habitica-self-host/website/client/assets/css/sprites/spritesmith-main-9.css

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CSS
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2017-12-20 02:27:43 +00:00
.shop_head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -828px;
width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1021px -886px;
width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -414px -1540px;
width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1625px -1035px;
width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1625px -1104px;
width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1625px -1242px;
width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1625px -1311px;
width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1625px -1380px;
width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -138px -1609px;
width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -207px -1609px;
width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -552px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -577px -1191px;
width: 60px;
height: 60px;
}
.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -643px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -668px -1191px;
width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -734px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -759px -1191px;
width: 60px;
height: 60px;
}
.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -825px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -850px -1191px;
width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1007px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1032px -1191px;
width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1189px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1214px -1191px;
width: 60px;
height: 60px;
}
.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -273px -1267px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -298px -1282px;
width: 60px;
height: 60px;
}
.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -370px -1176px;
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -395px -1191px;
width: 60px;
height: 60px;
}
.shop_headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -414px -1609px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -621px -1609px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -759px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -690px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -621px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -552px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -483px;
width: 68px;
height: 68px;
}
.shop_headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1694px -414px;
width: 68px;
height: 68px;
}
.shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -364px -1267px;
width: 90px;
height: 90px;
}
.shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1465px -546px;
width: 90px;
height: 90px;
}
.shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1465px -819px;
width: 90px;
height: 90px;
}
.shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -97px -1176px;
width: 90px;
height: 90px;
}
.shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -188px -1176px;
width: 90px;
height: 90px;
}
.shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -279px -1176px;
width: 90px;
height: 90px;
}
.shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -792px -1037px;
width: 103px;
height: 90px;
}
.shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -896px -1037px;
width: 103px;
height: 90px;
}
.shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1100px -422px;
width: 114px;
height: 90px;
}
.shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: 0px -1176px;
width: 96px;
height: 90px;
}
.shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1100px -604px;
width: 114px;
height: 90px;
}
.shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1100px -695px;
width: 114px;
height: 90px;
}
.shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -916px -1176px;
width: 90px;
height: 90px;
}
.shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1000px -1037px;
width: 102px;
height: 90px;
}
.shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1100px -922px;
width: 111px;
height: 90px;
}
.shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1280px -1176px;
width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -1267px;
width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -91px -1267px;
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -182px -1267px;
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1275px -1087px;
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -906px -886px;
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -455px -1267px;
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -819px -1267px;
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -910px -1267px;
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1001px -1267px;
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1092px -1267px;
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1694px -345px;
width: 68px;
height: 68px;
}
.shop_shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1694px -276px;
width: 68px;
height: 68px;
}
.shop_shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1694px -207px;
width: 68px;
height: 68px;
}
.shop_shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1694px -138px;
width: 68px;
height: 68px;
}
.shop_shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1694px -69px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1694px 0px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1587px -1609px;
width: 68px;
height: 68px;
}
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.shop_shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1518px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1449px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1380px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1311px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1242px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1173px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1035px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -966px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -897px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -828px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -759px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -690px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -552px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -483px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -345px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -276px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -69px -1609px;
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width: 68px;
height: 68px;
}
.shop_shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1625px -1518px;
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width: 68px;
height: 68px;
}
.shop_shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -483px -1540px;
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width: 68px;
height: 68px;
}
.shop_shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -345px -1540px;
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width: 68px;
height: 68px;
}
.shop_weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -276px -1540px;
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width: 68px;
height: 68px;
}
.shop_weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -207px -1540px;
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width: 68px;
height: 68px;
}
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.shop_weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -138px -1540px;
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width: 68px;
height: 68px;
}
.shop_weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -69px -1540px;
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width: 68px;
height: 68px;
}
.shop_weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -1540px;
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width: 68px;
height: 68px;
}
.shop_weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1556px -1449px;
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width: 68px;
height: 68px;
}
.shop_weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1556px -1380px;
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width: 68px;
height: 68px;
}
.shop_weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1556px -1311px;
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width: 68px;
height: 68px;
}
.shop_weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1556px -1242px;
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width: 68px;
height: 68px;
}
.shop_weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1556px -1173px;
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width: 68px;
height: 68px;
}
.shop_weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -828px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -759px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -690px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_critical {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1556px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1487px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1418px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1349px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1280px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1211px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1142px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1073px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1004px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -935px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -866px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -797px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -728px -1449px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1206px -1037px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1390px -1087px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1396px -966px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1104px -1609px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -207px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -897px;
