habitica-self-host/website/client/assets/css/sprites/spritesmith-main-7.css

2335 lines
67 KiB
CSS
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2018-05-01 21:25:58 +00:00
.shop_head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -276px -1377px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -138px -1584px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1081px 0px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -808px -512px;
width: 90px;
height: 96px;
}
.head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -899px 0px;
width: 90px;
height: 96px;
}
.shop_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1536px -621px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1173px -1515px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1183px -1104px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -808px -609px;
width: 90px;
height: 96px;
}
.broad_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1081px -546px;
width: 90px;
height: 90px;
}
.head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1081px -637px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1605px -1104px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1605px -1380px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1092px -1013px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -273px -922px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -364px -922px;
width: 90px;
height: 90px;
}
.head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -455px -922px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1536px -690px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1035px -1515px;
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_set_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1515px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -922px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -922px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -922px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -1584px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1449px -1584px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -872px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -91px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -470px -831px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -188px -831px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -1446px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -1446px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1446px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -94px -831px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -1013px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1515px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -276px -1515px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -1515px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1013px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -1104px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px 0px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -276px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -345px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -1035px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -91px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1195px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -1195px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1584px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1584px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1584px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -1286px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -1286px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -941px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -1217px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -460px -546px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -1286px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -1286px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -1286px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -552px -1377px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1377px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1173px -1377px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-02 00:33:04 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -97px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -188px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -279px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1446px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1173px -1446px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -69px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -91px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -759px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -1311px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -1380px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -922px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -702px -197px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -702px -303px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -1515px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1515px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1515px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -702px -409px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -808px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -808px -106px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1449px -1515px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1518px -1515px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -207px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -300px -740px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -658px -831px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -621px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -690px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.shop_set_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -759px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -564px -831px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -273px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -364px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -1449px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1584px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -276px -1584px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -455px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -634px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 90px;
}
.headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -846px -831px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1584px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1035px -1584px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1584px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -728px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -819px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -458px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -527px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -803px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -910px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1013px;
width: 90px;
height: 90px;
}
.head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1013px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -1286px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -322px -546px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -391px -546px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1013px;
width: 90px;
height: 90px;
}
.head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: 0px 0px;
width: 120px;
height: 90px;
}
.shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -121px 0px;
width: 120px;
height: 90px;
}
.shop_head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -1195px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1377px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1377px;
width: 68px;
height: 68px;
}
.back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1013px;
width: 90px;
height: 90px;
}
.head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -1013px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1377px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1377px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1035px -1377px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1013px;
width: 90px;
height: 90px;
}
.head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -637px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1449px -1377px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1446px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -276px -1446px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1104px;
2017-11-17 22:22:27 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -831px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -770px -740px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1446px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1446px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1035px -1446px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -676px -740px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
2017-11-03 02:54:26 +00:00
.broad_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -182px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -273px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1195px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -634px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -1195px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -1242px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -702px -515px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.broad_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -1195px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -637px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1515px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1515px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1515px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1286px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -394px -740px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -206px -740px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -483px -1515px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -552px -1515px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1515px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -706px -634px;
width: 93px;
height: 90px;
}
.head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -752px -831px;
width: 93px;
height: 90px;
}
.shop_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1515px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1515px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1515px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -376px -831px;
width: 93px;
height: 90px;
}
.broad_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -808px -212px;
width: 90px;
height: 99px;
}
.head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -808px -312px;
width: 90px;
height: 99px;
}
.shop_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1515px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1515px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1515px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -808px -412px;
width: 90px;
height: 99px;
}
.head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -370px;
width: 90px;
height: 90px;
}
.shop_head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px 0px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -69px;
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -138px;
width: 68px;
height: 68px;
}
.weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -461px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -552px;
width: 90px;
height: 90px;
}
.head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -643px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -414px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -483px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -552px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -899px -734px;
width: 90px;
height: 90px;
}
.eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -702px -91px;
width: 90px;
height: 105px;
}
.shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -634px;
width: 90px;
height: 105px;
}
.shop_eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -828px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -897px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -966px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -182px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -273px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -1173px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -1242px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1605px -1311px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -364px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -455px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -546px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -637px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -728px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -483px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -552px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -990px -819px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -922px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -922px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -587px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -587px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1173px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1584px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -288px -634px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -394px -634px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -675px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -634px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -389px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -702px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
.shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -922px;
width: 90px;
height: 90px;
}
.shop_set_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -596px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -593px;
width: 40px;
height: 40px;
}
.shop_weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -552px;
width: 40px;
height: 40px;
}
.weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -922px;
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -91px;
2017-09-19 21:00:19 +00:00
width: 114px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -587px -91px;
2017-09-19 21:00:19 +00:00
width: 114px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shop_back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -1010px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_set_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -1079px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -1148px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -582px -740px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -282px -831px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -115px -546px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -184px -546px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -253px -546px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -488px -740px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
2017-11-17 22:22:27 +00:00
.body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -587px 0px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -460px -455px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -529px -546px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -598px -546px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -922px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -345px -455px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -230px -455px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -115px -455px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -1286px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1377px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1377px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: 0px -455px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -472px -364px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -472px -273px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -1377px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -1377px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -483px -1377px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -472px -182px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -472px -91px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -472px 0px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1377px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1377px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1377px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1377px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.slim_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -345px -364px;
2018-03-22 19:51:21 +00:00
width: 114px;
height: 90px;
}
.back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -364px;
2018-03-22 19:51:21 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -273px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.shop_back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1377px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1377px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1377px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -230px -273px;
2018-04-24 18:38:56 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -273px;
width: 114px;
height: 90px;
}
.shop_back_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1446px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1446px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1446px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -1013px;
width: 90px;
height: 90px;
}
.eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -1013px;
width: 90px;
height: 90px;
}
.head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -1013px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -483px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -552px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -1013px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -91px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -273px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -182px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -364px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1449px -1446px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px 0px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -455px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -546px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -587px -364px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -728px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -819px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -910px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1172px -1001px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1536px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1104px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-09-19 20:24:23 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1104px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1104px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -500px -634px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -1104px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: 0px -546px;
2017-09-05 19:35:47 +00:00
width: 114px;
height: 87px;
}
2018-03-20 21:31:04 +00:00
.broad_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: 0px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -357px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -357px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -357px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -364px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -455px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -546px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -637px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -91px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -273px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -364px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -455px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -546px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -740px;
2017-08-03 21:22:24 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -819px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -910px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -1001px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -1092px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px -1183px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1286px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-19 18:25:14 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1286px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1286px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -728px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -819px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -910px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -1001px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1263px -1092px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1195px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -603px -634px;
2017-08-11 16:09:11 +00:00
width: 102px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1195px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -1195px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1195px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1195px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -1195px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2018-03-20 21:31:04 +00:00
.head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -230px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -115px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: 0px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -242px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -1195px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -1195px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -1195px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1354px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -1286px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1286px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1286px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -1286px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -103px -740px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -1286px;
2017-06-01 23:09:05 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -1286px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-24 18:38:56 +00:00
background-position: -242px 0px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -587px -452px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-06-20 22:10:04 +00:00
}
2018-03-20 21:31:04 +00:00
.shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-04-03 00:41:49 +00:00
background-position: -115px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -230px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -115px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px 0px;
2017-06-20 22:10:04 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -91px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1081px -182px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1518px -1584px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1587px -1584px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -734px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -665px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -320px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1445px -251px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-05-01 21:25:58 +00:00
background-position: -1674px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}