habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

2269 lines
67 KiB
CSS
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2018-05-29 22:11:02 +00:00
.shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -339px -803px;
width: 114px;
height: 87px;
}
.shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -345px -530px;
width: 114px;
height: 90px;
}
.shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -230px -530px;
width: 114px;
height: 90px;
}
.shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -345px -621px;
width: 114px;
height: 90px;
}
.shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -91px -1364px;
width: 90px;
height: 90px;
}
.shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: 0px -1364px;
width: 90px;
height: 90px;
}
.shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1369px -1183px;
width: 90px;
height: 90px;
}
.shop_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -483px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -414px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -345px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -276px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1598px -345px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1598px -276px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1598px -207px;
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -138px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1311px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1242px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1173px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -966px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -897px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -759px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -690px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -621px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -345px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -138px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -69px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1455px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-24 18:38:56 +00:00
.shop_headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px 0px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1524px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1524px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1524px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1524px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1524px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1449px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -483px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1455px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1455px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1455px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1455px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1524px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1455px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1455px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1455px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1455px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1593px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1449px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1380px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1173px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1104px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -897px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -828px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -690px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -552px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -276px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -734px -1364px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -414px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -552px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -828px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1035px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1104px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -1380px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1518px -1524px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
2018-03-22 19:51:21 +00:00
.shop_weapon_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -69px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -414px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -483px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -621px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -759px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -966px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1035px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1242px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1311px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1598px -1518px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1593px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1593px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1593px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1455px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1455px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1455px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1455px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px 0px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1529px -207px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -182px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -182px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -455px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -637px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -621px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -454px -803px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 87px;
}
.slim_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -621px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -455px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -309px -424px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1000px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1091px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1091px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.slim_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1091px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1091px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1091px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1091px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1091px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1091px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px 0px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px 0px;
2018-03-01 23:23:36 +00:00
width: 102px;
height: 90px;
}
.weapon_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -273px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -364px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -637px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -910px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -1001px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
2018-03-20 21:31:04 +00:00
.weapon_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -424px -424px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: 0px -530px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: -115px -530px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.weapon_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px 0px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
2018-02-22 22:57:34 +00:00
.body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1273px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1273px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -315px -318px;
2018-02-22 22:57:34 +00:00
width: 102px;
height: 105px;
}
.body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -636px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 105px;
}
.body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -212px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 105px;
}
.body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -318px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -1001px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
2018-02-02 00:33:04 +00:00
.broad_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -530px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: -454px 0px;
2018-02-02 00:33:04 +00:00
width: 102px;
height: 105px;
}
.broad_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -424px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -530px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -636px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -742px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-03-22 19:51:21 +00:00
background-position: -115px 0px;
2018-02-02 00:33:04 +00:00
width: 114px;
height: 105px;
}
.broad_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1000px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -109px;
2018-02-02 00:33:04 +00:00
width: 105px;
height: 105px;
}
.broad_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px -91px;
2018-02-02 00:33:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -106px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -212px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -224px -712px;
2018-02-02 00:33:04 +00:00
width: 111px;
height: 90px;
}
.broad_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px -273px;
2018-02-02 00:33:04 +00:00
width: 111px;
height: 90px;
}
2018-01-30 21:26:15 +00:00
.eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px -364px;
2018-01-30 21:26:15 +00:00
width: 111px;
height: 90px;
}
.eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px -455px;
2018-01-30 21:26:15 +00:00
width: 111px;
height: 90px;
}
.head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1000px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1000px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -103px -424px;
2018-01-23 22:38:23 +00:00
width: 102px;
height: 105px;
}
.head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -318px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 105px;
}
.head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1000px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
2018-01-02 23:52:35 +00:00
.head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1000px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: 0px -106px;
2018-01-02 23:52:35 +00:00
width: 108px;
height: 108px;
}
.head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1000px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -215px;
2018-01-02 23:52:35 +00:00
width: 114px;
height: 102px;
}
.head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1091px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -106px -318px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 105px;
}
.head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -621px;
2018-01-02 23:52:35 +00:00
width: 114px;
height: 90px;
}
.head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -424px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
.head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -530px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
.head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: -787px -546px;
2018-01-02 23:52:35 +00:00
width: 111px;
height: 90px;
}
.head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -712px;
