habitica-self-host/website/client/assets/css/sprites/spritesmith-main-9.css

1141 lines
30 KiB
CSS
Raw Normal View History

2017-11-03 02:54:26 +00:00
.shop_weapon_healer_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -966px;
width: 68px;
height: 68px;
}
.shop_weapon_healer_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: 0px -1674px;
width: 68px;
height: 68px;
}
.shop_weapon_healer_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -1035px;
width: 68px;
height: 68px;
}
.shop_weapon_healer_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -1104px;
width: 68px;
height: 68px;
}
.shop_weapon_healer_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -1173px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -1242px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -1311px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1685px -1380px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1572px -1514px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -69px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -138px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -276px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -345px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -414px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -552px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -690px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_aetherCrystals {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -759px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_bardInstrument {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -828px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_critical {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -897px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_fencingFoil {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -966px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_lunarScythe {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1035px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_mammothRiderSpear {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1104px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_nomadsScimitar {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1173px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_pageBanner {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1242px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1311px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_skeletonKey {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1380px -1605px;
width: 68px;
height: 68px;
}
.shop_weapon_special_tachi {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1449px -1605px;
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_taskwoodsLantern {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1518px -1605px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tridentOfCrashingTides {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1587px -1605px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px 0px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -69px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -138px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -207px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -276px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -345px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -414px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_wizard_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -483px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -552px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -621px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -690px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -759px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -828px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -897px;
width: 68px;
height: 68px;
}
.weapon_healer_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -728px -1423px;
width: 90px;
height: 90px;
}
.weapon_healer_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -1049px;
width: 90px;
height: 90px;
}
.weapon_healer_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1183px -1514px;
width: 90px;
height: 90px;
}
.weapon_healer_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1001px -1514px;
width: 90px;
height: 90px;
}
.weapon_healer_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -910px -1514px;
width: 90px;
height: 90px;
}
.weapon_healer_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -728px -1514px;
width: 90px;
height: 90px;
}
.weapon_healer_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -637px -1514px;
width: 90px;
height: 90px;
}
.weapon_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -546px -1514px;
width: 90px;
height: 90px;
}
.weapon_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -273px -1514px;
width: 90px;
height: 90px;
}
.weapon_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -182px -1514px;
width: 90px;
height: 90px;
}
.weapon_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1547px -1423px;
width: 90px;
height: 90px;
}
.weapon_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1456px -1423px;
width: 90px;
height: 90px;
}
.weapon_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1274px -1423px;
width: 90px;
height: 90px;
}
.weapon_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1183px -1423px;
width: 90px;
height: 90px;
}
.weapon_special_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -1329px;
width: 102px;
height: 90px;
}
.weapon_special_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -455px -1423px;
width: 90px;
height: 90px;
}
.weapon_special_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -679px -1284px;
width: 90px;
height: 90px;
}
.weapon_special_aetherCrystals {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -1238px;
width: 114px;
height: 90px;
}
.weapon_special_bardInstrument {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1043px -1284px;
width: 90px;
height: 90px;
}
.weapon_special_fencingFoil {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -952px -1284px;
width: 90px;
height: 90px;
}
.weapon_special_lunarScythe {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -770px -1284px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_mammothRiderSpear {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -588px -1284px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_nomadsScimitar {
2017-05-23 22:04:26 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1144px -1106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_pageBanner {
2017-09-12 20:19:08 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1274px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_roguishRainbowMessage {
2017-05-18 01:59:44 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -861px -1284px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-18 01:59:44 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_skeletonKey {
2017-07-11 21:32:53 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -182px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-07-11 21:32:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tachi {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1092px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_taskwoodsLantern {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -819px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tridentOfCrashingTides {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -455px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -364px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -91px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -1514px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1365px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1092px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1001px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_6 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -910px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_0 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -958px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -637px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_2 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -546px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_3 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -364px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_4 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -273px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -1423px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_6 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1316px -1284px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -1605px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem1x {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1791px -73px;
2017-09-05 19:50:08 +00:00
width: 15px;
height: 13px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem2x {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -408px;
2017-09-05 19:50:08 +00:00
width: 30px;
height: 26px;
2017-04-26 01:57:19 +00:00
}
.PixelPaw-Gold {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -222px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -274px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw002 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -170px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_healer {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -858px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_rogue {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -758px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_warrior {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -658px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_wizard {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -558px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.empty_bottles {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -759px -1674px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 64px;
height: 54px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.ghost {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -1140px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -621px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.inventory_present_01 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -1449px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-08-10 19:46:17 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_02 {
2017-08-10 19:46:17 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -1518px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_03 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1685px -1587px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_04 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -690px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_05 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -69px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-06-13 21:10:02 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_06 {
