habitica-self-host/website/client/assets/css/sprites/spritesmith-main-19.css

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2017-11-15 00:53:27 +00:00
.Pet-Fox-RoyalPurple {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-09-28 16:02:47 +00:00
background-position: -82px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-Shade {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-Shimmer {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px 0px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-Skeleton {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-Spooky {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-Thunderstorm {
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -164px -100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-White {
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -246px 0px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Fox-Zombie {
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -246px -100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Base {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -200px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -82px -200px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -164px -200px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Desert {
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -246px -200px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Golden {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px 0px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Red {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Shade {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -200px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Skeleton {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -300px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-White {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -300px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Frog-Zombie {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -300px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Base {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -300px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-CottonCandyBlue {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -300px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-CottonCandyPink {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Desert {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Golden {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -200px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Red {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -300px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-RoyalPurple {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Shade {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -492px -100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Skeleton {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -492px -200px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-White {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -492px -300px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Gryphon-Zombie {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Base {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-CottonCandyBlue {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-CottonCandyPink {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Desert {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Golden {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Red {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Shade {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Skeleton {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-White {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -200px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-GuineaPig-Zombie {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -300px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Base {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -400px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-CottonCandyBlue {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-CottonCandyPink {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Desert {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Golden {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Red {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Shade {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Skeleton {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-White {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hedgehog-Zombie {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Base {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-CottonCandyBlue {
2017-09-19 21:00:19 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -200px;
2017-09-19 21:00:19 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-CottonCandyPink {
2017-09-19 21:00:19 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -300px;
2017-09-19 21:00:19 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Desert {
2017-09-19 21:00:19 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -400px;
2017-09-19 21:00:19 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Golden {
2017-09-19 21:00:19 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -500px;
2017-09-19 21:00:19 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Red {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -600px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Shade {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -600px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Skeleton {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -600px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-White {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -600px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Hippo-Zombie {
2017-09-12 20:34:03 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -600px;
2017-09-12 20:34:03 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Base {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -600px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-CottonCandyBlue {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -600px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-CottonCandyPink {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -600px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Desert {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -600px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Golden {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px 0px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Red {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -100px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Shade {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -200px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Skeleton {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -300px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-White {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -400px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Horse-Zombie {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -500px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-JackOLantern-Base {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: 0px -700px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-JackOLantern-Ghost {
2017-09-05 19:50:08 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -82px -700px;
2017-09-05 19:50:08 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Jackalope-RoyalPurple {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -738px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Lion-Veteran {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Aquatic {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Cupid {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Ember {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Fairy {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Floral {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Ghost {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Holly {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Peppermint {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-RoyalPurple {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Shimmer {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Spooky {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Thunderstorm {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-LionCub-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-MagicalBee-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Mammoth-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-MantisShrimp-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Monkey-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Nudibranch-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Octopus-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Orca-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Owl-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -900px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px 0px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -100px;
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width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Owl-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -200px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -300px;
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width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Owl-Red {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -400px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -500px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -600px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-White {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -700px;
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width: 81px;
height: 99px;
}
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.Pet-Owl-Zombie {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Aquatic {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -900px;
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width: 81px;
height: 99px;
}
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.Pet-PandaCub-Base {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -1000px;
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width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Cupid {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Ember {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Fairy {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -1000px;
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width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Floral {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Ghost {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Holly {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-RoyalPurple {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Spooky {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Thunderstorm {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-PandaCub-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Desert {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -1000px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Golden {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Shade {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Skeleton {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-White {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Parrot-Zombie {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Base {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Desert {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Golden {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Red {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Shade {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Skeleton {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-White {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Peacock-Zombie {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px 0px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Base {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-CottonCandyBlue {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -200px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-CottonCandyPink {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -300px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Desert {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -400px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Golden {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -500px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Red {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -600px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Shade {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -700px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Skeleton {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -800px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-White {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -900px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Penguin-Zombie {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -1000px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Phoenix-Base {
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -1100px;
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: 0px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rat-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rock-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Red {
2017-09-28 14:40:53 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -900px;
2017-09-28 14:40:53 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -1100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Rooster-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1394px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1394px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1394px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1394px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1394px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sabretooth-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -1100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -1394px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: 0px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -82px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -164px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-24 20:23:42 +00:00
background-position: -246px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -328px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -410px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -492px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Seahorse-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-10-30 20:41:32 +00:00
background-position: -574px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -656px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -738px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -820px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -902px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -984px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1066px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1148px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1230px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1312px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sheep-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1394px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1476px 0px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1476px -100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1476px -200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1476px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1476px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-03 02:54:26 +00:00
background-position: -1476px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Slime-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -1100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-CottonCandyPink {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -1200px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Desert {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -1476px -1300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Golden {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: 0px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Red {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -82px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Shade {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -164px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Skeleton {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -246px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-White {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -328px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Sloth-Zombie {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -410px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Snail-Base {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
2017-11-15 00:53:27 +00:00
background-position: -492px -1400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Snail-CottonCandyBlue {
2017-08-21 22:59:12 +00:00
background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -574px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -656px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -738px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -820px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-Red {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -902px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -984px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1066px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-White {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1148px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snail-Zombie {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1230px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Base {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1312px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1394px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1476px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px 0px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -100px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Red {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -200px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -300px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -400px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-White {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -500px;
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width: 81px;
height: 99px;
}
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.Pet-Snake-Zombie {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -600px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Base {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -700px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -800px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -900px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -1000px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -1100px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Red {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -1200px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -1300px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: -1558px -1400px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-White {
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background-image: url(/static/sprites/spritesmith-main-19.png);
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background-position: 0px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-Spider-Zombie {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -82px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-Tiger-Veteran {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -164px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Aquatic {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -246px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Base {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -328px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -410px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -492px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Cupid {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -574px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -656px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Ember {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -738px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Fairy {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -820px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Floral {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -902px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Ghost {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -984px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1066px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Holly {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1148px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Peppermint {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1230px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Red {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1312px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-RoyalPurple {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1394px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1476px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Shimmer {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1558px -1500px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Skeleton {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px 0px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Spooky {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -100px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-Thunderstorm {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -200px;
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width: 81px;
height: 99px;
}
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.Pet-TigerCub-White {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -300px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-TigerCub-Zombie {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -400px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-Base {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -500px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-CottonCandyBlue {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -600px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-CottonCandyPink {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -700px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-Desert {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -800px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-Golden {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -900px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-Red {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -1000px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}
2017-11-15 00:53:27 +00:00
.Pet-Treeling-Shade {
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background-image: url(/static/sprites/spritesmith-main-19.png);
background-position: -1640px -1100px;
2017-08-21 22:59:12 +00:00
width: 81px;
height: 99px;
}