// Events
- var seasonalSkills = {'snowball':'salt', 'spookySparkles':'opaquePotion', 'shinySeed':'petalFreePotion', 'seafoam':'sand'}
ul.items.rewards
  each dispel,skill in seasonalSkills
    span(ng-if='main && list.type=="reward" && (user.items.special.#{skill}>0 || user.stats.buffs.#{skill})')
      +specialSkill(skill)
      +specialSkill(dispel,skill)

// Class Skills
ul.items(ng-if='main && list.type=="reward" && user.stats.class && !user.preferences.disableClasses')
  li.task.reward-item.list-group-item(ng-repeat='(k,skill) in Content.spells[user.stats.class]', ng-if='user.stats.lvl >= skill.lvl',popover-trigger='mouseenter', popover-placement='top',
  popover='{{skillNotes(skill)}}')
    .task-meta-controls
      span.task-notes
        span.glyphicon.glyphicon-comment
    //left-hand size commands
    .task-controls.task-primary
      a.money.btn-buy.item-btn(ng-click='castStart(skill)', ng-class='{"disabled": spellDisabled(k)}')
        span.reward-cost
          strong {{::skill.mana}}
          =env.t('mp')
    // main content
    span(ng-class='{"shop_{{::skill.key}} shop-sprite item-img": true}').reward-img
    p.task-text {{::skill.text()}}
