Categories: - Games License: GPL-3.0-only AuthorName: MLM Games AuthorEmail: mlm.gamestudio@gmail.com AuthorWebSite: https://ragebreaker.itch.io/ WebSite: https://ragebreaker.itch.io/asteroids-revenge SourceCode: https://github.com/mlm-games/asteroids-revenge IssueTracker: https://github.com/mlm-games/asteroids-revenge/issues Changelog: https://github.com/mlm-games/asteroids-revenge/blob/HEAD/CHANGELOG.md Donate: https://patreon.com/MLMStudios Liberapay: mlm-games RepoType: git Repo: https://github.com/mlm-games/asteroids-revenge.git Builds: - versionName: 0.10.5 versionCode: 100055 commit: a23f072274b178f184fcf87e4acf5aa264ab4d59 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.5 versionCode: 100056 commit: a23f072274b178f184fcf87e4acf5aa264ab4d59 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.6 versionCode: 100061 commit: 63daa019f666c698d0d9a7a7361513ab59e96634 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.6 versionCode: 100062 commit: 63daa019f666c698d0d9a7a7361513ab59e96634 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.7 versionCode: 100071 commit: dfc9ad00bdf1c589608232a4ed964d9707813ac3 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.7 versionCode: 100072 commit: dfc9ad00bdf1c589608232a4ed964d9707813ac3 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.8 versionCode: 100073 commit: 6d304a67f425cf277ffe79ea940d446bf8268183 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.8 versionCode: 100074 commit: 6d304a67f425cf277ffe79ea940d446bf8268183 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.9 versionCode: 100081 commit: 99393936924f5cdf07763de6692ae9e4d9dbb42e timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.9 versionCode: 100082 commit: 99393936924f5cdf07763de6692ae9e4d9dbb42e timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable prebuild: - pushd $$Godot$$ - scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes - scons --clean platform=android arch=armv7 production=yes target=template_release - cd platform/android/java - gradle cleanGodotTemplates - popd build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - export GODOT_CFG=~/.config/godot/editor_settings-4.tres - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes - scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release - cd platform/android/java - gradle generateGodotTemplates - popd - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 25.1.8937393 - versionName: 0.10.11 versionCode: 100093 commit: 37f4a8a642227a51afb09bae3311bbaf29055c34 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.10.11 versionCode: 100094 commit: 37f4a8a642227a51afb09bae3311bbaf29055c34 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf clang scons output: asteroids_revenge.apk srclibs: - Godot@4.2.2-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - export ANDROID_NDK_ROOT=$$NDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.0 versionCode: 100101 commit: 2f33190e33be930e4312acdf8a7d00f6f531100e timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.0 versionCode: 100102 commit: 2f33190e33be930e4312acdf8a7d00f6f531100e timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.1 versionCode: 100103 commit: 48cd89b194d1d44ec6fc97be5a81d4a8854bd89c timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.1 versionCode: 100104 commit: 48cd89b194d1d44ec6fc97be5a81d4a8854bd89c timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.2 versionCode: 100105 commit: b44ba4093b9be892b4bbc4bf2ab2c4b3f43b73b0 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.2 versionCode: 100106 commit: b44ba4093b9be892b4bbc4bf2ab2c4b3f43b73b0 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.3 versionCode: 100107 commit: d27c046f3694661d0450d631be2314d1f09a3bb1 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.3 versionCode: 100108 commit: d27c046f3694661d0450d631be2314d1f09a3bb1 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.3 versionCode: 100110 commit: 903c5c9f6ec7f173c077d363b477afbf3ce6f153 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.11.3 versionCode: 100111 commit: 903c5c9f6ec7f173c077d363b477afbf3ce6f153 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.1 versionCode: 100120 commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.1 versionCode: 100121 commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.1 versionCode: 100122 commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86_64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.1 versionCode: 100130 commit: 26783db8c72adceafe8b532c75abd9906e97c145 