mirror of
https://github.com/sudoxnym/fdroiddata.git
synced 2026-07-25 15:22:34 +00:00
735 lines
38 KiB
YAML
735 lines
38 KiB
YAML
AntiFeatures:
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- NonFreeAssets
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Categories:
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- Games
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License: AGPL-3.0-or-later
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AuthorName: Simon Dalvai
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AuthorEmail: info@simondalvai.org
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AuthorWebSite: https://simondalvai.org
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WebSite: https://simondalvai.org/games/pocket-broomball/
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SourceCode: https://codeberg.org/dulvui/pocket-broomball/
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IssueTracker: https://codeberg.org/dulvui/pocket-broomball/issues
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Donate: https://simondalvai.org/donate
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Name: Pocket Broomball
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AutoName: Pocket Broomball
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RepoType: git
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Repo: https://codeberg.org/dulvui/pocket-broomball.git
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Builds:
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- versionName: 5.0.2
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versionCode: 85
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commit: da4a5ac7c67f3f72e26213b225bf468ff04abc23
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
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-keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
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- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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- versionName: 5.0.3
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versionCode: 86
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commit: c64562fbf66d10c2a6ecb985ff35efb33418bf35
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
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-keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
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- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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- versionName: 5.0.4
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versionCode: 87
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commit: 546710bfa570131a32c60ee24c4a9e4133755b9b
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
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-keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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- versionName: 5.0.5
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versionCode: 88
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commit: b3ce42a03c0bae603b878749603e93a0dd5bc3f8
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
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-keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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- versionName: 5.0.6
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versionCode: 89
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commit: ebed7fcec0682d9f33bcc5da7931463366139a8e
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
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-keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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- versionName: 5.1.0
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versionCode: 90
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commit: 655fabdbf94134ecfa8bc0740fdad103e5cfcf8b
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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srclibs:
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- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
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-keypass android -dname "CN=Android Debug,O=Android,C=US"
|
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
|
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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- versionName: 5.1.1
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versionCode: 91
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commit: 951a59ef7a01ac2b741037af861706612f3544e7
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sudo:
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- apt-get update
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- apt-get install -y clang gettext pkg-config scons
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output: game/PocketBroomball.apk
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|
srclibs:
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- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
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prebuild:
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- mv fdroid/export_presets.cfg game/export_presets.cfg
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- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
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build:
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- export HOME=$PWD
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- cp -R $$Godot$$ godot
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- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
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-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
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- mkdir -p ./.config/godot/
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- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
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- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
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- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
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- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
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- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
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- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
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- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
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- cd godot
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- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
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profile=fdroid/godot-build-options.py
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- export ANDROID_NDK_ROOT=$$NDK$$
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=armv7 profile=fdroid/godot-build-options.py
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- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
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android_arch=arm64v8 profile=fdroid/godot-build-options.py
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- pushd platform/android/java/
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- gradle generateGodotTemplates
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- popd
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- cd ..
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- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
|
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- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
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- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
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- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
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ndk: 23.2.8568313
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|
|
- versionName: 5.1.2
|
|
versionCode: 92
|
|
commit: c64c2f779ad6fec4f2a303e8a77fa1659df83b5c
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
|
|
prebuild:
|
|
- mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
|
|
build:
|
|
- export HOME=$PWD
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p ./.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
|
|
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
|
|
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 5.1.3
|
|
versionCode: 93
|
|
commit: 5c28a4b3ea1cfe2d872579f76457a66e229351f6
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
|
|
prebuild:
|
|
- mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
|
|
build:
|
|
- export HOME=$PWD
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p ./.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
|
|
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
|
|
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 5.2.0
|
|
versionCode: 94
|
|
commit: f851e4a46e2aa5cfce8bed4adca8e91a3ad09704
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
|
|
prebuild:
|
|
- mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
- sed -i 's/FDROID = false/FDROID = true/g' game/src/global/Global.gd
|
|
build:
|
|
- export HOME=$PWD
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p ./.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
|
|
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
|
|
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 5.2.1
|
|
versionCode: 95
|
|
commit: f74f99139c3059d48699d6de326e7ad6fff34587
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@3.6-stable
|
|
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
build:
|
|
- export HOME=$PWD
|
|
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p $HOME/.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
|
|
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
|
|
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 6.0.0
|
|
versionCode: 96
|
|
commit: aa780b56785f959ca5b2bf5d6163a3b0f83c2673
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@3.6-stable
|
|
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
build:
|
|
- export HOME=$PWD
|
|
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p $HOME/.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
|
|
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
|
|
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 6.1.0
|
|
versionCode: 97
|
|
commit: 8235b5c278a447d44121c3f9455647588fb69bb4
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@3.6-stable
|
|
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
build:
|
|
- export HOME=$PWD
|
|
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p $HOME/.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
|
|
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
|
|
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 6.1.1
|
|
versionCode: 98
|
|
commit: 9db6bdb9f24499a3f76a908e9cf5f798d38ec679
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@3.6-stable
|
|
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
build:
|
|
- export HOME=$PWD
|
|
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p $HOME/.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
|
|
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
|
|
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 6.1.2
|
|
versionCode: 99
|
|
commit: eb9eedec93f8456184c294c0066180b7db2ab6ab
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@3.6-stable
|
|
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
build:
|
|
- export HOME=$PWD
|
|
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p $HOME/.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
|
|
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
|
|
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
- versionName: 6.1.3
|
|
versionCode: 100
|
|
commit: fc8c0458c22628e991847564d56b83d048a7ba17
|
|
sudo:
|
|
- apt-get update
|
|
- apt-get install -y clang gettext pkg-config scons
|
|
output: game/PocketBroomball.apk
|
|
srclibs:
|
|
- Godot@3.6-stable
|
|
prebuild: mv fdroid/export_presets.cfg game/export_presets.cfg
|
|
build:
|
|
- export HOME=$PWD
|
|
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
|
|
- cp -R $$Godot$$ godot
|
|
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
|
|
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
|
|
- mkdir -p $HOME/.config/godot/
|
|
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
|
|
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
|
|
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
|
|
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
|
|
- cd godot
|
|
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
|
|
profile=fdroid/godot-build-options.py
|
|
- export ANDROID_NDK_ROOT=$$NDK$$
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=armv7 profile=fdroid/godot-build-options.py
|
|
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
|
|
android_arch=arm64v8 profile=fdroid/godot-build-options.py
|
|
- pushd platform/android/java/
|
|
- gradle generateGodotTemplates
|
|
- popd
|
|
- cd ..
|
|
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
|
|
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
|
|
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
|
|
- ./godot/bin/godot_server.* -v --path game --export Android PocketBroomball.apk
|
|
ndk: 23.2.8568313
|
|
|
|
AutoUpdateMode: Version
|
|
UpdateCheckMode: Tags
|
|
UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
|
|
CurrentVersion: 6.1.3
|
|
CurrentVersionCode: 100
|