width: 68px;
height: 68px;
}
.weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -637px -1449px;
width: 90px;
height: 90px;
}
.weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -546px -1449px;
width: 90px;
height: 90px;
}
.weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -455px -1449px;
width: 90px;
height: 90px;
}
.weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -364px -1449px;
width: 90px;
height: 90px;
}
.weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -273px -1449px;
width: 90px;
height: 90px;
}
.weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -461px -1176px;
width: 90px;
height: 90px;
}
.weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -182px -1449px;
width: 90px;
height: 90px;
}
.weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -91px -1449px;
width: 90px;
height: 90px;
}
.weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: 0px -1449px;
width: 90px;
height: 90px;
}
.weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -1274px;
width: 90px;
height: 90px;
}
.weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -1183px;
width: 90px;
height: 90px;
}
.weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -1092px;
width: 90px;
height: 90px;
}
.weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -1001px;
width: 90px;
height: 90px;
}
.weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -910px;
width: 90px;
height: 90px;
}
.weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1103px -1037px;
width: 102px;
height: 90px;
}
.weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -728px;
width: 90px;
height: 90px;
}
.weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -637px;
width: 90px;
height: 90px;
}
.weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1100px -513px;
width: 114px;
height: 90px;
}
.weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -455px;
width: 90px;
height: 90px;
}
.weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -364px;
width: 90px;
height: 90px;
}
.weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -273px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1365px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-18 01:59:44 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1274px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-07-11 21:32:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1183px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1092px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1001px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -910px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -819px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -728px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -637px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -546px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -455px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -364px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -273px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -182px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -91px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: 0px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1365px -1267px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1274px -1267px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1183px -1267px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -966px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem1x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1731px -1003px;
2017-09-05 19:50:08 +00:00
width: 15px;
height: 13px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem2x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1731px -976px;
2017-09-05 19:50:08 +00:00
width: 30px;
height: 26px;
2017-04-26 01:57:19 +00:00
}
.PixelPaw-Gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -1180px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -1232px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw002 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -1128px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -692px -1037px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -592px -1037px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -492px -1037px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_wizard {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -392px -1037px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.empty_bottles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -1073px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 64px;
height: 54px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.ghost {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -728px -1267px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1380px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.inventory_present_01 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -552px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-08-10 19:46:17 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_02 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -621px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_03 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -690px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_04 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -759px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_05 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -828px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-06-13 21:10:02 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_06 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -897px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_07 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -966px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_08 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1035px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_09 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1104px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_10 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1173px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_11 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1242px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_12 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1311px -1540px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1449px -1540px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_congrats {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1518px -1540px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_fortify {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px 0px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_getwell {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -69px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_goodluck {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -138px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_greeting {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1394px -834px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -276px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_opaquePotion {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -345px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_seafoam {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -414px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_shinySeed {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -483px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_snowball {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -552px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_spookySparkles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -621px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_thankyou {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -690px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_trinket {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -759px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_valentine {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -828px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.knockout {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -906px -974px;
2017-09-05 19:50:08 +00:00
width: 120px;
2017-04-26 01:57:19 +00:00
height: 47px;
}
2017-09-05 19:50:08 +00:00
.pet_key {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -1173px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.rebirth_orb {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1625px -1449px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.seafoam_star {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -637px -1267px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.shop_armoire {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: 0px -1609px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.snowman {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -546px -1267px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.zzz {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -1325px;
2017-09-05 19:50:08 +00:00
width: 40px;
height: 40px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.zzz_light {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -1284px;
