diff --git a/metadata/net.canvoki.godot_dice_roller.yml b/metadata/net.canvoki.godot_dice_roller.yml new file mode 100644 index 0000000000..98bbd0bf20 --- /dev/null +++ b/metadata/net.canvoki.godot_dice_roller.yml @@ -0,0 +1,64 @@ +Categories: + - Games +License: AGPL-3.0-or-later +AuthorName: David García Garzón +AuthorWebSite: https://github.com/vokimon +WebSite: https://vokimon.itch.io/godot-dice-roller +SourceCode: https://github.com/vokimon/godot-dice-roller +IssueTracker: https://github.com/vokimon/godot-dice-roller/issues +Changelog: https://github.com/vokimon/godot-dice-roller/blob/HEAD/CHANGES.md + +RepoType: git +Repo: https://github.com/vokimon/godot-dice-roller + +Builds: + - versionName: 1.5.3 + versionCode: 10503 + commit: ed0fb2b0ba686a14da1a4926c0d956a0bae1d175 + sudo: + - apt-get update + - apt-get install -y pkgconf clang scons imagemagick python3-pip python-is-python3 + output: godot-dice-roller.apk + srclibs: + - Godot@4.4.1-stable + build: + - export PATH=~/.local/bin:$PATH + - mkdir -p ~/.cache/pip + - pip3 install --user --break-system-packages "godot-asset-library-client==0.5.3" + - python tools/android-metadata.py + - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) + - export ANDROID_SDK_ROOT=$$SDK$$ + - pushd $$Godot$$ + - scons -j `nproc` platform=linuxbsd target=editor + - scons -j `nproc` platform=android target=template_release arch=arm64 generate_apk=yes + - cd platform/android/java + - gradle generateGodotTemplates + - popd + - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg + - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' + export_presets.cfg + - sed -i -e '/architectures\/x86/s|=.*|=false|' -e '/architectures\/x86_64/s|=.*|=false|' + -e '/architectures\/armeabi-v7a/s|=.*|=false|' -e '/architectures\/arm64-v8a/s|=.*|=true|' + export_presets.cfg + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import + - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) + - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG + - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG + - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android' + godot-dice-roller.apk + ndk: r23c + +MaintainerNotes: |- + Currently just arm64 is built. + The other architectures are disabled with 'echo disabled'. + You can add or remove architecture templates adding or removings + "echo disabled" to the scons line but + + - The last enabled scons template line should be the only one with "generate_apk=yes" option + - Adjust accordingly to true/false the sed commands editing architectures in export_presets.cfg + +AutoUpdateMode: Version +UpdateCheckMode: Tags +UpdateCheckData: export_presets.cfg|version/code="(\d+)"|.|version/name="([\d.]+)" +CurrentVersion: 1.5.3 +CurrentVersionCode: 10503