habitica-self-host/website/client/assets/css/sprites/spritesmith-main-9.css

2623 lines
74 KiB
CSS
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2018-05-01 21:25:58 +00:00
.shop_head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -69px -1600px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -897px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -345px -1531px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1641px -1173px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1641px -1242px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1641px -1311px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1311px -1462px;
width: 68px;
height: 68px;
}
.shop_head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -1104px;
width: 68px;
height: 68px;
}
.shop_shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -1035px;
width: 68px;
height: 68px;
}
.shop_shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -552px -1462px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1035px -1462px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -552px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -483px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -414px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -345px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1242px -1462px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1173px -1462px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1104px -1462px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -414px -1462px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -828px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -276px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -966px;
width: 68px;
height: 68px;
}
.shop_shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -1173px;
width: 68px;
height: 68px;
}
.shop_weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1365px -1242px;
width: 68px;
height: 68px;
}
.shop_weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: 0px -1324px;
width: 68px;
height: 68px;
}
2018-04-24 18:38:56 +00:00
.shop_weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1324px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1324px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1324px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1324px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1324px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1324px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1462px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1462px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -276px -1462px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -1462px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1242px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -556px -460px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1233px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -706px -1233px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -552px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -621px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -690px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -759px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -960px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -637px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -364px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -546px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -273px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -596px;
2018-04-03 00:41:49 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -455px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -605px -596px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.slim_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -728px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1051px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1051px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -819px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -1001px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
2018-03-20 21:31:04 +00:00
.slim_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -1092px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1233px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -513px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -513px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -513px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -513px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1233px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1233px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1233px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -91px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -182px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -273px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -628px -491px;
2018-03-20 21:31:04 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -455px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -511px -596px;
2018-03-20 21:31:04 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -513px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -369px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -230px -369px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -115px -369px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -687px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px 0px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -91px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -273px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -364px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -455px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -483px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1462px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -369px;
2018-03-01 23:23:36 +00:00
width: 114px;
height: 90px;
}
.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -546px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -844px -561px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -637px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -844px -652px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -778px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -25px -793px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -778px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -116px -793px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -778px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -793px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -778px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -298px -793px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -778px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -389px -793px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -775px -1233px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -844px -1233px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -913px -1233px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.shop_eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -982px -1233px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1051px -1233px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -345px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -414px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -483px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -778px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -480px -793px;
2018-02-22 22:57:34 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -778px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -778px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -778px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
2018-02-02 00:33:04 +00:00
.head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -778px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -91px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -273px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -364px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -455px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -728px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -869px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
2018-01-30 21:26:15 +00:00
.head_special_roguishRainbowMessengerHood {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -869px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
.head_special_snowSovereignCrown {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -869px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
.head_special_spikedHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -869px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.head_special_turkeyHelmBase {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -278px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px 0px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -91px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -182px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
2018-01-02 23:52:35 +00:00
.head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -273px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -364px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -455px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -546px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -637px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -728px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -819px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1462px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1449px -1462px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px 0px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -69px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -138px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -207px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -276px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -345px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -414px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -483px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -552px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -621px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -690px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -759px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
2017-12-31 02:35:50 +00:00
.shop_head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -828px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -897px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -966px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
2017-12-21 23:12:06 +00:00
.shop_head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1035px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1104px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1173px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1710px -367px;
2017-12-21 23:12:06 +00:00
width: 40px;
height: 40px;
}
.shop_head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1311px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1380px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_roguishRainbowMessengerHood {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1572px -1449px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_snowSovereignCrown {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1531px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spikedHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1531px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_turkeyHelmBase {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1531px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2017-12-20 02:27:43 +00:00