2017-09-05 19:50:08 +00:00
width: 40px;
height: 40px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_alex {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1275px -571px;
2017-08-21 22:59:12 +00:00
width: 162px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_aprilFool {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1275px -966px;
2017-08-21 22:59:12 +00:00
width: 120px;
height: 120px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_bailey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -897px;
width: 54px;
height: 78px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_daniel {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1275px -710px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 123px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_ian {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1100px -786px;
2017-08-21 22:59:12 +00:00
width: 75px;
height: 135px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_justin {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1176px -786px;
2017-08-21 22:59:12 +00:00
width: 84px;
height: 120px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_justin_head {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1694px -976px;
2017-08-21 22:59:12 +00:00
width: 36px;
height: 96px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_matt {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -710px -886px;
2017-08-21 22:59:12 +00:00
width: 195px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_sabe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1371px -1176px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_timetravelers {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -196px -1037px;
2017-08-21 22:59:12 +00:00
width: 195px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_timetravelers_active {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: 0px -1037px;
2017-08-21 22:59:12 +00:00
width: 195px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_tyler {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1098px -1176px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_vicky {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1465px -1365px;
2017-08-21 22:59:12 +00:00
width: 59px;
height: 82px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.seasonalshop_closed {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1275px -293px;
2017-08-21 22:59:12 +00:00
width: 162px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.seasonalshop_open {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1275px -432px;
2017-08-21 22:59:12 +00:00
width: 162px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_armadillo {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: 0px -452px;
2017-08-11 16:09:11 +00:00
width: 219px;
2017-08-21 22:59:12 +00:00
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_atom1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -251px -886px;
2017-08-11 16:09:11 +00:00
width: 250px;
height: 150px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_atom2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -502px -886px;
2017-08-21 22:59:12 +00:00
width: 207px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_atom3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -638px -672px;
2017-08-03 21:22:24 +00:00
width: 216px;
2017-08-21 22:59:12 +00:00
height: 180px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_axolotl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -660px -452px;
2017-08-03 21:22:24 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_basilist {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -1275px 0px;
2017-08-21 22:59:12 +00:00
width: 189px;
height: 141px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_beetle {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2017-12-20 02:27:43 +00:00
background-position: -222px -672px;
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width: 204px;
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height: 201px;
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}
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.quest_bunny {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -427px -672px;
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width: 210px;
height: 186px;
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}
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.quest_butterfly {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -220px -452px;
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width: 219px;
height: 219px;
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}
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.quest_cheetah {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -220px -232px;
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width: 219px;
height: 219px;
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}
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.quest_cow {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1100px 0px;
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width: 174px;
height: 213px;
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}
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.quest_dilatory {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -880px -220px;
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width: 219px;
height: 219px;
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}
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.quest_dilatoryDistress1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -880px -440px;
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width: 210px;
height: 210px;
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}
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.quest_dilatoryDistress2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1275px -142px;
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width: 150px;
height: 150px;
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}
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.quest_dilatoryDistress3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -220px 0px;
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width: 219px;
height: 219px;
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}
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.quest_dilatory_derby {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -880px 0px;
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width: 219px;
height: 219px;
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}
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.quest_dustbunnies {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -440px -452px;
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width: 219px;
height: 219px;
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}
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.quest_egg {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1100px -214px;
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width: 165px;
height: 207px;
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}
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.quest_evilsanta {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1275px -834px;
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width: 118px;
height: 131px;
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}
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.quest_evilsanta2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -660px -220px;
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width: 219px;
height: 219px;
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}
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.quest_falcon {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -660px 0px;
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width: 219px;
height: 219px;
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}
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.quest_ferret {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -440px -232px;
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width: 219px;
height: 219px;
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}
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.quest_frog {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -672px;
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width: 221px;
height: 213px;
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}
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.quest_ghost_stag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -232px;
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width: 219px;
height: 219px;
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}
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.quest_goldenknight1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -440px 0px;
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width: 219px;
height: 219px;
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}
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.quest_goldenknight2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -886px;
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width: 250px;
height: 150px;
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}
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.quest_goldenknight3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px 0px;
width: 219px;
height: 231px;
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}
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.quest_gryphon {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -855px -672px;
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width: 216px;
height: 177px;
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}