habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

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CSS
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2018-02-22 22:57:34 +00:00
.body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -182px -1270px;
width: 90px;
height: 90px;
}
.body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1363px -819px;
width: 90px;
height: 90px;
}
.body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -454px -318px;
width: 102px;
height: 105px;
}
.body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -902px 0px;
width: 90px;
height: 105px;
}
.body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -993px -106px;
width: 90px;
height: 105px;
}
.body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -993px -424px;
width: 90px;
height: 105px;
}
.broad_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -91px -1179px;
width: 90px;
height: 90px;
}
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.broad_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1272px 0px;
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width: 90px;
height: 90px;
}
.broad_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -212px -318px;
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width: 102px;
height: 105px;
}
.broad_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: 0px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -273px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -728px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -455px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -364px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -115px 0px;
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width: 114px;
height: 105px;
}
.broad_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1092px -1270px;
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width: 90px;
height: 90px;
}
.broad_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -106px -318px;
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width: 105px;
height: 105px;
}
.broad_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -424px -424px;
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width: 114px;
height: 90px;
}
.broad_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -182px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -91px -891px;
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width: 90px;
height: 105px;
}
.broad_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -787px -364px;
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width: 111px;
height: 90px;
}
.broad_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -787px -455px;
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width: 111px;
height: 90px;
}
2018-01-30 21:26:15 +00:00
.eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -336px -712px;
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width: 111px;
height: 90px;
}
.eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -448px -712px;
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width: 111px;
height: 90px;
}
.head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1181px -910px;
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width: 90px;
height: 90px;
}
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.head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1181px -1001px;
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width: 90px;
height: 90px;
}
.head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -315px -318px;
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width: 102px;
height: 105px;
}
.head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -902px -742px;
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width: 90px;
height: 105px;
}
.head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1272px -182px;
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width: 90px;
height: 90px;
}
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.head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -91px -1270px;
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width: 90px;
height: 90px;
}
.head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -230px 0px;
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width: 108px;
height: 108px;
}
.head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -910px -1270px;
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width: 90px;
height: 90px;
}
.head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -339px 0px;
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width: 114px;
height: 102px;
}
.head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -91px -997px;
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width: 90px;
height: 90px;
}
.head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -230px -109px;
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width: 105px;
height: 105px;
}
.head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -557px -91px;
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width: 114px;
height: 90px;
}
.head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -902px -636px;
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width: 90px;
height: 105px;
}
.head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -902px -106px;
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width: 90px;
height: 105px;
}
.head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -672px -712px;
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width: 111px;
height: 90px;
}
.head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -560px -712px;
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width: 111px;
height: 90px;
}
.Healer_Summer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -993px 0px;
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width: 90px;
height: 105px;
}
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.Mage_Summer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -993px -530px;
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width: 90px;
height: 105px;
}
.SummerRogue14 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: 0px -712px;
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width: 111px;
height: 90px;
}
.SummerWarrior14 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -787px -546px;
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width: 111px;
height: 90px;
}
.shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1181px 0px;
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width: 90px;
height: 90px;
}
.shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -454px -212px;
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width: 102px;
height: 105px;
}
.shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -993px -636px;
width: 90px;
height: 105px;
}
.shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: 0px -1179px;
width: 90px;
height: 90px;
}
.shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -109px -106px;
width: 108px;
height: 108px;
}
.shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -103px -424px;
width: 102px;
height: 105px;
}
.shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -115px -215px;
width: 114px;
height: 102px;
}
.shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: 0px -318px;
width: 105px;
height: 105px;
}
.shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: 0px -621px;
width: 114px;
height: 90px;
}
.shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -819px -891px;
width: 90px;
height: 105px;
}
.shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -224px -712px;
width: 111px;
height: 90px;
}
.shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -787px -91px;
width: 111px;
height: 90px;
}
.shop_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1683px -345px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1683px -276px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1683px -207px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1683px -138px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1683px -69px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1683px 0px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1587px -1590px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1518px -1590px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -966px -1590px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -897px -1590px;
width: 68px;
height: 68px;
}
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.shop_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -828px -1590px;
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width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -759px -1590px;
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width: 68px;
height: 68px;
}
.shop_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -690px -1590px;
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width: 68px;
height: 68px;
}
.shop_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -621px -1590px;
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width: 68px;
height: 68px;
}
.shop_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -552px -1590px;
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width: 68px;
height: 68px;
}
.shop_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -483px -1590px;
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width: 68px;
height: 68px;
}
.shop_body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -414px -1590px;
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width: 68px;
height: 68px;
}
.shop_body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -345px -1590px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -276px -1590px;
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width: 68px;
height: 68px;
}
.shop_body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -207px -1590px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -138px -1590px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -69px -1590px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: 0px -1590px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1614px -1518px;
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width: 68px;
height: 68px;
}
.shop_head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1614px -1449px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1614px -1380px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1614px -1311px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -1242px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -1173px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -828px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -759px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -690px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1614px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1518px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1449px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1380px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1311px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1242px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1173px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1104px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1035px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -966px -1521px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -1183px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -1274px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -1377px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -1308px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -1239px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -1170px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -1101px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -1032px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -963px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -894px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -825px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -756px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -687px;
width: 68px;
height: 68px;
}
.slim_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -910px -1088px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1001px -1088px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: -454px -106px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -902px -212px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -902px -318px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -902px -424px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -902px -530px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: -454px 0px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px 0px;
width: 114px;
height: 105px;
}
.slim_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -637px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -339px -209px;
width: 105px;
height: 105px;
}
.slim_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px -91px;
width: 114px;
height: 90px;
}
.slim_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -993px -212px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -993px -318px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -784px -712px;
width: 111px;
height: 90px;
}
.slim_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -112px -712px;
width: 111px;
height: 90px;
}
.weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -182px -1179px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -273px -1179px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -424px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -993px -742px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -546px -1179px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -637px -1179px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: 0px -106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -206px -424px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: -230px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -339px -103px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -546px -891px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -637px -891px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -787px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -787px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -803px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -637px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -728px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -618px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -549px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -480px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -411px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1311px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -342px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -273px -1270px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -364px -1270px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -455px -1270px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -546px -1270px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -637px -1270px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -728px -1270px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -819px -1270px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px 0px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1001px -1270px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -819px;
width: 93px;
height: 90px;
}
.broad_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1183px -1270px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px 0px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -91px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -182px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -273px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -364px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -455px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.broad_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px -455px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px -273px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -557px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -910px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -1001px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -1092px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2014 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -1183px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2015 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -1361px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2016 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -91px -1361px;
2017-12-31 02:35:50 +00:00
width: 90px;
height: 90px;
}
.head_special_nye2017 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -182px -1361px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -273px -1361px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -364px -1361px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -455px -1361px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -546px -1361px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -273px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -728px -1361px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -728px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -910px -1361px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1001px -1361px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1092px -1361px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1183px -1361px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1274px -1361px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -787px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -557px -182px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -557px -273px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -1092px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -910px -891px;
2017-08-21 22:59:12 +00:00
width: 104px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -910px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -819px -1088px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -182px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -637px -1088px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -637px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -455px -1088px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -364px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -273px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -575px -530px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -91px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-12-20 02:27:43 +00:00
.shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -557px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -530px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -115px -530px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -819px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -1092px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -910px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -787px -637px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -672px -546px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -557px -455px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -115px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -184px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -253px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -322px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -391px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -460px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -529px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -598px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -667px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -736px -803px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -805px -803px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1015px -891px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1092px -997px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1092px -1088px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1183px -1179px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1274px -1270px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1365px -1361px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2014 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2015 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -69px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2016 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -138px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_nye2017 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -207px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -276px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -345px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -414px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -483px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -552px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -621px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -690px -1452px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -759px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -828px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -897px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -966px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1035px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1104px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1173px -1452px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1242px -1452px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1311px -1452px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1380px -1452px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1449px -1452px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -759px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -828px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -897px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -273px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1545px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -69px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -138px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -207px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -276px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -345px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -414px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -483px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -552px -1521px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -621px -1521px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -690px -1521px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -759px -1521px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -828px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -897px -1521px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -728px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -637px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -546px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -455px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -364px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -91px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -182px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -364px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.slim_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1454px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -819px -1361px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -637px -1361px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1363px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.slim_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -230px -530px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -345px -530px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -460px -530px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -309px -424px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -1270px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1272px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: -690px -621px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1272px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1084px -546px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1092px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1001px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -910px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -819px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -728px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -455px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -364px -1179px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -115px -621px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-02 00:33:04 +00:00
background-position: -230px -621px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -345px -621px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -575px -621px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1181px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1035px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1104px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1173px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1242px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1311px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1380px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1449px -1590px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -460px -621px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -728px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -753px -1103px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -546px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -571px -1103px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -182px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -207px -1103px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: 0px -1088px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -25px -1103px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1001px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1026px -1012px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -910px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -935px -1012px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -273px -997px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -298px -1012px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1683px -414px;
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1683px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-02-22 22:57:34 +00:00
background-position: -1683px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}