habitica-self-host/website/client/assets/css/sprites/spritesmith-main-11.css

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53 KiB
CSS
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2018-01-02 21:41:37 +00:00
.quest_bundle_splashyPals {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1689px -621px;
width: 68px;
height: 68px;
}
.quest_bundle_winterQuests {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -69px -1444px;
width: 68px;
height: 68px;
}
.quest_bundle_witchyFamiliars {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1173px -1582px;
width: 68px;
height: 68px;
}
.shop_gem {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1242px -1582px;
width: 68px;
height: 68px;
}
.shop_opaquePotion {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1311px -1582px;
width: 68px;
height: 68px;
}
.shop_potion {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1380px -1582px;
width: 68px;
height: 68px;
}
.shop_seafoam {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1449px -1582px;
width: 68px;
height: 68px;
}
.shop_shinySeed {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1518px -1582px;
width: 68px;
height: 68px;
}
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.shop_snowball {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1587px -1582px;
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width: 68px;
height: 68px;
}
.shop_spookySparkles {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px 0px;
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width: 68px;
height: 68px;
}
.shop_mounts_MagicalBee-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -69px;
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width: 68px;
height: 68px;
}
.shop_mounts_Mammoth-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -138px;
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width: 68px;
height: 68px;
}
.shop_mounts_MantisShrimp-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -207px;
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width: 68px;
height: 68px;
}
.shop_mounts_Phoenix-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -276px;
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width: 68px;
height: 68px;
}
.shop_pets_MagicalBee-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -345px;
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width: 68px;
height: 68px;
}
.shop_pets_Mammoth-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -414px;
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width: 68px;
height: 68px;
}
.shop_pets_MantisShrimp-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -483px;
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width: 68px;
height: 68px;
}
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.shop_pets_Phoenix-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -552px;
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width: 68px;
height: 68px;
}
.shop_backStab {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -690px;
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width: 40px;
height: 40px;
}
.shop_brightness {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -977px;
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width: 40px;
height: 40px;
}
.shop_defensiveStance {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -731px;
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width: 40px;
height: 40px;
}
.shop_earth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -772px;
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width: 40px;
height: 40px;
}
.shop_fireball {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -813px;
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width: 40px;
height: 40px;
}
.shop_frost {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -854px;
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width: 40px;
height: 40px;
}
.shop_heal {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -895px;
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width: 40px;
height: 40px;
}
.shop_healAll {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -936px;
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width: 40px;
height: 40px;
}
.shop_intimidate {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1305px;
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width: 40px;
height: 40px;
}
.shop_mpheal {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1018px;
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width: 40px;
height: 40px;
}
.shop_pickPocket {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1059px;
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width: 40px;
height: 40px;
}
.shop_protectAura {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1100px;
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width: 40px;
height: 40px;
}
.shop_smash {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1141px;
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width: 40px;
height: 40px;
}
.shop_stealth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1182px;
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width: 40px;
height: 40px;
}
.shop_toolsOfTrade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1223px;
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width: 40px;
height: 40px;
}
.shop_valorousPresence {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1689px -1264px;
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width: 40px;
height: 40px;
}
.Pet_Egg_Armadillo {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1104px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Axolotl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1035px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_BearCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -966px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Beetle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -897px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Bunny {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -828px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Butterfly {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -759px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Cactus {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -690px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Cheetah {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -621px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Cow {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -552px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Cuttlefish {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -483px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Deer {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -414px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Dragon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -345px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Egg {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -276px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Falcon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -207px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Ferret {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -138px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_FlyingPig {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -69px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Fox {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: 0px -1582px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Frog {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1449px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Gryphon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1380px;
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width: 68px;
height: 68px;
}
.Pet_Egg_GuineaPig {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1311px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Hedgehog {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1242px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Hippo {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1173px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Horse {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1104px;
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width: 68px;
height: 68px;
}
.Pet_Egg_LionCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -1035px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Monkey {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -966px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Nudibranch {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: 0px -1444px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Octopus {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -828px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Owl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -759px;
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width: 68px;
height: 68px;
}
.Pet_Egg_PandaCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -690px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Parrot {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -621px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Peacock {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -552px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Penguin {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -483px;
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width: 68px;
height: 68px;
}
