Making sure all assets are included in Revengate after moving to Godot 4.2

This commit is contained in:
Yannick Gingras 2024-01-16 06:25:11 +00:00 committed by linsui
parent a182f80b72
commit e95aed178a

View file

@ -264,8 +264,43 @@ Builds:
'Android APK' bin/revengate.apk
ndk: 26.1.10909125
- versionName: 0.11.5
versionCode: 1027139
commit: af05273b7650aebb44e6d48d0aa3599a10ebc609
sudo:
- apt-get update
- apt-get install -y python3-invoke build-essential scons pkg-config libx11-dev
libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev
libudev-dev libxi-dev libxrandr-dev
- apt-get install -y openjdk-17-jdk-headless
- update-java-alternatives -s java-1.17.0-openjdk-amd64
output: bin/revengate.apk
srclibs:
- Godot@4.2.1-stable
prebuild:
- mkdir -p bin
- mkdir -p android
- pushd $$Godot$$
- git clean -fixd
- popd
build:
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- ./gradlew generateGodotTemplates
- popd
- invoke make-fdroid-presets $$Godot$$
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
APK' bin/revengate.apk
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
APK' bin/revengate.apk
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
UpdateCheckData: src/constants.gd|const VERSION_CODE := (\d+)|.|const VERSION := "([\d.]+)"
CurrentVersion: 0.11.3
CurrentVersionCode: 1027137
CurrentVersion: 0.11.5
CurrentVersionCode: 1027139