AntiFeatures: - NonFreeAssets Categories: - Games License: AGPL-3.0-or-later AuthorName: Simon Dalvai AuthorEmail: info@simondalvai.org AuthorWebSite: https://simondalvai.org WebSite: https://simondalvai.org/games/pocket-broomball/ SourceCode: https://github.com/dulvui/pocket-broomball/ IssueTracker: https://github.com/dulvui/pocket-broomball/issues Donate: https://simondalvai.org/donate Name: Pocket Broomball AutoName: Pocket Broomball RepoType: git Repo: https://github.com/dulvui/pocket-broomball.git Builds: - versionName: 5.0.2 versionCode: 85 commit: da4a5ac7c67f3f72e26213b225bf468ff04abc23 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.1.stable/ - echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.0.3 versionCode: 86 commit: c64562fbf66d10c2a6ecb985ff35efb33418bf35 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.1.stable/ - echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.0.4 versionCode: 87 commit: 546710bfa570131a32c60ee24c4a9e4133755b9b sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.0.5 versionCode: 88 commit: b3ce42a03c0bae603b878749603e93a0dd5bc3f8 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.0.6 versionCode: 89 commit: ebed7fcec0682d9f33bcc5da7931463366139a8e sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.1.0 versionCode: 90 commit: 655fabdbf94134ecfa8bc0740fdad103e5cfcf8b sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.1.1 versionCode: 91 commit: 951a59ef7a01ac2b741037af861706612f3544e7 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.1.2 versionCode: 92 commit: c64c2f779ad6fec4f2a303e8a77fa1659df83b5c sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.1.3 versionCode: 93 commit: 5c28a4b3ea1cfe2d872579f76457a66e229351f6 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.2.0 versionCode: 94 commit: f851e4a46e2aa5cfce8bed4adca8e91a3ad09704 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@6c814135b69d4e703956bacc2073b4b179ff5a00 prebuild: - mv fdroid/export_presets.cfg game/export_presets.cfg - sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 5.2.1 versionCode: 95 commit: f74f99139c3059d48699d6de326e7ad6fff34587 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@3.6-stable prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg build: - export HOME=$PWD - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p $HOME/.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\"" - echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres - echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres - echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p $HOME/.local/share/godot/templates/3.6.stable/ - echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt - cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 6.0.0 versionCode: 96 commit: aa780b56785f959ca5b2bf5d6163a3b0f83c2673 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@3.6-stable prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg build: - export HOME=$PWD - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p $HOME/.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\"" - echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres - echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres - echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p $HOME/.local/share/godot/templates/3.6.stable/ - echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt - cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 - versionName: 6.1.0 versionCode: 97 commit: 8235b5c278a447d44121c3f9455647588fb69bb4 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/PocketBroomball.apk srclibs: - Godot@3.6-stable prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg build: - export HOME=$PWD - export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac)))) - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p $HOME/.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\"" - echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres - echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres - echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=fdroid/godot-build-options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=fdroid/godot-build-options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=fdroid/godot-build-options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p $HOME/.local/share/godot/templates/3.6.stable/ - echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt - cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/ - ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk ndk: 23.2.8568313 AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" CurrentVersion: 6.1.0 CurrentVersionCode: 97