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Making sure all assets are included in Revengate after moving to Godot 4.2
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1 changed files with 37 additions and 2 deletions
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@ -264,8 +264,43 @@ Builds:
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'Android APK' bin/revengate.apk
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ndk: 26.1.10909125
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- versionName: 0.11.5
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versionCode: 1027139
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commit: af05273b7650aebb44e6d48d0aa3599a10ebc609
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sudo:
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- apt-get update
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- apt-get install -y python3-invoke build-essential scons pkg-config libx11-dev
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libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev
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libudev-dev libxi-dev libxrandr-dev
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- apt-get install -y openjdk-17-jdk-headless
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- update-java-alternatives -s java-1.17.0-openjdk-amd64
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output: bin/revengate.apk
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srclibs:
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- Godot@4.2.1-stable
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prebuild:
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- mkdir -p bin
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- mkdir -p android
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- pushd $$Godot$$
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- git clean -fixd
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- popd
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build:
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- export ANDROID_SDK_ROOT=$$SDK$$
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- export ANDROID_NDK_ROOT=$$NDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=arm64
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- cd platform/android/java
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- ./gradlew generateGodotTemplates
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- popd
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- invoke make-fdroid-presets $$Godot$$
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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APK' bin/revengate.apk
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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APK' bin/revengate.apk
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ndk: 23.2.8568313
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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UpdateCheckData: src/constants.gd|const VERSION_CODE := (\d+)|.|const VERSION := "([\d.]+)"
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CurrentVersion: 0.11.3
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CurrentVersionCode: 1027137
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CurrentVersion: 0.11.5
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CurrentVersionCode: 1027139
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