habitica-self-host/website/client/assets/css/sprites/spritesmith-main-7.css

2323 lines
66 KiB
CSS
Raw Normal View History

2018-05-29 22:11:02 +00:00
.broad_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -978px -455px;
width: 90px;
height: 90px;
}
.headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1342px -546px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1433px -690px;
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1433px -759px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1433px -1104px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -637px -1016px;
width: 90px;
height: 90px;
}
.back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1092px -1107px;
width: 90px;
height: 90px;
}
.headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1251px -182px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1433px -1173px;
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -759px -1587px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -690px -1587px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -364px -1198px;
width: 90px;
height: 90px;
}
.head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -728px -1198px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -621px -1587px;
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -834px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -494px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -397px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.shop_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -300px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.broad_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -546px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -637px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -925px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -925px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1016px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1587px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1518px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_set_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1449px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -728px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1107px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1107px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1380px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1311px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1242px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1107px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -564px -637px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -470px -637px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1173px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1104px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -1035px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -376px -637px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -728px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -966px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -897px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -828px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -1092px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -759px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -690px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -621px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -552px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -483px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -414px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1183px -1198px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -345px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -276px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -207px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -637px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -728px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -819px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -138px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px -69px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1640px 0px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-02 00:33:04 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1289px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1289px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -455px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1518px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -591px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -834px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -834px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -702px -424px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -702px -530px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1518px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1518px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -658px -637px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -94px -743px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1518px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1518px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.shop_set_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -564px -743px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -925px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -925px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -925px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -546px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 90px;
}
.headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -364px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -182px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -273px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1518px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1449px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -637px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -728px;
width: 90px;
height: 90px;
}
.head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -819px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1380px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1035px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -966px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1016px;
width: 90px;
height: 90px;
}
.head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -121px 0px;
width: 120px;
height: 90px;
}
.shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px 0px;
width: 120px;
height: 90px;
}
.shop_head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -897px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -828px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -483px;
width: 68px;
height: 68px;
}
.back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1016px;
width: 90px;
height: 90px;
}
.head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1016px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -414px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -345px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1449px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -91px;
width: 90px;
height: 90px;
}
.head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -182px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1587px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1449px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1449px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -546px;
2017-11-17 22:22:27 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -273px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -182px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1449px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1449px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1449px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -91px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
2017-11-03 02:54:26 +00:00
.broad_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1107px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1107px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1107px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -702px 0px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1107px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -1380px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -1311px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-24 18:25:56 +00:00
background-position: -702px -318px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.broad_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px 0px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -91px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -455px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -743px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -470px -743px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -552px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -483px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -414px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -752px -743px;
width: 93px;
height: 90px;
}
.head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px 0px;
width: 93px;
height: 90px;
}
.shop_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -138px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -69px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px 0px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -658px -743px;
width: 93px;
height: 90px;
}
.broad_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px 0px;
width: 90px;
height: 99px;
}
.head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -100px;
width: 90px;
height: 99px;
}
.shop_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1380px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1380px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1380px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -200px;
width: 90px;
height: 99px;
}
.head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1198px;
width: 90px;
height: 90px;
}
.shop_head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1380px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1380px;
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1380px;
width: 68px;
height: 68px;
}
.weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px 0px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -91px;
width: 90px;
height: 90px;
}
.head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -182px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1380px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1380px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1380px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1183px -1289px;
width: 90px;
height: 90px;
}
.eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -702px -212px;
width: 90px;
height: 105px;
}
.shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -702px -106px;
width: 90px;
height: 105px;
}
.shop_eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -1311px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -1242px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -966px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -1092px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -1183px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -897px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -621px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -552px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1289px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1289px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -276px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -207px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1343px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1289px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1289px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1289px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1274px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1449px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -627px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -69px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -138px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -587px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -587px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -345px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -414px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -483px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -212px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -587px -449px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -752px -678px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -752px -637px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -828px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -106px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
.shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -1001px;
width: 90px;
height: 90px;
}
.shop_set_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1433px -1035px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -834px -682px;
width: 40px;
height: 40px;
}
.shop_weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -793px -682px;
width: 40px;
height: 40px;
}
.weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -910px;
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -587px 0px;
2017-09-19 21:00:19 +00:00
width: 114px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -91px;
2017-09-19 21:00:19 +00:00
width: 114px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shop_back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1380px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_set_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1380px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1380px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -376px -743px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -282px -743px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1380px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1380px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1380px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -188px -743px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
2017-11-17 22:22:27 +00:00
.body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -242px 0px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -242px -91px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1380px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1380px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1380px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -182px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -182px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -182px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1380px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1380px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1380px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -273px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -273px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -273px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -207px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -276px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -345px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -364px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -364px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -364px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -621px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -690px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -759px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -828px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.slim_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -472px -273px;
2018-03-22 19:51:21 +00:00
width: 114px;
height: 90px;
}
.back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -472px -364px;
2018-03-22 19:51:21 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -455px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.shop_back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -1104px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -1173px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1502px -1242px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -455px;
2018-04-24 18:38:56 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -455px;
2018-04-24 18:38:56 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1449px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1449px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1449px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -91px;
2018-05-24 18:25:56 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -455px;
2018-05-24 18:25:56 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1449px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1449px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1449px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1107px;
width: 90px;
height: 90px;
}
.eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1107px;
width: 90px;
height: 90px;
}
.head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -1001px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1449px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1449px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1449px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1449px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1449px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -910px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -819px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -455px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -273px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -364px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px 0px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -138px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -69px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -207px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -276px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1016px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1016px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -587px -361px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1016px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1016px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1016px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1016px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1571px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -910px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-09-19 20:24:23 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -546px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -455px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -364px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px -91px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1069px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -925px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -524px -546px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -925px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -925px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -925px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -819px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -587px -273px;
2017-09-05 19:35:47 +00:00
width: 114px;
height: 87px;
}
2018-03-20 21:31:04 +00:00
.broad_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -472px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -472px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -472px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -834px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -834px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -834px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -834px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -364px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -273px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1107px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1107px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1107px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1160px -637px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -318px -546px;
2017-08-03 21:22:24 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1016px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -925px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -925px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -364px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -273px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-19 18:25:14 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -834px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -834px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -834px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -637px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -884px -546px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1289px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1289px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -421px -546px;
2017-08-11 16:09:11 +00:00
width: 102px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -455px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -364px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1342px -273px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1198px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1198px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2018-03-20 21:31:04 +00:00
.head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -357px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -357px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -357px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -910px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1289px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1198px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1198px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -1251px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -637px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px -91px;
2017-06-01 23:09:05 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -978px 0px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -455px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}