Skill dialog tweaks

- Set MP cost text to medium weight
- Update skill description to 16sp regular
- Fix text size/weight in pause damage bottom sheet
- Adjust 'Use Skill' button for consistency (16sp medium, 12dp radius, 43dp height)
- Reduce horizontal padding on MP cost chip by ~6-7dp per side
- (Also tweak to text for "Pause/Resume Damage" text)
This commit is contained in:
Hafiz 2025-06-11 13:11:22 -05:00
parent 5f1648f2ef
commit 86edc4ac7e
2 changed files with 5 additions and 4 deletions

View file

@ -106,7 +106,7 @@ fun SkillDialog(
modifier = Modifier
.clip(RoundedCornerShape(20.dp))
.background(chipBg)
.padding(horizontal = 20.dp, vertical = 8.dp)
.padding(horizontal = 16.dp, vertical = 8.dp)
) {
Icon(
painter = resourceIconPainter,
@ -118,7 +118,7 @@ fun SkillDialog(
Text(
text = mpCost,
color = chipTextColor,
fontWeight = FontWeight.Normal,
fontWeight = FontWeight.Medium,
fontSize = 16.sp
)
}
@ -127,14 +127,14 @@ fun SkillDialog(
Button(
onClick = onUseSkill,
shape = RoundedCornerShape(8.dp),
shape = RoundedCornerShape(12.dp),
colors = ButtonDefaults.buttonColors(
containerColor = colorResource(R.color.brand_400),
contentColor = Color.White
),
modifier = Modifier
.fillMaxWidth()
.height(48.dp)
.height(43.dp)
) {
Text(
text = stringResource(R.string.use_skill),

View file

@ -88,6 +88,7 @@ fun PauseResumeDamageView(
color = HabiticaTheme.colors.textSecondary,
fontSize = 16.sp,
textAlign = TextAlign.Center,
fontWeight = FontWeight.Medium,
modifier =
Modifier
.padding(bottom = 18.dp)