.shop_head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1531px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -276px -1531px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -1531px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -828px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -966px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -1035px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -1449px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1600px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -418px -460px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -487px -460px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -116px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -298px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -389px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -480px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -571px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -662px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -753px -975px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.shop_headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1120px -1233px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1189px -1233px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1258px -1233px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px 0px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -69px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -138px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -207px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1365px -276px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -960px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px 0px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -91px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -182px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -596px;
2017-12-20 02:27:43 +00:00
width: 103px;
height: 90px;
}
.shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -104px -596px;
2017-12-20 02:27:43 +00:00
width: 103px;
height: 90px;
}
.shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -392px -121px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -628px -400px;
2017-12-20 02:27:43 +00:00
width: 96px;
height: 90px;
}
.shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -230px -278px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -115px -278px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -546px;
width: 90px;
height: 90px;
}
.shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -208px -596px;
width: 102px;
height: 90px;
}
.shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -76px -460px;
width: 111px;
height: 90px;
}
.shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -819px;
width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -910px;
width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1051px;
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -364px;
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -303px -460px;
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -188px -460px;
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -1051px;
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1051px;
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1051px;
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -1051px;
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1051px;
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1035px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1173px -1324px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1324px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.shop_shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1324px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px 0px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -69px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -138px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -207px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -276px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -345px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -414px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -483px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -552px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -621px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -690px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -759px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -828px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -897px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -966px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -1035px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -1104px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -1173px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -1242px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1434px -1311px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1393px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -207px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -276px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -345px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -414px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -483px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -552px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -621px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -759px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -897px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -966px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1035px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1173px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_critical {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1393px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -483px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -552px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -621px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -690px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -759px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -828px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -897px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -966px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -1035px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -1104px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -1173px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -1242px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -1311px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1503px -1380px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1462px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -69px -1462px;
width: 68px;
height: 68px;
}
.weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -1051px;
width: 90px;
height: 90px;
}
.weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -1051px;
width: 90px;
height: 90px;
}
.weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -1051px;
width: 90px;
height: 90px;
}
.weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -1051px;
width: 90px;
height: 90px;
}
.weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -1051px;
width: 90px;
height: 90px;
}
.weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px 0px;
width: 90px;
height: 90px;
}
.weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -91px;
width: 90px;
height: 90px;
}
.weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -182px;
width: 90px;
height: 90px;
}
.weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -273px;
width: 90px;
height: 90px;
}
.weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -364px;
width: 90px;
height: 90px;
}
.weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -455px;
width: 90px;
height: 90px;
}
.weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -546px;
width: 90px;
height: 90px;
}
.weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -637px;
width: 90px;
height: 90px;
}
.weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -728px;
width: 90px;
height: 90px;
}
.weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -311px -596px;
width: 102px;
height: 90px;
}
.weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -910px;
width: 90px;
height: 90px;
}
.weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -1001px;
width: 90px;
height: 90px;
}
.weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -278px;
width: 114px;
height: 90px;
}
.weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: 0px -1142px;
width: 90px;
height: 90px;
}
.weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -91px -1142px;
width: 90px;
height: 90px;
}
.weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1142px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -273px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -364px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -455px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -546px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-18 01:59:44 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -637px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-07-11 21:32:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -728px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -819px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -910px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1001px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1092px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1183px -1142px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -637px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -728px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -819px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1274px -910px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -897px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem1x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1747px -150px;
2017-09-05 19:50:08 +00:00
width: 15px;
height: 13px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem2x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1710px -623px;
2017-09-05 19:50:08 +00:00
width: 30px;
height: 26px;
2017-04-26 01:57:19 +00:00
}
.PixelPaw-Gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1710px -170px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1710px -222px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw002 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1710px -274px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -628px -100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -628px -200px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -628px -300px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_wizard {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -628px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.empty_bottles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -138px -1600px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 64px;