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.1 versionCode: 100131 commit: 26783db8c72adceafe8b532c75abd9906e97c145 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.3 versionCode: 100140 commit: 4da7af3ac67e1dbe56169b291d8efcb0b7b2c79a timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.3 versionCode: 100141 commit: 4da7af3ac67e1dbe56169b291d8efcb0b7b2c79a timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.12.3 versionCode: 100142 commit: 4da7af3ac67e1dbe56169b291d8efcb0b7b2c79a timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.3-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.1 versionCode: 100150 commit: 28ef0310b7af92fa659a67648e411d6e134a4e45 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.1 versionCode: 100151 commit: 28ef0310b7af92fa659a67648e411d6e134a4e45 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.1 versionCode: 100152 commit: 28ef0310b7af92fa659a67648e411d6e134a4e45 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.2 versionCode: 100160 commit: 45a1e0a0e2e9558c969119dc9e9870b6c97bc2e6 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.2 versionCode: 100161 commit: 45a1e0a0e2e9558c969119dc9e9870b6c97bc2e6 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.2 versionCode: 100162 commit: 45a1e0a0e2e9558c969119dc9e9870b6c97bc2e6 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.3 versionCode: 100170 commit: ff4e310339efb4e3bda630a1db09ed64102481cb timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.3 versionCode: 100171 commit: ff4e310339efb4e3bda630a1db09ed64102481cb timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.13.3 versionCode: 100172 commit: ff4e310339efb4e3bda630a1db09ed64102481cb timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.0 versionCode: 100180 commit: 5303813d167a54c566c3766d9ee3b6c11a37dd43 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.0 versionCode: 100181 commit: 5303813d167a54c566c3766d9ee3b6c11a37dd43 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.0 versionCode: 100182 commit: 5303813d167a54c566c3766d9ee3b6c11a37dd43 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.1 versionCode: 100190 commit: e480569fee8b68e44b800d73b83792ceb86f3ed2 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.1 versionCode: 100191 commit: e480569fee8b68e44b800d73b83792ceb86f3ed2 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.1 versionCode: 100192 commit: e480569fee8b68e44b800d73b83792ceb86f3ed2 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.2 versionCode: 100200 commit: 5db218283bdd91395e6cb32626860ef5137d7881 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.2 versionCode: 100201 commit: 5db218283bdd91395e6cb32626860ef5137d7881 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.14.2 versionCode: 100202 commit: 5db218283bdd91395e6cb32626860ef5137d7881 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.1 versionCode: 100210 commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.1 versionCode: 100211 commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.1 versionCode: 100212 commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.2 versionCode: 100220 commit: 0af76c8751bf48c2f3de3ae5f6b8f25deb74e2dd timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.2 versionCode: 100221 commit: 0af76c8751bf48c2f3de3ae5f6b8f25deb74e2dd timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.2 versionCode: 100222 commit: 0af76c8751bf48c2f3de3ae5f6b8f25deb74e2dd timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.4-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 23.2.8568313 - versionName: 0.15.4 versionCode: 100240 commit: 60a4c2f201971eab61ba819126f19300eaeb2c19 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.5.1-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' asteroids_revenge.apk ndk: 28.1.13356709 - versionName: 0.15.4 versionCode: 100241 commit: 60a4c2f201971eab61ba819126f19300eaeb2c19 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.5.1-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' asteroids_revenge.apk ndk: 28.1.13356709 - versionName: 0.15.4 versionCode: 100242 commit: 60a4c2f201971eab61ba819126f19300eaeb2c19 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: asteroids_revenge.apk srclibs: - Godot@4.5.1-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' asteroids_revenge.apk ndk: 28.1.13356709 AutoUpdateMode: Version UpdateCheckMode: Tags VercodeOperation: - '%c' - '%c + 1' - '%c + 2' UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" CurrentVersion: 0.15.4 CurrentVersionCode: 100242