{
    "communityGuidelinesWarning": "请注意您的昵称、头像和简介必须遵守<a href='https://habitica.com/static/community-guidelines' target='_blank'>社区准则</a>（例如不得包含亵渎言论、成人话题及侮辱言论等）。如果您对某些内容是否合适有任何疑问，请随时发送电子邮件至 <%= hrefBlankCommunityManagerEmail %>！",
    "profile": "简介",
    "avatar": "自定义头像",
    "editAvatar": "编辑头像",
    "noDescription": "这位Habitica居民尚未添加描述。",
    "noPhoto": "这位Habitica居民尚未添加图片。",
    "other": "其他",
    "fullName": "全名",
    "displayName": "昵称",
    "changeDisplayName": "更改昵称",
    "newDisplayName": "新昵称",
    "displayBlurbPlaceholder": "请在此处自我介绍",
    "photoUrl": "图片地址",
    "imageUrl": "图片链接",
    "inventory": "背包",
    "social": "社交",
    "lvl": "等级",
    "buffed": "增益生效",
    "bodyBody": "身体",
    "size": "体型",
    "locked": "未解锁",
    "shirts": "衬衣",
    "shirt": "衬衣",
    "specialShirts": "特殊衬衣",
    "skin": "皮肤",
    "color": "颜色",
    "hair": "头发",
    "bangs": "刘海",
    "glasses": "眼镜",
    "hairSet1": "发型套装1",
    "hairSet2": "发型套装2",
    "hairSet3": "发型套装3",
    "beard": "下唇胡须",
    "mustache": "上唇胡须",
    "flower": "花",
    "accent": "装饰",
    "headband": "发带",
    "wheelchair": "轮椅",
    "extra": "其他",
    "rainbowSkins": "彩虹皮肤",
    "pastelSkins": "粉彩皮肤",
    "spookySkins": "幽灵皮肤",
    "supernaturalSkins": "超自然皮肤",
    "splashySkins": "绚丽皮肤",
    "winterySkins": "冬日皮肤",
    "rainbowColors": "彩虹发色",
    "shimmerColors": "微光发色",
    "hauntedColors": "鬼魅发色",
    "winteryColors": "冬日发色",
    "equipment": "装备",
    "equipmentBonus": "装备",
    "classEquipBonus": "职业加成",
    "battleGear": "战斗装备",
    "gear": "装备",
    "autoEquipBattleGear": "自动装备新物品",
    "costume": "装扮",
    "useCostume": "显示装扮",
    "costumePopoverText": "选择“使用装扮”来装备您的角色头像不会影响您的战斗装备带来的属性！这意味着你可以随心所欲地装扮你的角色，同时还能装备你最好的战斗装备。",
    "autoEquipPopoverText": "开启此选项可自动穿上你最新购买的装备。",
    "costumeDisabled": "你已经停用了你的装扮。",
    "gearAchievement": "你已将一个职业的装备套装提升至最高等级，获得了成就“终极装备”！你已完成了以下装备套装：",
    "gearAchievementNotification": "你已将一个职业的装备套装提升至最高等级，获得了成就“终极装备”！",
    "moreGearAchievements": "要想获得更多终极装备徽章，请在<a href='/user/settings/site' target='_blank'>设置&gt;网站</a>更改职业，购买你的新职业的装备！",
    "armoireUnlocked": "要想获得更多装备，请查看<strong>魔法宝箱！</strong>点击魔法宝箱就有机会得到随机特殊装备！还有可能随机获得经验值或食物。",
    "ultimGearName": "终极装备 - <%= ultClass %>",
    "ultimGearText": "已将<%= ultClass %>职业的武器和护甲套装提升至最高等级。",
    "level": "等级",
    "levelUp": "升级！",
    "gainedLevel": "你升了一级！",
    "leveledUp": "通过完成现实生活中的目标，你已经升至<strong><%= level %>级！</strong>",