.Pet_Egg_PolarBear {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -414px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Rat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -345px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Rock {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -276px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Rooster {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -207px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Sabretooth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -138px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Seahorse {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px -69px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Sheep {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1620px 0px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Slime {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1518px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Sloth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1449px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Snail {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1380px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Snake {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1311px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Spider {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1242px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_TRex {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1035px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_TigerCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1173px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Treeling {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1104px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Triceratops {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -966px -1513px;
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width: 68px;
height: 68px;
}
.Pet_Egg_Turtle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -897px -1513px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Unicorn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -828px -1513px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Whale {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -759px -1513px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Wolf {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -690px -1513px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2017-12-15 05:34:30 +00:00
.Pet_Egg_Yarn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -621px -1513px;
2017-12-15 05:34:30 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -552px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -483px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -414px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -345px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -276px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -207px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -138px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -69px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_White {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -1513px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1518px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1449px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1380px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1311px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1242px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1173px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1104px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1035px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -966px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_White {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -897px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -828px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_Chocolate {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -759px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -690px -1444px;
width: 68px;
height: 68px;
}
.Pet_Food_CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -621px -1444px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.Pet_Food_Fish {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -552px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Honey {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -483px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Meat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -414px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Milk {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -345px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Potatoe {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -276px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_RottenMeat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -207px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Saddle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -138px -1444px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Strawberry {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1620px -897px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Mount_Body_Armadillo-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -848px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -954px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -1126px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -1126px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -1126px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -1126px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -1126px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
2017-11-15 00:53:27 +00:00
.Mount_Body_Armadillo-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -1126px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -1126px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -742px -1126px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -848px -1126px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -954px -1126px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
2017-11-03 02:54:26 +00:00
.Mount_Body_Axolotl-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1060px -1126px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1166px -1126px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px 0px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -106px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -212px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -318px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -424px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -530px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -636px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -742px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -848px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -954px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
2017-10-24 20:23:42 +00:00
.Mount_Body_BearCub-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1302px -1060px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -742px -1232px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Polar {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -848px -1232px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -954px -1232px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1060px -1232px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1166px -1232px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1272px -1232px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -560px -345px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -106px;
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_BearCub-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -121px 0px;
2017-12-20 02:27:43 +00:00
width: 120px;
height: 120px;
}
.Mount_Body_BearCub-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -636px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -742px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -848px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -954px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -1060px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -1166px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -742px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -848px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -954px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1060px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1166px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1272px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1378px -1338px;
width: 105px;
height: 105px;
}
.Mount_Body_Butterfly-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -454px -124px;
width: 105px;
height: 123px;
}
.Mount_Body_Butterfly-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -454px 0px;
width: 105px;
height: 123px;
}
.Mount_Body_Butterfly-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -318px -242px;
width: 105px;
height: 123px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -212px -242px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -106px -242px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: 0px -242px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -348px 0px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -242px 0px;
2017-09-12 20:19:08 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -106px -366px;
2017-09-05 19:35:47 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-05 19:35:47 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: 0px -366px;
2017-09-05 19:35:47 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-05 19:35:47 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -1060px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -1166px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -1272px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
2017-09-05 19:35:47 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -742px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -636px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -530px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -424px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -318px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -212px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px -106px;
width: 105px;