height: 54px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.ghost {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -182px -1233px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1311px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.inventory_present_01 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -483px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-08-10 19:46:17 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_02 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -552px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_03 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -621px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_04 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -690px -1531px;
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width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_05 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -759px -1531px;
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width: 68px;
height: 68px;
2017-06-13 21:10:02 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_06 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -828px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_07 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -897px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_08 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -966px -1531px;
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width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_09 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1035px -1531px;
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width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_10 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1104px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_11 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1173px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_12 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1242px -1531px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1380px -1531px;
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width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_congrats {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1449px -1531px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_fortify {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1518px -1531px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_getwell {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1641px 0px;
width: 68px;
height: 68px;
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}
.inventory_special_goodluck {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -69px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_greeting {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -138px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1641px -207px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_opaquePotion {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -276px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_seafoam {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1641px -345px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_shinySeed {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -414px;
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width: 68px;
height: 68px;
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}
2017-09-05 19:50:08 +00:00
.inventory_special_snowball {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -483px;
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width: 68px;
height: 68px;
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}
2017-09-05 19:50:08 +00:00
.inventory_special_spookySparkles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -552px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
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}
2017-09-05 19:50:08 +00:00
.inventory_special_thankyou {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -621px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
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}
2017-09-05 19:50:08 +00:00
.inventory_special_trinket {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -690px;
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width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_valentine {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -759px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.knockout {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -392px -212px;
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width: 120px;
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height: 47px;
}
2017-09-05 19:50:08 +00:00
.pet_key {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -1104px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
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}
2017-09-05 19:50:08 +00:00
.rebirth_orb {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -1380px;
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width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.seafoam_star {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -273px -1233px;
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width: 90px;
height: 90px;
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}
2017-09-05 19:50:08 +00:00
.shop_armoire {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-01 21:25:58 +00:00
background-position: -1641px -1518px;
width: 68px;
height: 68px;
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}
2017-09-05 19:50:08 +00:00
.snowman {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -546px -1233px;
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width: 90px;
height: 90px;
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}
2017-09-05 19:50:08 +00:00
.zzz {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -408px;
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width: 40px;
height: 40px;
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}
2017-09-05 19:50:08 +00:00
.zzz_light {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -326px;
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width: 40px;
height: 40px;
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}
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.notif_inventory_present_01 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1739px -478px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_02 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -536px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_03 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1739px -449px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_04 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1739px -507px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_05 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1739px -594px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_06 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -594px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_07 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1739px -565px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_08 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -507px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_09 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -449px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_10 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -565px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_11 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1739px -536px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_12 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -478px;
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width: 28px;
height: 28px;
}
.notif_inventory_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -650px;
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width: 20px;
height: 24px;
}
.notif_inventory_special_congrats {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -675px;
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width: 20px;
height: 22px;
}
.notif_inventory_special_getwell {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1731px -675px;
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width: 20px;
height: 22px;
}
.notif_inventory_special_goodluck {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1747px -73px;
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width: 20px;
height: 26px;
}
.notif_inventory_special_greeting {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1731px -650px;
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width: 20px;
height: 22px;
}
.notif_inventory_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1741px -623px;
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width: 24px;
height: 26px;
}
.notif_inventory_special_thankyou {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1747px -125px;
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width: 20px;
height: 24px;
}
.notif_inventory_special_valentine {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1747px -100px;
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width: 20px;
height: 24px;
}
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.npc_alex {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -139px;
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width: 162px;
height: 138px;
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}
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.npc_aprilFool {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -392px 0px;
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width: 120px;
height: 120px;
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}
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.npc_bailey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px 0px;
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width: 60px;
height: 72px;
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}
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.npc_daniel {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -163px -139px;
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width: 135px;
height: 123px;
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}
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.npc_ian {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -460px;
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width: 75px;
height: 135px;
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}
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.npc_justin {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -299px -139px;
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width: 84px;
height: 120px;
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}
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.npc_justin_head {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1710px -73px;
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width: 36px;
height: 96px;
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}
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.npc_matt {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -196px 0px;
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width: 195px;
height: 138px;
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}
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.npc_sabe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -728px 0px;
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width: 90px;
height: 90px;
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}
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.npc_timetravelers_active {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px 0px;
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width: 195px;
height: 138px;
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}