fdroiddata/metadata/com.simondalvai.ball2box.yml
2025-10-24 06:34:17 +00:00

846 lines
43 KiB
YAML

Categories:
- Games
License: AGPL-3.0-or-later
AuthorName: Simon Dalvai
AuthorEmail: info@simondalvai.org
AuthorWebSite: https://simondalvai.org
WebSite: https://simondalvai.org/games/ball2box/
SourceCode: https://codeberg.org/dulvui/ball2box/
IssueTracker: https://codeberg.org/dulvui/ball2box/issues
Donate: https://simondalvai.org/donate
Name: Ball2Box
AutoName: Ball2Box
RepoType: git
Repo: https://codeberg.org/dulvui/ball2box.git
Builds:
- versionName: 2.2.2
versionCode: 37
commit: 860e95a2723cb72cec17f2b474747ba4cc786f09
subdir: game/android/build
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
gradle:
- yes
output: build/outputs/apk/release/android_release.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild: sed -i -e '/Load keystore/,+3d' -e '/storeFile/,+3d' build.gradle
scanignore:
- game/android/build/assets/_cl_
- game/android/build/build.gradle
build:
- pushd $$Godot$$
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
tools=yes android_arch=armv7 profile=../ball2box/fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release android_arch=armv7
profile=../ball2box/fdroid/godot-build-options.py
- scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
tools=yes android_arch=arm64v8 profile=../ball2box/fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release android_arch=arm64v8
profile=../ball2box/fdroid/godot-build-options.py
- cd platform/android/java/
- gradle assembleRelease
- popd
- mkdir -p libs/release
- cp $$Godot$$/platform/android/java/lib/build/outputs/aar/godot-lib.release.aar
libs/release/
ndk: r23c
- versionName: 2.2.6
versionCode: 44
commit: a9ec9a5f025542c27196a0f5b3507a652e05e907
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: r23c
- versionName: 2.3.2
versionCode: 50
commit: 73a542471c298dd61a1b24b1717961858a798c21
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 2.3.5
versionCode: 53
commit: ce18c2513e2634a5821c0321c6fca3d722f04794
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 2.3.6
versionCode: 54
commit: b8a229238e02288e0eec52c4c207b148ae5a7df5
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 2.3.7
versionCode: 55
commit: a3eb476de08bbb05d2f6cb71e29898b632618b75
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.0.0
versionCode: 56
commit: 347fd454fd347bcc179fa03e3b254bf818abf1cb
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.0.1
versionCode: 57
commit: 7fe991ec4ff63cf425a6068d1c2ec6e9015bb65e
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.0.2
versionCode: 58
commit: 35ef8dc8e02e02049cbddcf438877c600d6f9641
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.0.3
versionCode: 59
commit: ba2c9b67eef8c9da3ce4c2a40ffa199022c416fd
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.1.0
versionCode: 60
commit: fdedfa21954196bebf613c697823dab92f94ccf0
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.1.2
versionCode: 62
commit: 4a64b32d296ff529ad7db75094ab19e7f84807f5
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: 4.1.4
versionCode: 64
commit: 211a7cef733501634092106a0dde691faeb42e9b
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
- versionName: 4.1.5
versionCode: 65
commit: 81818668ab3284e917fb2fb4c0bd4e7dd4d79688
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
- versionName: 4.1.6
versionCode: 66
commit: 92ade2f09de8f80cd10c00a92bb33e5690c29361
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
- versionName: 4.1.7
versionCode: 67
commit: 400900096a8136fd3f4e235da193288b4c80fa52
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
- versionName: 4.1.8
versionCode: 68
commit: f02789b0f4aa0d203d3d4aeeb9cc2fa4f7fed784
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
- versionName: 4.1.9
versionCode: 69
commit: 4bac2eb759909257deb1d10d45f6f77b836498b1
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 4.1.9
CurrentVersionCode: 69