habitica-self-host/website/client/assets/css/sprites/spritesmith-main-9.css

2617 lines
75 KiB
CSS
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2018-05-29 22:11:02 +00:00
.shop_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -897px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -690px -1283px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -966px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1035px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1104px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1173px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1242px;
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1311px;
width: 68px;
height: 68px;
}
.shop_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1380px;
width: 68px;
height: 68px;
}
.shop_head_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1591px -1449px;
width: 68px;
height: 68px;
}
.shop_head_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: 0px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_nye2014 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -69px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_nye2015 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -138px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_nye2016 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -207px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_nye2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -276px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -345px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -414px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -483px -1559px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -552px -1559px;
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1559px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1559px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1559px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1559px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1559px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1283px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1283px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1283px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1283px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1283px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1283px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1283px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1283px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px 0px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -69px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -138px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -207px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -276px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -345px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -414px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1352px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px 0px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-24 18:38:56 +00:00
.shop_weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -69px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -138px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -207px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -276px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -345px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px 0px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -69px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -138px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -207px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -276px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -345px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -414px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -483px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -552px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -621px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -690px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -759px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1591px -828px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -828px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -455px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px 0px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -273px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -637px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -273px;
2018-04-03 00:41:49 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -182px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -555px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.slim_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1192px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1192px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -185px -555px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -555px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px -455px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
2018-03-20 21:31:04 +00:00
.slim_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -546px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -828px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -230px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -919px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -919px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -919px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -919px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px 0px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -91px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -364px;
2018-03-20 21:31:04 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -273px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -455px;
2018-03-20 21:31:04 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -546px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1010px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1010px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -819px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1101px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1192px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1192px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -115px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -367px -555px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -458px -555px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -549px -555px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px 0px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px -91px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px -182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px -273px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px -364px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1352px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px 0px;
2018-03-01 23:23:36 +00:00
width: 114px;
height: 90px;
}
.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -678px -546px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -703px -561px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -646px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -25px -661px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -646px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -116px -661px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -646px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -661px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -646px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -298px -661px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -646px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -389px -661px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -646px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -480px -661px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -414px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -483px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1490px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.shop_eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1490px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1490px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1490px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1490px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1518px -1490px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -646px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -571px -661px;
2018-02-22 22:57:34 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -646px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px 0px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -91px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
2018-02-02 00:33:04 +00:00
.head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -273px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -364px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -455px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -769px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -737px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -91px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
2018-01-30 21:26:15 +00:00
.head_special_roguishRainbowMessengerHood {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -273px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
.head_special_snowSovereignCrown {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -364px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
.head_special_spikedHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -455px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.head_special_turkeyHelmBase {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -91px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -637px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -860px -728px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -828px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
2018-01-02 23:52:35 +00:00
.head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -828px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -828px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -828px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -828px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -828px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -828px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -94px -555px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1559px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px 0px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -69px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -138px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -207px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -276px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -345px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -414px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
2017-12-31 02:35:50 +00:00
.shop_head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -483px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -552px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -621px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
2017-12-21 23:12:06 +00:00
.shop_head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -690px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -759px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -828px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1660px -1587px;
2017-12-21 23:12:06 +00:00
width: 40px;
height: 40px;
}
.shop_head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -966px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -1035px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_roguishRainbowMessengerHood {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -1104px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_snowSovereignCrown {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -1173px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spikedHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1283px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_turkeyHelmBase {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1283px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2017-12-20 02:27:43 +00:00
.shop_head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -504px -455px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1283px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -828px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -753px -843px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
2018-05-29 22:11:02 +00:00
.headAccessory_special_blackHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -345px -182px;
width: 114px;
height: 90px;
}
.headAccessory_special_blueHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: 0px 0px;
width: 114px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -91px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -976px -106px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -182px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -976px -197px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
2018-05-29 22:11:02 +00:00
.headAccessory_special_greenHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -115px -273px;
width: 114px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -364px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -976px -379px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -455px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -976px -470px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -546px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -976px -561px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
2018-05-29 22:11:02 +00:00
.headAccessory_special_pinkHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -230px -273px;
width: 114px;
height: 90px;
}
.headAccessory_special_redHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -115px 0px;
width: 114px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -819px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -976px -834px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
2018-05-29 22:11:02 +00:00
.headAccessory_special_whiteHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: 0px -364px;
width: 114px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -116px -934px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
2018-05-29 22:11:02 +00:00
.headAccessory_special_yellowHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -115px -364px;
width: 114px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.shop_headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -483px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_blackHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1384px -552px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_blueHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1384px -621px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -690px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -759px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_greenHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1384px -828px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -897px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -966px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -1035px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pinkHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1384px -1104px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_redHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1384px -1173px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1384px -1242px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_whiteHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: 0px -1352px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1352px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_yellowHeadband {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -138px -1352px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -919px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -400px -455px;
