From ce2f9453396953a4607aa1ecdec87e7b0673ecf3 Mon Sep 17 00:00:00 2001 From: Licaon_Kter Date: Mon, 8 Jan 2024 10:40:42 +0000 Subject: [PATCH] fallingblocks - keep latest --- metadata/org.sajeg.fallingblocks.yml | 44 ---------------------------- 1 file changed, 44 deletions(-) diff --git a/metadata/org.sajeg.fallingblocks.yml b/metadata/org.sajeg.fallingblocks.yml index b402266b95..cf3dbe8094 100644 --- a/metadata/org.sajeg.fallingblocks.yml +++ b/metadata/org.sajeg.fallingblocks.yml @@ -336,50 +336,6 @@ Builds: - ./godot/bin/godot_server.* -v --path game --export Android fallingblocks.apk ndk: 23.2.8568313 - - versionName: 1.8.1 - versionCode: 15 - commit: ea04baa23498cb64f5808a683822e7a4cfcec0ac - sudo: - - apt-get update - - apt-get install -y clang gettext pkg-config scons - output: fallingblocks.apk - srclibs: - - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 - prebuild: - - sed -i -e 's/x86=.*/x86=false/' -e 's/x86_64=.*/x86_64=false/' fdroid/export.cfg - - mv fdroid/export.cfg export_presets.cfg - build: - - export HOME=$PWD - - cp -R $$Godot$$ godot - - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey - -keypass android -dname "CN=Android Debug,O=Android,C=US" - - mkdir -p ./.config/godot/ - - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - - cd godot - - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - profile=fdroid/godot-build-options.py - - export ANDROID_NDK_ROOT=$$NDK$$ - - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." - android_arch=armv7 profile=fdroid/godot-build-options.py - - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." - android_arch=arm64v8 profile=fdroid/godot-build-options.py - - pushd platform/android/java/ - - gradle generateGodotTemplates - - popd - - cd .. - - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - - ./godot/bin/godot_server.* -v --path game --export Android fallingblocks.apk - ndk: 23.2.8568313 - - versionName: 1.8.2 versionCode: 16 commit: 7bdb1ca9cf70a53490eb5b50c2ad2b5cb4d7f3b2