2017-08-10 19:46:17 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1196px 0px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1060px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -954px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -848px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -742px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Cactus-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Cactus-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Cactus-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_Cactus-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: 0px 0px;
2017-12-20 02:27:43 +00:00
width: 120px;
height: 120px;
}
.Mount_Body_Cactus-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -1020px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Cactus-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -1020px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Cactus-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -1020px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-12 20:34:03 +00:00
.Mount_Body_Cheetah-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -848px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -742px;
2017-09-05 19:35:47 +00:00
width: 105px;
2017-08-08 20:49:57 +00:00
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -636px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -530px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -424px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -318px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -212px;
2017-08-03 21:22:24 +00:00
width: 105px;
2017-09-05 19:35:47 +00:00
height: 105px;
2017-08-03 21:22:24 +00:00
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px -106px;
2017-08-03 21:22:24 +00:00
width: 105px;
2017-09-05 19:35:47 +00:00
height: 105px;
2017-08-03 21:22:24 +00:00
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1090px 0px;
2017-09-05 19:35:47 +00:00
width: 105px;
2017-08-03 21:22:24 +00:00
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -954px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cow-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -848px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -742px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -914px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -914px;
2017-07-31 20:23:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -914px;
2017-07-31 20:23:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -984px -742px;
2017-07-31 20:23:19 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -348px -124px;
2017-07-19 18:25:14 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-19 18:25:14 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -318px -366px;
2017-07-19 18:25:14 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-19 18:25:14 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -242px -124px;
2017-07-19 18:25:14 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-19 18:25:14 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -121px -121px;
2017-07-19 18:25:14 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-19 18:25:14 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-20 02:27:43 +00:00
background-position: -212px -366px;
2017-07-03 22:56:48 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -454px -248px;
2017-07-03 22:56:48 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -424px -366px;
2017-07-03 22:56:48 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -560px 0px;
2017-08-08 20:49:57 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-08-08 20:49:57 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-21 23:12:06 +00:00
background-position: -560px -115px;
2017-08-08 20:49:57 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-08-08 20:49:57 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cuttlefish-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2017-12-20 02:27:43 +00:00
background-position: -560px -230px;
2017-08-08 20:49:57 +00:00
width: 105px;
2017-08-21 22:59:12 +00:00
height: 114px;
2017-08-08 20:49:57 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -808px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -808px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -808px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -808px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -808px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -808px;
2017-07-03 22:56:48 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px -636px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px -530px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px -424px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Deer-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px -318px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px -212px;
2017-06-29 21:22:11 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px -106px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -878px 0px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -742px -702px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -702px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -702px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -702px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -702px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -702px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -702px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -702px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -772px -530px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -772px -424px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -772px -318px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -772px -212px;
2017-06-20 22:10:04 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -772px -106px;
2017-06-13 21:25:41 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -772px 0px;
2017-06-13 21:25:41 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -636px -596px;
2017-06-13 21:25:41 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -596px;
2017-06-13 21:25:41 +00:00
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_Dragon-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: 0px -121px;
width: 120px;
height: 120px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -596px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -596px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Dragon-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -596px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -596px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -666px -424px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -666px -318px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -666px -212px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -666px -106px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -666px 0px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -530px -490px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -424px -490px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -490px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Egg-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -212px -490px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -106px -490px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: 0px -490px;
2017-06-13 21:10:02 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -954px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -848px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -742px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -636px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -530px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -424px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -318px;
2017-06-01 23:09:05 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Falcon-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -212px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px -106px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1514px 0px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -1408px -212px;
2017-05-23 22:04:26 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -318px -1020px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -984px -636px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -984px -530px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -984px -424px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -984px -318px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-01-02 21:41:37 +00:00
background-position: -984px -212px;
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Ferret-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -984px -106px;
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width: 105px;
height: 105px;
}
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.Mount_Body_FlyingPig-Aquatic {
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background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -984px 0px;
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width: 105px;
height: 105px;
}
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.Mount_Body_FlyingPig-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -848px -808px;
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width: 105px;
height: 105px;
}
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.Mount_Body_FlyingPig-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -742px -808px;
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width: 105px;
height: 105px;
}
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.Mount_Body_FlyingPig-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -636px -808px;
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width: 105px;
height: 105px;
}
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.Mount_Body_FlyingPig-Cupid {
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background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -424px -596px;
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width: 105px;
height: 105px;
}