habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

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66 KiB
CSS
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2018-06-21 18:44:37 +00:00
.headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1378px -455px;
width: 90px;
height: 90px;
}
.headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1378px -91px;
width: 90px;
height: 90px;
}
.headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1378px 0px;
width: 90px;
height: 90px;
}
.headAccessory_special_spring2015Warrior {
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background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -1274px -1242px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
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.headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1183px -1242px;
width: 90px;
height: 90px;
}
2018-06-05 19:11:40 +00:00
.headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1092px -1242px;
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width: 90px;
height: 90px;
}
.headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -312px -954px;
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width: 102px;
height: 90px;
}
.headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1001px -1242px;
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width: 90px;
height: 90px;
}
.headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -910px -1242px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -819px -1242px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -728px -1242px;
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width: 90px;
height: 90px;
}
.headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -637px -1242px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -546px -1242px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -455px -1242px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -364px -1242px;
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width: 90px;
height: 90px;
}
.headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -273px -1242px;
width: 90px;
height: 90px;
}
.head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -509px -954px;
width: 90px;
height: 90px;
}
.head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -455px -1151px;
width: 90px;
height: 90px;
}
.head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1378px -1183px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -182px -1242px;
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width: 90px;
height: 90px;
}
.shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1287px -1092px;
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width: 90px;
height: 90px;
}
.shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1287px -1001px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1287px -728px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -209px -954px;
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width: 102px;
height: 90px;
}
.shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1287px -637px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px -546px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -345px -681px;
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width: 114px;
height: 90px;
}
2018-05-29 22:11:02 +00:00
.shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -451px -863px;
2018-05-29 22:11:02 +00:00
width: 114px;
height: 87px;
}
.shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -772px;
2018-05-29 22:11:02 +00:00
width: 114px;
height: 90px;
}
.shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -787px -546px;
2018-05-29 22:11:02 +00:00
width: 114px;
height: 90px;
}
.shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px -455px;
2018-05-29 22:11:02 +00:00
width: 114px;
height: 90px;
}
.shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px -455px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1287px -364px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1287px -273px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -69px -1562px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1562px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -1449px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -1380px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -1242px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -1173px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1607px -1104px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
2018-05-24 18:25:56 +00:00
.shop_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -1035px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -966px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -897px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -828px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -828px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -759px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -690px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1469px -621px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -552px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -483px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -414px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -345px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -276px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-24 18:38:56 +00:00
.shop_headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1518px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1449px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1380px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1311px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1173px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1104px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1035px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -552px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -483px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -345px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -276px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -207px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -138px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -69px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px 0px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1587px -1562px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -207px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -138px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px 0px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1333px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1195px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1126px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1057px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -988px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -919px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -850px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -781px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -712px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -643px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -574px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -436px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -298px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -91px -1333px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -888px -863px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -681px -863px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1631px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1380px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1311px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1242px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1173px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -690px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -621px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -552px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -483px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -1311px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -1242px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -414px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1518px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1449px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1104px -1562px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -759px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -207px -1424px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
2018-03-22 19:51:21 +00:00
.shop_weapon_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -138px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -207px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -276px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -414px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -759px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -828px -1562px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -897px -1562px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -966px -1562px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1035px -1562px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -750px -863px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -819px -863px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -160px -1333px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -229px -1333px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -367px -1333px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -505px -1333px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1264px -1333px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -69px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -690px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1183px -1151px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -600px -954px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -691px -954px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -782px -954px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -873px -954px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -964px -954px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -91px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -182px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -273px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -364px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -455px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -336px -863px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 87px;