2017-12-20 02:27:43 +00:00
width: 103px;
height: 90px;
}
.shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -358px;
2017-12-20 02:27:43 +00:00
width: 103px;
height: 90px;
}
.shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -182px;
2017-12-20 02:27:43 +00:00
width: 96px;
height: 90px;
}
.shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -230px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -460px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -364px;
width: 90px;
height: 90px;
}
.shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -575px 0px;
width: 102px;
height: 90px;
}
.shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -91px;
width: 111px;
height: 90px;
}
.shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -637px;
width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -728px;
width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -819px;
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1042px -910px;
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -182px;
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -460px -270px;
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1010px;
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1010px;
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1010px;
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1010px;
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1010px;
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -552px;
width: 68px;
height: 68px;
}
.shop_shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -621px;
width: 68px;
height: 68px;
}
.shop_shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -690px;
width: 68px;
height: 68px;
}
.shop_shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -759px;
width: 68px;
height: 68px;
}
.shop_shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -828px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -897px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -966px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.shop_shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -1035px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -1104px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -1173px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -1242px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1453px -1311px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1421px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1173px -1421px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1242px -1421px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1311px -1421px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1380px -1421px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1421px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -690px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -759px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -828px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_critical {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -1242px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -1311px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1522px -1380px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -1490px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -69px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -207px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -276px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -414px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -483px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -552px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -621px -1490px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -690px -1490px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -759px -1490px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -828px -1490px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -897px -1490px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -966px -1490px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1035px -1490px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1104px -1490px;
width: 68px;
height: 68px;
}
.weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1010px;
width: 90px;
height: 90px;
}
.weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1010px;
width: 90px;
height: 90px;
}
.weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1010px;
width: 90px;
height: 90px;
}
.weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1010px;
width: 90px;
height: 90px;
}
.weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1010px;
width: 90px;
height: 90px;
}
.weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px 0px;
width: 90px;
height: 90px;
}
.weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -91px;
width: 90px;
height: 90px;
}
.weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -182px;
width: 90px;
height: 90px;
}
.weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -273px;
width: 90px;
height: 90px;
}
.weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -364px;
width: 90px;
height: 90px;
}
.weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -455px;
width: 90px;
height: 90px;
}
.weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -546px;
width: 90px;
height: 90px;
}
.weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -637px;
width: 90px;
height: 90px;
}
.weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -728px;
width: 90px;
height: 90px;
}
.weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -575px -91px;
width: 102px;
height: 90px;
}
.weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -910px;
width: 90px;
height: 90px;
}
.weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1133px -1001px;
width: 90px;
height: 90px;
}
.weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -345px -273px;
width: 114px;
height: 90px;
}
.weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -91px -1101px;
width: 90px;
height: 90px;
}
.weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -182px -1101px;
width: 90px;
height: 90px;
}
.weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -273px -1101px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -364px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -455px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -546px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -637px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-18 01:59:44 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -728px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-07-11 21:32:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -819px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -910px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1001px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1092px -1101px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -637px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -728px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -819px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -910px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -1001px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1224px -1092px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1315px -897px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem1x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1701px -1587px;
2017-09-05 19:50:08 +00:00
width: 15px;
height: 13px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: 0px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -300px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -200px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_wizard {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -100px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.empty_bottles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -138px -1628px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 64px;
height: 54px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.ghost {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -951px -728px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1660px -621px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.inventory_present_01 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1449px -1559px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-08-10 19:46:17 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_02 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1518px -1559px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_03 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-29 22:11:02 +00:00
background-position: -1587px -1559px;
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width: 68px;
height: 68px;
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}
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.inventory_present_04 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px 0px;
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width: 68px;
height: 68px;
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}
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.inventory_present_05 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -69px;
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width: 68px;
height: 68px;
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}
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.inventory_present_06 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -138px;
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width: 68px;
height: 68px;
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}
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.inventory_present_07 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -207px;
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width: 68px;
height: 68px;
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}
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.inventory_present_08 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -276px;
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width: 68px;
height: 68px;
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}
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.inventory_present_09 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -345px;
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width: 68px;
height: 68px;
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}
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.inventory_present_10 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -414px;
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width: 68px;
height: 68px;
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}
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.inventory_present_11 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -483px;
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width: 68px;
height: 68px;
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}
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.inventory_present_12 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -552px;
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width: 68px;
height: 68px;
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}
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.inventory_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -690px;
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width: 68px;
height: 68px;
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}
.inventory_special_congrats {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -759px;
width: 68px;
height: 68px;
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}
.inventory_special_fortify {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -828px;
width: 68px;
height: 68px;
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}
.inventory_special_getwell {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -897px;
width: 68px;
height: 68px;
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}
.inventory_special_goodluck {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -966px;
width: 68px;
height: 68px;
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}
.inventory_special_greeting {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1035px;
width: 68px;
height: 68px;
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}
.inventory_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1104px;
width: 68px;
height: 68px;
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}
.inventory_special_opaquePotion {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1173px;
width: 68px;
height: 68px;
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}
.inventory_special_seafoam {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1242px;
width: 68px;
height: 68px;
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}
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.inventory_special_shinySeed {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1311px;
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width: 68px;
height: 68px;
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}
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.inventory_special_snowball {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1380px;
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width: 68px;
height: 68px;
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}
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.inventory_special_spookySparkles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1449px;
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width: 68px;
height: 68px;
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}
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.inventory_special_thankyou {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1660px -1518px;
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width: 68px;
height: 68px;
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}
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.inventory_special_trinket {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -1628px;
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width: 68px;
height: 68px;
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}
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.inventory_special_valentine {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -69px -1628px;
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width: 68px;
height: 68px;
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}
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.knockout {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -364px -1192px;
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width: 120px;
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height: 47px;
}