    "huzzah": "万岁！",
    "mana": "法力值",
    "hp": "生命值",
    "mp": "法力值",
    "xp": "经验值",
    "health": "生命值",
    "allocateStr": "已分配至力量的点数：",
    "allocateStrPop": "增加一点力量",
    "allocateCon": "已分配至体质的点数：",
    "allocateConPop": "增加一点体质",
    "allocatePer": "已分配至感知的点数：",
    "allocatePerPop": "增加一点感知",
    "allocateInt": "已分配至智力的点数：",
    "allocateIntPop": "增加一点智力",
    "noMoreAllocate": "现在你已经达到了100级，你不会再获得任何属性点数。你可以继续升级，或使用<a href='/shops/market'>重生之球</a>从1级开始新的冒险！",
    "stats": "属性",
    "strength": "力量",
    "strText": "力量会增加“暴击”的几率，并提高金币、经验值和物品掉落几率。它还有助于对BOSS怪物造成伤害。",
    "constitution": "体质",
    "conText": "体质可降低消极习惯和未完成的日常任务对你造成的伤害。",
    "perception": "感知",
    "perText": "感知会增加你获得的金币数量，在你解锁市场后，还会增加完成任务时的物品掉落几率。",
    "intelligence": "智力",
    "intText": "智力会增加你获得的经验值，在你解锁职业后，智力会决定你可用于职业技能的最大法力上限。",
    "levelBonus": "等级加成",
    "allocatedPoints": "已分配的点数",
    "allocated": "已分配",
    "buffs": "增益",
    "characterBuild": "角色属性",
    "class": "职业",
    "experience": "经验值",
    "warrior": "战士",
    "healer": "医者",
    "rogue": "盗贼",
    "mage": "法师",
    "wizard": "法师",
    "mystery": "神秘",
    "changeClass": "更改职业，退还属性点数",
    "lvl10ChangeClass": "你必须至少达到10级才能更改职业。",
    "changeClassConfirmCost": "你确定想要花费3颗宝石更改你的职业吗？",
    "invalidClass": "无效的职业。请指定“战士”、“盗贼”、“法师”或“医者”。",
    "levelPopover": "每提升一级你都会获得一个可自由分配的属性点数。你可以手动分配，也可以使用自动分配让游戏根据某种分配选项帮你分配。",
    "unallocated": "未分配的属性点数",
    "autoAllocation": "自动分配",
    "autoAllocationPop": "升级后，请将点数分配至你想要提升的属性。",
    "evenAllocation": "平均分配属性点数",
    "evenAllocationPop": "为所有属性平均分配点数。",
    "classAllocation": "根据职业分配属性点数",
    "classAllocationPop": "为对你的职业更重要的属性分配更多的点数。",
    "taskAllocation": "根据任务分配属性点数",
    "taskAllocationPop": "根据你完成任务的类型，分配力量、智力、体质和感知点数。",
    "distributePoints": "分配未分配的属性点数",
    "distributePointsPop": "根据选定的分配方案分配所有未分配的属性点数。",
    "warriorText": "战士可以打出更频繁和更强大的暴击，在完成任务时触发暴击可随机获得额外的金币、经验和物品掉落机会。暴击还可以对boss造成非常强大的伤害。如果不可预知的随机大奖更能激励你，或者想要在副本中重创boss，那就选择战士吧！",
    "wizardText": "法师相比其他职业学习更加迅速，获得经验和提升等级的速度更快。他们还可以使用特殊的职业技能获得大量法力值。如果你喜欢Habitica游戏的策略性部分，或者提升等级和解锁高级功能更能激励你，那就选择法师吧！",
    "mageText": "法师相比其他职业学习更加迅速，获得经验和提升等级的速度更快。他们还可以使用特殊的职业技能获得大量法力值。如果你喜欢Habitica游戏的策略性部分，或者提升等级和解锁高级功能更能激励你，那就选择法师吧！",
    "rogueText": "盗贼热衷于积累财富，获得的金币比任何人都多，而且善于寻找随机物品。他们标志性的潜行技能可以让他们躲避未完成的日常任务的伤害。如果奖励、成就、战利品和徽章更能激励你，那就选择盗贼吧！",
    "healerText": "医者不惧伤害，并将这种保护延伸到他人身上。未完成的日常任务和坏习惯都不会让他们感到害怕，而且他们有办法在失败后恢复生命值。如果你喜欢在队伍中协助他人，或者通过努力工作来救死扶伤的想法更能激励你，那就选择医者吧！",
