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Update: com.simondalvai.pocketbroomball use godot 3.6 in build recipe
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parent
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commit
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1 changed files with 15 additions and 15 deletions
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@ -460,31 +460,31 @@ Builds:
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- versionName: 5.2.1
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versionCode: 95
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disable: wip recipe upgrade
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commit: f74f99139c3059d48699d6de326e7ad6fff34587
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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- Godot@3.6-stable
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prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
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build:
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- export HOME=$PWD
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- mkdir -p $HOME/.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
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- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
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- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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@ -497,9 +497,9 @@ Builds:
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
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- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
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- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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