Categories: - Games License: GPL-3.0-only AuthorName: MLM Games AuthorEmail: mlm.gamestudio@gmail.com AuthorWebSite: https://ragebreaker.itch.io/ WebSite: https://ragebreaker.itch.io/free-the-bugs SourceCode: https://github.com/mlm-games/free-the-bugs IssueTracker: https://github.com/mlm-games/free-the-bugs/issues Changelog: https://github.com/mlm-games/free-the-bugs/blob/HEAD/CHANGELOG.md Donate: https://ko-fi.com/mlmgames Liberapay: mlm-games RepoType: git Repo: https://github.com/mlm-games/free-the-bugs.git Builds: - versionName: 0.5.2 versionCode: 81 commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.4.1-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' free_the_bugs.apk ndk: 23.2.8568313 - versionName: 0.5.2 versionCode: 82 commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.4.1-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' free_the_bugs.apk ndk: 23.2.8568313 - versionName: 0.5.2 versionCode: 83 commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.4.1-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86 - scons -j `nproc` platform=android target=template_release arch=x86_64 - cd platform/android/java - gradle generateGodotTemplates - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' free_the_bugs.apk ndk: 23.2.8568313 - versionName: 0.6.0 versionCode: 91 commit: cdbdcece19363eeb58c1a847ae63c93545146169 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.5-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 generate_apk=yes - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' free_the_bugs.apk ndk: 28.1.13356709 - versionName: 0.6.0 versionCode: 92 commit: cdbdcece19363eeb58c1a847ae63c93545146169 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.5-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 generate_apk=yes - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' free_the_bugs.apk ndk: 28.1.13356709 - versionName: 0.6.0 versionCode: 93 commit: cdbdcece19363eeb58c1a847ae63c93545146169 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.5-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86_32 - scons -j `nproc` platform=android target=template_release arch=x86_64 generate_apk=yes - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' free_the_bugs.apk ndk: 28.1.13356709 - versionName: 0.6.4 versionCode: 131 commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.5-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm32 generate_apk=yes - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm32' free_the_bugs.apk ndk: 28.1.13356709 - versionName: 0.6.4 versionCode: 132 commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.5-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=arm64 generate_apk=yes - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android arm64' free_the_bugs.apk ndk: 28.1.13356709 - versionName: 0.6.4 versionCode: 133 commit: 67903fb0dd613c9fc152f393ca53dec0fe65e369 timeout: 10800 sudo: - apt-get update - apt-get install -y pkgconf scons output: free_the_bugs.apk srclibs: - Godot@4.5-stable build: - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - export ANDROID_SDK_ROOT=$$SDK$$ - pushd $$Godot$$ - scons -j `nproc` platform=linuxbsd target=editor - scons -j `nproc` platform=android target=template_release arch=x86_32 - scons -j `nproc` platform=android target=template_release arch=x86_64 generate_apk=yes - popd - sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg - sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|' export_presets.cfg - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import - export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres) - sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG - sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG - $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android x86 and x86 64' free_the_bugs.apk ndk: 28.1.13356709 AutoUpdateMode: Version UpdateCheckMode: Tags VercodeOperation: - '%c' - '%c + 1' - '%c + 2' UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" CurrentVersion: 0.6.4 CurrentVersionCode: 133