fdroiddata/metadata/com.simondalvai.pocketbroomball.yml

735 lines
38 KiB
YAML

AntiFeatures:
- NonFreeAssets
Categories:
- Games
License: AGPL-3.0-or-later
AuthorName: Simon Dalvai
AuthorEmail: info@simondalvai.org
AuthorWebSite: https://simondalvai.org
WebSite: https://simondalvai.org/games/pocket-broomball/
SourceCode: https://codeberg.org/dulvui/pocket-broomball/
IssueTracker: https://codeberg.org/dulvui/pocket-broomball/issues
Donate: https://simondalvai.org/donate
Name: Pocket Broomball
AutoName: Pocket Broomball
RepoType: git
Repo: https://codeberg.org/dulvui/pocket-broomball.git
Builds:
- versionName: 5.0.2
versionCode: 85
commit: da4a5ac7c67f3f72e26213b225bf468ff04abc23
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.0.3
versionCode: 86
commit: c64562fbf66d10c2a6ecb985ff35efb33418bf35
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.0.4
versionCode: 87
commit: 546710bfa570131a32c60ee24c4a9e4133755b9b
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.0.5
versionCode: 88
commit: b3ce42a03c0bae603b878749603e93a0dd5bc3f8
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.0.6
versionCode: 89
commit: ebed7fcec0682d9f33bcc5da7931463366139a8e
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.1.0
versionCode: 90
commit: 655fabdbf94134ecfa8bc0740fdad103e5cfcf8b
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.1.1
versionCode: 91
commit: 951a59ef7a01ac2b741037af861706612f3544e7
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.1.2
versionCode: 92
commit: c64c2f779ad6fec4f2a303e8a77fa1659df83b5c
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.1.3
versionCode: 93
commit: 5c28a4b3ea1cfe2d872579f76457a66e229351f6
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.2.0
versionCode: 94
commit: f851e4a46e2aa5cfce8bed4adca8e91a3ad09704
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
build:
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 5.2.1
versionCode: 95
commit: f74f99139c3059d48699d6de326e7ad6fff34587
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@3.6-stable
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 6.0.0
versionCode: 96
commit: aa780b56785f959ca5b2bf5d6163a3b0f83c2673
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@3.6-stable
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 6.1.0
versionCode: 97
commit: 8235b5c278a447d44121c3f9455647588fb69bb4
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@3.6-stable
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 6.1.1
versionCode: 98
commit: 9db6bdb9f24499a3f76a908e9cf5f798d38ec679
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@3.6-stable
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 6.1.2
versionCode: 99
commit: eb9eedec93f8456184c294c0066180b7db2ab6ab
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@3.6-stable
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
- versionName: 6.1.3
versionCode: 100
commit: fc8c0458c22628e991847564d56b83d048a7ba17
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/PocketBroomball.apk
srclibs:
- Godot@3.6-stable
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 6.1.3
CurrentVersionCode: 100