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https://github.com/sudoxnym/habitica-android.git
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update locked state for gear
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parent
91dd28d4ec
commit
6da4f1a34d
5 changed files with 51 additions and 13 deletions
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@ -109,4 +109,18 @@
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android:textColor="@color/text_ternary"
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android:layout_marginTop="@dimen/spacing_medium"
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android:gravity="center_horizontal"/>
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</merge>
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<TextView
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android:id="@+id/class_disclaimer_view"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:paddingHorizontal="22dp"
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android:paddingVertical="9dp"
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android:textColor="@color/text_secondary"
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android:background="@drawable/layout_rounded_bg_window"
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android:layout_marginTop="20dp"
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android:gravity="center"
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android:visibility="gone"
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style="@style/Caption2"/>
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</merge>
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@ -63,4 +63,4 @@
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android:layout_marginTop="20dp"
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android:gravity="center"
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style="@style/Caption2"/>
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</merge>
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</merge>
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@ -656,7 +656,9 @@
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<string name="equipment_empty">You already have all equipment! More will be released during the Grand Galas, near the solstices and equinoxes.</string>
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<string name="classless">Classless</string>
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<string name="class_equipment_shop_dialog">This item is only available to a specific class.\nYou can change your class from Settings.</string>
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<string name="class_equipment_shop_dialog_new">This item is only available to %s.\nOpen Settings to change class.</string>
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<string name="insufficient_level_equipment_dialog">This item is only available to a specific class.\nYou can select a class after level 10.</string>
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<string name="insufficient_level_equipment_dialog_new">This item is only available to %s.\nYou can select a class after level 10.</string>
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<string name="class_gear_disclaimer">You can only purchase gear for your current class</string>
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<string name="check_into_inn">Check into Inn</string>
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<string name="community_guidelines">Community Guidelines</string>
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@ -1520,6 +1522,10 @@
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<string name="try_on_next_season">You can try them on by customizing your avatar. Be sure to check back later for next season’s options!</string>
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<string name="try_on_customize">"You can try them on by customizing your avatar. "</string>
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<string name="try_on_equipment">"You can try them on by Equipment. Be sure to check back later for next month’s options! "</string>
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<string name="healers">Healers</string>
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<string name="rogues">Rogues</string>
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<string name="warriors">Warriors</string>
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<string name="mages">Mages</string>
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<plurals name="you_x_others">
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<item quantity="zero">You</item>
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@ -107,6 +107,19 @@ fun getTranslatedClassName(
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}
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}
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fun getTranslatedClassNamePlural(
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resources: Resources,
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className: String?,
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): String {
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return when (className) {
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Stats.HEALER -> resources.getString(R.string.healers)
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Stats.ROGUE -> resources.getString(R.string.rogues)
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Stats.WARRIOR -> resources.getString(R.string.warriors)
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Stats.MAGE -> resources.getString(R.string.mages)
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else -> resources.getString(R.string.warriors)
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}
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}
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@Composable
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fun AppHeaderView(
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user: Avatar?,
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@ -38,6 +38,8 @@ import com.habitrpg.android.habitica.ui.views.CurrencyViews
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import com.habitrpg.android.habitica.ui.views.HabiticaIconsHelper
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import com.habitrpg.android.habitica.ui.views.SnackbarActivity
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import com.habitrpg.android.habitica.ui.views.dialogs.HabiticaAlertDialog
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import com.habitrpg.android.habitica.ui.views.getTranslatedClassName
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import com.habitrpg.android.habitica.ui.views.getTranslatedClassNamePlural
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import com.habitrpg.android.habitica.ui.views.insufficientCurrency.InsufficientGemsDialog
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import com.habitrpg.android.habitica.ui.views.insufficientCurrency.InsufficientGoldDialog
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import com.habitrpg.android.habitica.ui.views.insufficientCurrency.InsufficientHourglassesDialog
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@ -151,6 +153,19 @@ class PurchaseDialog(
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}
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}
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val userLvl = user?.stats?.lvl ?: 0
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if (shopItem.habitClass != null && (shopItem.habitClass != "special" || shopItem.pinType == "marketGear") && shopItem.habitClass != "armoire" && user?.stats?.habitClass != shopItem.habitClass) {
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val classDisclaimerView = contentView.findViewById<TextView>(R.id.class_disclaimer_view)
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val className = getTranslatedClassNamePlural(context.resources, shopItem.habitClass ?: "")
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classDisclaimerView.text =
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if (userLvl >= 10) {
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context.getString(R.string.class_equipment_shop_dialog_new, className)
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} else {
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context.getString(R.string.insufficient_level_equipment_dialog_new, className)
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}
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classDisclaimerView.visibility = View.VISIBLE
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}
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amountErrorLabel = contentView.findViewById(R.id.amount_error_label)
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contentView.setItem(shopItem)
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@ -204,17 +219,7 @@ class PurchaseDialog(
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private fun setLimitedTextView() {
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if (user == null) return
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val userLvl = user?.stats?.lvl ?: 0
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if (shopItem.habitClass != null && shopItem.habitClass != "special" && shopItem.habitClass != "armoire" && user?.stats?.habitClass != shopItem.habitClass) {
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limitedTextView.text =
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if (userLvl >= 10) {
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context.getString(R.string.class_equipment_shop_dialog)
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} else {
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context.getString(R.string.insufficient_level_equipment_dialog)
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}
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limitedTextView.visibility = View.VISIBLE
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limitedTextView.setBackgroundColor(ContextCompat.getColor(context, R.color.inverted_background))
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} else if (shopItem.availableUntil != null) {
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if (shopItem.availableUntil != null) {
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val endDate = shopItem.availableUntil
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limitedTextViewJob?.cancel()
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limitedTextViewJob =
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