build nice animations for loading button

This commit is contained in:
Phillip Thelen 2023-03-17 17:02:18 +01:00
parent 2a78e89624
commit 0661d753c6

View file

@ -1,27 +1,55 @@
package com.habitrpg.android.habitica.ui.views
import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.ExperimentalAnimationApi
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.animateContentSize
import androidx.compose.animation.core.FastOutSlowInEasing
import androidx.compose.animation.core.Spring.StiffnessMediumLow
import androidx.compose.animation.core.animateDpAsState
import androidx.compose.animation.core.spring
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.slideInHorizontally
import androidx.compose.animation.with
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.requiredHeight
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.material.Button
import androidx.compose.material.ButtonColors
import androidx.compose.material.ButtonDefaults
import androidx.compose.material.ButtonElevation
import androidx.compose.material.CircularProgressIndicator
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import com.habitrpg.android.habitica.R
import com.habitrpg.android.habitica.ui.theme.HabiticaTheme
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
enum class LoadingButtonState {
CONTENT,
@ -31,6 +59,7 @@ enum class LoadingButtonState {
SUCCESS
}
@OptIn(ExperimentalAnimationApi::class)
@Composable
fun LoadingButton(
state : LoadingButtonState,
@ -44,42 +73,162 @@ fun LoadingButton(
contentColor = Color.White
),
contentPadding : PaddingValues = ButtonDefaults.ContentPadding,
successContent : @Composable RowScope.() -> Unit,
successContent : (@Composable RowScope.() -> Unit)? = null,
failedContent : (@Composable RowScope.() -> Unit)? = null,
content : @Composable RowScope.() -> Unit
) {
val buttonColors = if (state == LoadingButtonState.FAILED) {
ButtonDefaults.buttonColors(backgroundColor = HabiticaTheme.colors.errorBackground)
} else if (state == LoadingButtonState.SUCCESS) {
ButtonDefaults.outlinedButtonColors(
backgroundColor = HabiticaTheme.colors.contentBackground,
contentColor = HabiticaTheme.colors.successBackground,
)
} else colors
val colorSpec = tween<Color>(350)
val backgroundColor = animateColorAsState(
targetValue = when (state) {
LoadingButtonState.FAILED -> HabiticaTheme.colors.errorBackground
LoadingButtonState.SUCCESS -> Color.Transparent
else -> colors.backgroundColor(enabled = state != LoadingButtonState.DISABLED).value
},
animationSpec = colorSpec
)
val contentColor = animateColorAsState(
targetValue = when (state) {
LoadingButtonState.FAILED -> Color.White
LoadingButtonState.SUCCESS -> HabiticaTheme.colors.successColor
else -> colors.contentColor(enabled = state != LoadingButtonState.DISABLED).value
},
animationSpec = colorSpec
)
val borderWidth = animateDpAsState(
targetValue = if (state == LoadingButtonState.SUCCESS) {
3.dp
} else {
border?.width ?: 0.dp
}
)
val buttonColors = ButtonDefaults.buttonColors(
backgroundColor = backgroundColor.value,
contentColor = contentColor.value
)
Button(
{
if (state == LoadingButtonState.CONTENT || state == LoadingButtonState.FAILED) {
onClick()
}
},
modifier.requiredHeight(40.dp),
modifier
.requiredHeight(40.dp)
.animateContentSize(tween(350)),
state != LoadingButtonState.DISABLED,
elevation = elevation,
shape = shape,
border = if (state == LoadingButtonState.SUCCESS) BorderStroke(3.dp, HabiticaTheme.colors.successBackground) else border,
border = if (state == LoadingButtonState.SUCCESS) BorderStroke(
borderWidth.value,
HabiticaTheme.colors.successBackground
) else border,
colors = buttonColors,
contentPadding = contentPadding
contentPadding = PaddingValues(0.dp)
) {
when (state) {
LoadingButtonState.LOADING -> CircularProgressIndicator(
color = Color.White,
modifier = Modifier.size(16.dp)
)
LoadingButtonState.SUCCESS -> successContent()
LoadingButtonState.FAILED -> Image(
painterResource(R.drawable.failed_loading),
stringResource(R.string.failed)
)
else -> content()
AnimatedContent(
targetState = state,
transitionSpec = {
val isInitialShowingContent =
initialState == LoadingButtonState.CONTENT || initialState == LoadingButtonState.DISABLED || (initialState == LoadingButtonState.SUCCESS && successContent == null)
val isTargetShowingContent =
targetState == LoadingButtonState.CONTENT || targetState == LoadingButtonState.DISABLED || (targetState == LoadingButtonState.SUCCESS && successContent == null)
if (targetState == LoadingButtonState.FAILED) {
fadeIn(
animationSpec = tween(220, delayMillis = 90)
) +
slideInHorizontally(
animationSpec = spring(
dampingRatio = 0.2f,
stiffness = StiffnessMediumLow,
)
) with
fadeOut(animationSpec = tween(90))
} else if (isInitialShowingContent && isTargetShowingContent) {
fadeIn() with fadeOut()
} else {
fadeIn(animationSpec = tween(220, delayMillis = 90)) +
scaleIn(
initialScale = 0.92f,
animationSpec = tween(220, delayMillis = 90, FastOutSlowInEasing)
) with
fadeOut(animationSpec = tween(90))
}
},
contentAlignment = Alignment.Center,
modifier = Modifier.padding(contentPadding)
) { state ->
when (state) {
LoadingButtonState.LOADING ->
CircularProgressIndicator(
color = contentColor.value,
modifier = Modifier.size(16.dp)
)
LoadingButtonState.SUCCESS -> successContent?.let { it() } ?: content()
LoadingButtonState.FAILED ->
failedContent?.let { it() } ?: Image(
painterResource(R.drawable.failed_loading),
stringResource(R.string.failed),
Modifier.padding(horizontal = 8.dp)
)
else -> content()
}
}
}
}
@Preview
@Composable
private fun Preview() {
var state : LoadingButtonState by remember { mutableStateOf(LoadingButtonState.CONTENT) }
val scope = rememberCoroutineScope()
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(8.dp),
modifier = Modifier
.width(200.dp)
.padding(8.dp)
) {
LoadingButton(state, {
scope.launch {
state = LoadingButtonState.LOADING
delay(2000)
state = LoadingButtonState.FAILED
delay(2000)
state = LoadingButtonState.LOADING
delay(2000)
state = LoadingButtonState.SUCCESS
delay(2000)
state = LoadingButtonState.DISABLED
delay(2000)
state = LoadingButtonState.CONTENT
}
}, successContent = {
Text("I did it!")
}, content = {
Text("Do something")
}, modifier = Modifier.fillMaxWidth())
LoadingButton(LoadingButtonState.LOADING, {}, content = {
Text("Do something")
})
LoadingButton(LoadingButtonState.LOADING, {}, content = {
Text("Do something")
}, modifier = Modifier.fillMaxWidth())
LoadingButton(LoadingButtonState.FAILED, {}, content = {
Text("Do something")
})
LoadingButton(LoadingButtonState.FAILED, {}, failedContent = {
Text("Didn't work :(")
}, content = {
Text("Do something")
})
LoadingButton(LoadingButtonState.SUCCESS, {}, content = {
Text("Do something")
})
LoadingButton(LoadingButtonState.SUCCESS, {}, successContent = {
Text("Success!")
}, content = {
Text("Do something")
})
}
}