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Update org.quentin_bettoum.librememorygame to 1.0.5 (6)
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parent
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commit
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1 changed files with 43 additions and 2 deletions
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@ -96,8 +96,49 @@ Builds:
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'Android' libre-memory-game.apk
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ndk: 26.2.11394342
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- versionName: 1.0.5
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versionCode: 6
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commit: 92cb30b8d4c5eb1733015fe9cfd8fb491f132e27
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timeout: 14400
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sudo:
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- apt-get update
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- apt-get install -y pkgconf clang scons
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output: libre-memory-game.apk
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srclibs:
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- Godot@b09f793f564a6c95dc76acc654b390e68441bd01
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prebuild:
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- mkdir -p android
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- pushd $$Godot$$
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- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons --clean platform=android arch=arm64v8 production=yes target=template_release
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- scons --clean platform=android arch=armv7 production=yes target=template_release
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- cd platform/android/java
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- ./gradlew cleanGodotTemplates
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- popd
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build:
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- export ANDROID_SDK_ROOT=$$SDK$$
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- export ANDROID_NDK_ROOT=$$NDK$$
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- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
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- export GODOT_TMPL=$$Godot$$/bin/android_release.apk
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
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- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
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- cd platform/android/java
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- ./gradlew generateGodotTemplates
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- popd
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit
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project.godot
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
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'Android' libre-memory-game.apk
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ndk: 26.2.11394342
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
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CurrentVersion: 1.0.4
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CurrentVersionCode: 5
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CurrentVersion: 1.0.5
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CurrentVersionCode: 6
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