    "optOutOfClasses": "退出选择",
    "chooseClass": "选择你的职业",
    "chooseClassLearnMarkdown": "[了解更多有关Habitica职业系统的信息](/static/faq#what-classes)",
    "optOutOfClassesText": "还没做好选择的准备？不用着急！ 如果选择退出，你可以在<a href='/static/faq#what-classes' target='_blank'>常见问题</a>中阅读每个职业的相关信息，然后在做好准备时访问设置以启用职业系统。",
    "selectClass": "选择 <%= heroClass %>",
    "select": "选择",
    "stealth": "潜行",
    "stealthNewDay": "当新的一天开始时，未完成的日常任务不会对你造成伤害。",
    "streaksFrozen": "连击冻结",
    "streaksFrozenText": "未完成的日常任务的连击次数在当天结束时不会被重置。",
    "purchaseFor": "要花费<%= cost %>颗宝石购买吗？",
    "purchaseForHourglasses": "要花费<%= cost %>个神秘沙漏购买吗？",
    "notEnoughMana": "法力值不足。",
    "invalidTarget": "你不能对此目标使用技能。",
    "youCast": "你使用了<%= spell %>。",
    "youCastTarget": "你对<%= target %>使用了<%= spell %>。",
    "youCastParty": "你对队伍使用了<%= spell %>。",
    "critBonus": "暴击！额外奖励： ",
    "gainedGold": "你获得了一些金币",
    "gainedMana": "你恢复了一些法力值",
    "gainedHealth": "你恢复了一些生命值",
    "gainedExperience": "你获得了一些经验值",
    "lostGold": "你花费了一些金币",
    "lostMana": "你消耗了一些法力值",
    "lostHealth": "你损失了一些生命值",
    "lostExperience": "你失去了一些经验值",
    "equip": "装备",
    "unequip": "卸除",
    "animalSkins": "动物皮肤",
    "str": "力量",
    "con": "体质",
    "per": "感知",
    "int": "智力",
    "notEnoughAttrPoints": "你没有足够的属性点数。",
    "classNotSelected": "你必须先选择职业，然后才能分配属性点数。",
    "style": "发型",
    "facialhair": "面部",
    "photo": "图片",
    "info": "信息",
    "joined": "加入日期",
    "totalLogins": "总登录次数",
    "latestCheckin": "最近登录",
    "editProfile": "编辑简介",
    "challengesWon": "已赢得的挑战",
    "questsCompleted": "已完成的副本",
    "headAccess": "头部饰品",
    "backAccess": "背部饰品",
    "bodyAccess": "身体饰品",
    "mainHand": "主手",
    "offHand": "副手",
    "statPoints": "属性点数",
    "pts": "点数",
    "chatCastSpellUser": "<%= username %>对<%= target %>使用了<%= spell %>。",
    "chatCastSpellParty": "<%= username %>对队伍使用了<%= spell %>。",
    "purchasePetItemConfirm": "本次购买会超出你孵化所有可孵化的<%= itemText %>宠物所需的物品数。你确定要这样做吗？",
    "purchaseForGold": "要花费<%= cost %>枚金币购买吗？",
    "notEnoughGold": "金币不足。",
    "chatCastSpellPartyTimes": "<%= username %>对队伍使用了<%= times %>次<%= spell %>。",
    "chatCastSpellUserTimes": "<%= username %>对<%= target %>使用了<%= times %>次<%= spell %>。",
    "nextReward": "下次登录奖励",
    "skins": "皮肤",
    "titleHaircolor": "发色",
    "titleFacialHair": "胡须",
    "customizations": "自定义",
    "titleHairbase": "发型"
}
