Categories: - Games License: AGPL-3.0-only AuthorName: MarshReaper AuthorWebSite: https://marshreaper.codeberg.page WebSite: https://marshreaper.codeberg.page/games/fruitygame SourceCode: https://codeberg.org/MarshReaper/FruityGame IssueTracker: https://codeberg.org/MarshReaper/FruityGame/issues Changelog: https://codeberg.org/MarshReaper/FruityGame/releases Donate: https://marshreaper.codeberg.page/donate Liberapay: MarshReaper AutoName: Fruity Game RepoType: git Repo: https://codeberg.org/MarshReaper/FruityGame.git Builds: - versionName: '1.9' versionCode: 10 commit: 447c9ff4ee71d070fa1a5e8d8000f77c010fe47e sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." profile=game/godot_build_options.py - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 profile=game/godot_build_options.py - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 profile=game/godot_build_options.py - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.0' versionCode: 11 commit: 7a318d8c44468b551b205c0ba9a28eadf73f79b0 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.1' versionCode: 12 commit: 0202647b5a8217088b5c1735c1ed763a3906fe38 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.2' versionCode: 13 commit: 3fd7cbb98771c5011a48bd8e1539058965815e33 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.3' versionCode: 14 commit: 03f6ea56afde7d8502f876014698541901350d3a sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.4' versionCode: 15 commit: ff67df47543e026194671be004add339ca52a6e2 sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.5' versionCode: 16 commit: 9619cfa643c2ec2fe527aebca7eab3b3c28b7bfc sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 - versionName: '2.6' versionCode: 17 commit: 98f06f59558c085e595032d53b3a1a9e3d13d56b sudo: - apt-get update - apt-get install -y clang gettext pkg-config scons output: game/FruityGame.apk srclibs: - Godot@3.5.3-stable build: - export HOME=$PWD - cp -R $$Godot$$ godot - keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US" - mkdir -p ./.config/godot/ - export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\"" - export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\"" - echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres - echo "[resource]" >> ./.config/godot/editor_settings-3.tres - echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres - echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres - echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres - cd godot - scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".." - export ANDROID_NDK_ROOT=$$NDK$$ - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=armv7 - scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".." android_arch=arm64v8 - pushd platform/android/java/ - gradle generateGodotTemplates - popd - cd .. - mkdir -p ./.local/share/godot/templates/3.5.3.stable/ - echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt - cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/ - ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk - find . -iname "*.apk" - echo "build end" ndk: 23.2.8568313 AutoUpdateMode: Version UpdateCheckMode: Tags UpdateCheckData: game/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)" CurrentVersion: '2.6' CurrentVersionCode: 17