fdroiddata/metadata/android.game.prboom.yml
Marcus Hoffmann e592d5f878 add ndk r12b to any buildjni build that doesn't have an ndk
r12b has been forever the default. Let's explicitly request that version
where we know we need it.

Note; there's other builds that still implicitly rely on that version
that don't use the buildjni flag. We don't really have a good way of
finding those, except manually.
2020-11-13 00:36:45 +01:00

31 lines
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YAML

Categories:
- Games
License: GPL-3.0-only
SourceCode: https://archive.softwareheritage.org/browse/origin/http://prboom4android.googlecode.com/svn//directory/
AutoName: PrBoom For Android
Description: |-
PrBoom4Android is a port of the PrBoom Doom engine.
It was originally ported to Android by Vladimir Silva when the first Android
device, the G1, was released. Since the original port was designed to work with
the G1's hardware keyboard, it did not function with touchscreen only devices.
This release adds on-screen multitouch controls to support newer devices. If you
have a hardware keyboard, you can always use that or enable the touch controls,
the choice is yours!
You will need a WAD file (Doom game data file) to play, you will be offered to
download one of free WAD files by the game on first run.
Builds:
- versionName: 1.3.1-beta
versionCode: 31
commit: '49'
buildjni:
- yes
ndk: r12b
AutoUpdateMode: None
UpdateCheckMode: Static
CurrentVersion: 1.3.1-beta
CurrentVersionCode: 31