mirror of
https://github.com/sudoxnym/fdroiddata.git
synced 2026-04-14 19:46:54 +00:00
276 lines
13 KiB
YAML
276 lines
13 KiB
YAML
Categories:
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- Games
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License: AGPL-3.0-only
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AuthorName: MarshReaper
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AuthorWebSite: https://marshreaper.codeberg.page
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WebSite: https://marshreaper.codeberg.page/games/fruitygame
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SourceCode: https://codeberg.org/MarshReaper/FruityGame
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IssueTracker: https://codeberg.org/MarshReaper/FruityGame/issues
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Changelog: https://codeberg.org/MarshReaper/FruityGame/releases
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Donate: https://marshreaper.codeberg.page/donate
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Liberapay: MarshReaper
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AutoName: Fruity Game
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RepoType: git
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Repo: https://codeberg.org/MarshReaper/FruityGame.git
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Builds:
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- versionName: '1.9'
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versionCode: 10
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commit: 447c9ff4ee71d070fa1a5e8d8000f77c010fe47e
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/FruityGame.apk
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srclibs:
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- Godot@3.5.3-stable
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=game/godot_build_options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=game/godot_build_options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=game/godot_build_options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
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- find . -iname "*.apk"
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- echo "build end"
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ndk: 23.2.8568313
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- versionName: '2.0'
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versionCode: 11
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commit: 7a318d8c44468b551b205c0ba9a28eadf73f79b0
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/FruityGame.apk
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srclibs:
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- Godot@3.5.3-stable
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
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- find . -iname "*.apk"
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- echo "build end"
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ndk: 23.2.8568313
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- versionName: '2.1'
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versionCode: 12
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commit: 0202647b5a8217088b5c1735c1ed763a3906fe38
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/FruityGame.apk
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srclibs:
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- Godot@3.5.3-stable
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
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- find . -iname "*.apk"
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- echo "build end"
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ndk: 23.2.8568313
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- versionName: '2.2'
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versionCode: 13
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commit: 3fd7cbb98771c5011a48bd8e1539058965815e33
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/FruityGame.apk
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srclibs:
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- Godot@3.5.3-stable
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
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- find . -iname "*.apk"
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- echo "build end"
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ndk: 23.2.8568313
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- versionName: '2.3'
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versionCode: 14
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commit: 03f6ea56afde7d8502f876014698541901350d3a
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/FruityGame.apk
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srclibs:
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- Godot@3.5.3-stable
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
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- find . -iname "*.apk"
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- echo "build end"
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ndk: 23.2.8568313
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- versionName: '2.4'
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versionCode: 15
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commit: ff67df47543e026194671be004add339ca52a6e2
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/FruityGame.apk
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srclibs:
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- Godot@3.5.3-stable
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build:
|
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android FruityGame.apk
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- find . -iname "*.apk"
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- echo "build end"
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ndk: 23.2.8568313
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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UpdateCheckData: game/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
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CurrentVersion: '2.4'
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CurrentVersionCode: 15
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