2017-06-13 21:10:02 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -138px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_07 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -207px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_08 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -276px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_09 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -345px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_10 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -414px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_11 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -483px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_12 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -552px -1674px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_special_birthday {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1616px -1117px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_congrats {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1610px -1238px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_fortify {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1598px -1329px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_getwell {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1420px -558px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_goodluck {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1420px -658px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_greeting {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1420px -758px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_nye {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1420px -858px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_opaquePotion {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1411px -958px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_seafoam {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1411px -1049px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_shinySeed {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1411px -1140px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_snowball {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1235px -1106px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_spookySparkles {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1407px -1284px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_thankyou {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1365px -1514px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_trinket {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1434px -1514px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_valentine {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1503px -1514px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.knockout {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -1231px;
2017-09-05 19:50:08 +00:00
width: 120px;
2017-04-26 01:57:19 +00:00
height: 47px;
}
2017-09-05 19:50:08 +00:00
.pet_key {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -207px -1605px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.rebirth_orb {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -483px -1605px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.seafoam_star {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1134px -1284px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.shop_armoire {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -621px -1605px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.snowman {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -819px -1423px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.zzz {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -367px;
2017-09-05 19:50:08 +00:00
width: 40px;
height: 40px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.zzz_light {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -326px;
2017-09-05 19:50:08 +00:00
width: 40px;
height: 40px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_alex {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -722px;
2017-08-21 22:59:12 +00:00
width: 162px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_aprilFool {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -1117px;
2017-08-21 22:59:12 +00:00
width: 120px;
height: 120px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_bailey {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px 0px;
width: 60px;
2017-08-21 22:59:12 +00:00
height: 72px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_daniel {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -861px;
2017-08-21 22:59:12 +00:00
width: 135px;
height: 123px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_ian {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -422px;
2017-08-21 22:59:12 +00:00
width: 75px;
height: 135px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_justin {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1396px -422px;
2017-08-21 22:59:12 +00:00
width: 84px;
height: 120px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_justin_head {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1754px -73px;
2017-08-21 22:59:12 +00:00
width: 36px;
height: 96px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_matt {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -1284px;
2017-08-21 22:59:12 +00:00
width: 195px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_sabe {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1225px -1284px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_timetravelers {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -392px -1284px;
2017-08-21 22:59:12 +00:00
width: 195px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_timetravelers_active {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -196px -1284px;
2017-08-21 22:59:12 +00:00
width: 195px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_tyler {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -91px -1423px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.npc_vicky {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1614px -985px;
2017-08-21 22:59:12 +00:00
width: 59px;
height: 82px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.seasonalshop_closed {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -444px;
2017-08-21 22:59:12 +00:00
width: 162px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.seasonalshop_open {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -583px;
2017-08-21 22:59:12 +00:00
width: 162px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_armadillo {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -220px -672px;
2017-08-11 16:09:11 +00:00
width: 219px;
2017-08-21 22:59:12 +00:00
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_atom1 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -685px -1106px;
2017-08-11 16:09:11 +00:00
width: 250px;
height: 150px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_atom2 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -936px -1106px;
2017-08-21 22:59:12 +00:00
width: 207px;
height: 138px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_atom3 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1069px -892px;
2017-08-03 21:22:24 +00:00
width: 216px;
2017-08-21 22:59:12 +00:00
height: 180px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_axolotl {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -672px;
2017-08-03 21:22:24 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_basilist {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px 0px;
2017-08-21 22:59:12 +00:00
width: 189px;
height: 141px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_beetle {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -433px -892px;
2017-07-19 18:25:14 +00:00
width: 204px;
2017-08-21 22:59:12 +00:00
height: 201px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_bunny {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -858px -892px;
2017-08-21 22:59:12 +00:00
width: 210px;
height: 186px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_butterfly {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -880px -440px;
2017-07-03 22:56:48 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_cheetah {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -880px -220px;
2017-06-20 22:10:04 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_cow {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px 0px;
2017-08-21 22:59:12 +00:00
width: 174px;
height: 213px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_dilatory {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -660px -452px;
2017-06-20 22:10:04 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_dilatoryDistress1 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -222px -892px;
2017-08-21 22:59:12 +00:00
width: 210px;
height: 210px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_dilatoryDistress2 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -142px;
2017-08-21 22:59:12 +00:00
width: 150px;
height: 150px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_dilatoryDistress3 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -440px -452px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_dilatory_derby {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -880px 0px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_dustbunnies {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -220px -452px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_egg {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1320px -214px;
2017-08-21 22:59:12 +00:00
width: 165px;
height: 207px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_evilsanta {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -985px;
2017-08-21 22:59:12 +00:00
width: 118px;
height: 131px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_evilsanta2 {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -452px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_falcon {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -660px -220px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_ferret {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -660px 0px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_frog {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -892px;
2017-08-21 22:59:12 +00:00
width: 221px;
height: 213px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_ghost_stag {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -440px -232px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_goldenknight1 {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -220px -232px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_goldenknight2 {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -434px -1106px;
2017-08-21 22:59:12 +00:00
width: 250px;
height: 150px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_goldenknight3 {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-08-21 22:59:12 +00:00
background-position: 0px 0px;
width: 219px;
height: 231px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_gryphon {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: 0px -1106px;
2017-08-21 22:59:12 +00:00
width: 216px;
height: 177px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_guineapig {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -440px 0px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_harpy {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-10-24 20:23:42 +00:00
background-position: 0px -232px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_hedgehog {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -638px -892px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 186px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_hippo {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -440px -672px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_horse {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -660px -672px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-08-21 22:59:12 +00:00
.quest_kraken {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -217px -1106px;
2017-08-21 22:59:12 +00:00
width: 216px;
height: 177px;
}
.quest_lostMasterclasser1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -880px -672px;
width: 219px;
height: 219px;
}
.quest_lostMasterclasser2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1100px 0px;
width: 219px;
height: 219px;
}
.quest_lostMasterclasser3 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1100px -220px;
width: 219px;
height: 219px;
}
2017-08-21 22:59:12 +00:00
.quest_mayhemMistiflying1 {
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -1495px -293px;
2017-08-21 22:59:12 +00:00
width: 150px;
height: 150px;
}
2017-08-21 22:59:12 +00:00
.quest_mayhemMistiflying2 {
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1100px -440px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-04-20 19:39:19 +00:00
}
2017-11-03 02:54:26 +00:00
.quest_mayhemMistiflying3 {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
background-position: -1100px -660px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
}
2017-11-03 02:54:26 +00:00
.quest_monkey {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-9.png);
2017-11-03 02:54:26 +00:00
background-position: -220px 0px;
2017-08-21 22:59:12 +00:00
width: 219px;
height: 219px;
2017-03-23 19:45:05 +00:00
}