}
.slim_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -575px -772px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -460px -363px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -460px -681px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -546px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -637px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -728px -1045px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.slim_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -819px -1045px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -910px -1045px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1001px -1045px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1092px -1045px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px 0px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -91px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -106px -954px;
2018-03-01 23:23:36 +00:00
width: 102px;
height: 90px;
}
.weapon_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -273px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -364px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -455px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -546px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -637px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
2018-03-20 21:31:04 +00:00
.weapon_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -681px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -115px -681px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -230px -681px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.weapon_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -728px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -819px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -910px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.weapon_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1196px -1001px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
2018-02-22 22:57:34 +00:00
.body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1151px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -91px -1151px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -515px -575px;
2018-02-22 22:57:34 +00:00
width: 102px;
height: 105px;
}
.body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -212px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 105px;
}
.body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -106px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 105px;
}
.body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px 0px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -182px -1151px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
2018-02-02 00:33:04 +00:00
.broad_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -273px -1151px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -103px -575px;
2018-02-02 00:33:04 +00:00
width: 102px;
height: 105px;
}
.broad_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1045px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -742px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -636px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -530px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -424px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -363px;
2018-02-02 00:33:04 +00:00
width: 114px;
height: 105px;
}
.broad_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -364px -1151px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -106px -469px;
2018-02-02 00:33:04 +00:00
width: 105px;
height: 105px;
}
.broad_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px -637px;
2018-02-02 00:33:04 +00:00
width: 114px;
height: 90px;
}
2018-06-19 23:25:41 +00:00
.broad_armor_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -230px 0px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.broad_armor_special_summer2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -121px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.broad_armor_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -772px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -115px 0px;
width: 114px;
height: 120px;
}
2018-02-02 00:33:04 +00:00
.broad_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -684px -318px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -684px -212px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.broad_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -455px;
2018-02-02 00:33:04 +00:00
width: 111px;
height: 90px;
}
.broad_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -728px;
2018-02-02 00:33:04 +00:00
width: 111px;
height: 90px;
}
2018-01-30 21:26:15 +00:00
.eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -863px;
2018-01-30 21:26:15 +00:00
width: 111px;
height: 90px;
}
.eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -112px -863px;
2018-01-30 21:26:15 +00:00
width: 111px;
height: 90px;
}
.head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -546px -1151px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -637px -1151px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: 0px -575px;
2018-01-23 22:38:23 +00:00
width: 102px;
height: 105px;
}
.head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -684px -106px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 105px;
}
.head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -728px -1151px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
2018-01-02 23:52:35 +00:00
.head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -819px -1151px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -575px -218px;
2018-01-02 23:52:35 +00:00
width: 108px;
height: 108px;
}
.head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -910px -1151px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -230px -363px;
2018-01-02 23:52:35 +00:00
width: 114px;
height: 102px;
}
.head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1001px -1151px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -575px -327px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 105px;
}
.head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -460px -772px;
2018-01-02 23:52:35 +00:00
width: 114px;
height: 90px;
}
2018-06-19 23:25:41 +00:00
.head_special_summer2018Healer {
2018-01-02 23:52:35 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -230px -121px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
2018-01-02 23:52:35 +00:00
}
2018-06-19 23:25:41 +00:00
.head_special_summer2018Mage {
2018-01-02 23:52:35 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -121px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
2018-01-02 23:52:35 +00:00
}
2018-06-19 23:25:41 +00:00
.head_special_summer2018Rogue {
2018-01-02 23:52:35 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -230px -772px;
2018-06-19 23:25:41 +00:00
width: 114px;
2018-01-02 23:52:35 +00:00
height: 90px;
}
2018-06-19 23:25:41 +00:00
.head_special_summer2018Warrior {
2018-01-02 23:52:35 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -230px -242px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
2018-01-02 23:52:35 +00:00
}
2018-06-19 23:25:41 +00:00
.head_special_summerHealer {
2018-01-02 23:52:35 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -684px -530px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
2018-06-19 23:25:41 +00:00
.head_special_summerMage {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px 0px;
2017-12-21 23:12:06 +00:00
width: 90px;
height: 105px;
}
2018-06-19 23:25:41 +00:00
.head_special_summerRogue {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -224px -863px;
2017-12-21 23:12:06 +00:00
width: 111px;
height: 90px;
}
2018-06-19 23:25:41 +00:00
.head_special_summerWarrior {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -637px;
2017-12-21 23:12:06 +00:00
width: 111px;
height: 90px;
}
.shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1092px -1151px;
2017-12-21 23:12:06 +00:00
width: 90px;
height: 90px;
}
.shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -527px -469px;
2017-12-21 23:12:06 +00:00
width: 102px;
height: 105px;
}
.shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -106px;
width: 90px;
height: 105px;
}
.shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -954px;
width: 90px;
height: 90px;
}
.shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -575px 0px;
width: 108px;
height: 108px;
}
.shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -412px -575px;
width: 102px;
height: 105px;
}
.shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -115px -363px;
width: 114px;
height: 102px;
}
.shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -212px -469px;
width: 105px;
height: 105px;
}
.shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px -182px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 90px;
}
.shield_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -460px 0px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.shield_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px 0px;
width: 114px;