2018-01-02 23:52:35 +00:00
width: 111px;
height: 90px;
}
.Healer_Summer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px 0px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
2017-12-21 23:12:06 +00:00
.Mage_Summer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -993px -742px;
2017-12-21 23:12:06 +00:00
width: 90px;
height: 105px;
}
.SummerRogue14 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: -112px -712px;
2017-12-21 23:12:06 +00:00
width: 111px;
height: 90px;
}
.SummerWarrior14 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -112px -803px;
2017-12-21 23:12:06 +00:00
width: 111px;
height: 90px;
}
.shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1091px;
2017-12-21 23:12:06 +00:00
width: 90px;
height: 90px;
}
.shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -212px -318px;
2017-12-21 23:12:06 +00:00
width: 102px;
height: 105px;
}
.shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -894px;
width: 90px;
height: 105px;
}
.shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1091px;
width: 90px;
height: 90px;
}
.shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -230px 0px;
width: 108px;
height: 108px;
}
.shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -206px -424px;
width: 102px;
height: 105px;
}
.shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -339px 0px;
width: 114px;
height: 102px;
}
.shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -339px -103px;
width: 105px;
height: 105px;
}
.shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px -182px;
width: 114px;
height: 90px;
}
.shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -894px;
width: 90px;
height: 105px;
}
.shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -336px -712px;
width: 111px;
height: 90px;
}
.shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -448px -712px;
width: 111px;
height: 90px;
}
.shop_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1518px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1587px -1593px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -1183px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.shop_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -1092px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -910px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px -637px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -546px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -557px -455px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -569px -803px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -638px -803px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -707px -803px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -776px -803px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1015px -894px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -251px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -320px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -389px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -458px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -527px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -596px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -665px -1364px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -1274px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -803px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -872px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -941px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1010px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1079px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1148px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1217px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1286px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1355px -1364px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -690px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -759px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -828px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -1242px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -1311px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1460px -1380px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1455px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1455px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1455px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1455px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1455px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1455px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1455px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1455px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1455px;
width: 68px;
height: 68px;
}
.slim_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1091px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1091px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -454px -106px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -902px -106px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -894px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -894px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -894px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -454px -212px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-03-22 19:51:21 +00:00
background-position: 0px 0px;
width: 114px;
height: 105px;
}
.slim_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -819px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -339px -209px;
width: 105px;
height: 105px;
}
.slim_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -557px 0px;
width: 114px;
height: 90px;
}
.slim_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -894px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -894px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -560px -712px;
width: 111px;
height: 90px;
}
.slim_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -712px;
width: 111px;
height: 90px;
}
.weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -455px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -546px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -454px -318px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -894px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -728px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -819px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -109px -106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-04-03 00:41:49 +00:00
background-position: 0px -424px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: -230px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -318px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -621px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -894px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -894px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -784px -712px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -803px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -224px -803px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -637px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1524px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1524px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1524px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1524px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1524px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1524px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1182px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1182px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1182px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1182px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1182px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1182px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -182px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1183px -1182px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -546px;
width: 93px;
height: 90px;
}
.broad_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -91px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -182px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -273px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -364px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -455px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -546px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -637px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.broad_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -182px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px -91px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -672px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -530px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -728px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -819px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -910px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2014 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -1001px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2015 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1278px -1092px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2016 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1273px;
2017-12-31 02:35:50 +00:00
width: 90px;
height: 90px;
}
.head_special_nye2017 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1273px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1273px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -364px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -455px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1183px -1273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1274px -1273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -557px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -557px -273px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -557px -182px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -557px -91px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -894px;
2017-08-21 22:59:12 +00:00
width: 104px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -364px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -91px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -546px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -728px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -728px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1084px -273px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1369px -1092px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-12-20 02:27:43 +00:00
.shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -787px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -621px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -621px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1187px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px 0px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_ski {
2017-12-20 02:27:43 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -69px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_snowflake {
2017-12-20 02:27:43 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -138px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2015Healer {
2017-12-20 02:27:43 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -207px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2015Mage {
2017-12-20 02:27:43 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-05-29 22:11:02 +00:00
background-position: -1667px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}