fdroiddata/metadata/page.codeberg.marshreaper.fruitygame.yml
2024-01-05 16:34:56 +00:00

276 lines
13 KiB
YAML

Categories:
- Games
License: AGPL-3.0-only
AuthorName: MarshReaper
AuthorWebSite: https://marshreaper.codeberg.page
WebSite: https://marshreaper.codeberg.page/games/fruitygame
SourceCode: https://codeberg.org/MarshReaper/FruityGame
IssueTracker: https://codeberg.org/MarshReaper/FruityGame/issues
Changelog: https://codeberg.org/MarshReaper/FruityGame/releases
Donate: https://marshreaper.codeberg.page/donate
Liberapay: MarshReaper
AutoName: Fruity Game
RepoType: git
Repo: https://codeberg.org/MarshReaper/FruityGame.git
Builds:
- versionName: '1.9'
versionCode: 10
commit: 447c9ff4ee71d070fa1a5e8d8000f77c010fe47e
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/FruityGame.apk
srclibs:
- Godot@3.5.3-stable
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=game/godot_build_options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=game/godot_build_options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=game/godot_build_options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: '2.0'
versionCode: 11
commit: 7a318d8c44468b551b205c0ba9a28eadf73f79b0
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/FruityGame.apk
srclibs:
- Godot@3.5.3-stable
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: '2.1'
versionCode: 12
commit: 0202647b5a8217088b5c1735c1ed763a3906fe38
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/FruityGame.apk
srclibs:
- Godot@3.5.3-stable
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: '2.2'
versionCode: 13
commit: 3fd7cbb98771c5011a48bd8e1539058965815e33
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/FruityGame.apk
srclibs:
- Godot@3.5.3-stable
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: '2.3'
versionCode: 14
commit: 03f6ea56afde7d8502f876014698541901350d3a
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/FruityGame.apk
srclibs:
- Godot@3.5.3-stable
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
- versionName: '2.4'
versionCode: 15
commit: ff67df47543e026194671be004add339ca52a6e2
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/FruityGame.apk
srclibs:
- Godot@3.5.3-stable
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
UpdateCheckData: game/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: '2.4'
CurrentVersionCode: 15