1.0.0
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CurrentVersionCode: 1
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CurrentVersion: 1.0.1
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CurrentVersionCode: 2
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