height: 90px;
}
2018-06-19 23:25:41 +00:00
.shield_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -242px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -318px;
width: 90px;
height: 105px;
}
.shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -182px;
width: 111px;
height: 90px;
}
.shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -546px;
width: 111px;
height: 90px;
}
.shop_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -897px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -966px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -1035px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -1104px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -1173px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -1242px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1469px -1311px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1424px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -69px -1424px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -138px -1424px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.shop_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -69px -1631px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -276px -1424px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -1424px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -414px -1424px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -483px -1424px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -552px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -621px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -690px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -759px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -828px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -897px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -966px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1035px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1104px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1173px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1242px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1311px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1380px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1449px -1424px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px 0px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -69px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -138px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -207px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -690px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -759px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -828px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -897px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -1242px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -1311px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1538px -1380px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -69px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -138px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -207px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -276px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -414px -1493px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -483px -1493px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -552px -1493px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -621px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -690px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -759px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -828px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -897px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -966px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1035px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1104px -1493px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1173px -1493px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1242px -1493px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1311px -1493px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1380px -1493px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1449px -1493px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1518px -1493px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px 0px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -69px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -138px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -207px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -276px;
2018-06-19 23:25:41 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -345px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -414px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -483px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -552px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1607px -621px;
width: 68px;
height: 68px;
}
.slim_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px 0px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px -91px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -424px -469px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -424px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -530px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -636px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -742px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -684px 0px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -460px -242px;
width: 114px;
height: 105px;
}
.slim_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px -182px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -318px -469px;
width: 105px;
height: 105px;
}
.slim_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-19 23:25:41 +00:00
background-position: -575px -681px;
width: 114px;
height: 90px;
}
2018-06-19 23:25:41 +00:00
.slim_armor_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -115px -242px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.slim_armor_special_summer2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -115px -121px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.slim_armor_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -787px -91px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -460px -121px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.slim_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -212px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -684px -424px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -273px;
width: 111px;
height: 90px;
}
.slim_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -364px;
width: 111px;
height: 90px;
}
.weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px -819px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1287px -910px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -206px -575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1105px -848px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1242px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -91px -1242px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -575px -109px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -309px -575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px -363px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -954px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -469px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -115px -772px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
2018-06-19 23:25:41 +00:00
.weapon_special_summer2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px 0px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.weapon_special_summer2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -242px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
.weapon_special_summer2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -690px -772px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 90px;
}
.weapon_special_summer2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -345px 0px;
2018-06-19 23:25:41 +00:00
width: 114px;
height: 120px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -318px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1014px -848px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -902px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -566px -863px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1378px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1378px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1378px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -415px -954px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -621px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -690px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -759px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -828px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -897px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1676px -966px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1378px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1378px -637px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1378px -728px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1378px -819px;
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width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1378px -910px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -1378px -1001px;
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width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -1378px -1092px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
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background-position: -690px -681px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: 0px -1333px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-06-21 18:44:37 +00:00
background-position: -805px -772px;
width: 93px;
height: 90px;
}