habitica-self-host/website/client/assets/css/sprites/spritesmith-main-7.css

2437 lines
70 KiB
CSS
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2018-03-01 23:23:36 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1081px -182px;
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width: 90px;
height: 90px;
}
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -455px -1198px;
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width: 90px;
height: 90px;
}
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -828px -1496px;
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width: 68px;
height: 68px;
}
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -759px -1496px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -690px -1496px;
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width: 68px;
height: 68px;
}
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -637px;
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width: 90px;
height: 90px;
}
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -573px;
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width: 90px;
height: 90px;
}
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px 0px;
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width: 90px;
height: 90px;
}
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -621px -1496px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -552px -1496px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -483px -1496px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -182px -1016px;
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width: 90px;
height: 90px;
}
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1172px -728px;
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width: 90px;
height: 90px;
}
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -414px -1496px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -345px -1496px;
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width: 68px;
height: 68px;
}
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -276px -1496px;
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width: 68px;
height: 68px;
}
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -364px -1198px;
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width: 90px;
height: 90px;
}
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -546px -1198px;
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width: 90px;
height: 90px;
}
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -207px -1496px;
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width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -138px -1496px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -69px -1496px;
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width: 68px;
height: 68px;
}
2018-02-02 00:33:04 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -273px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -182px -834px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1496px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -1380px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -1311px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -91px -925px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -364px -925px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -1242px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -1173px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -1104px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -910px -925px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -364px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -1035px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -966px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -897px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -91px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px -288px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -828px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -759px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1514px -690px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -582px -652px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -488px -652px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -621px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -552px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.shop_set_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -483px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -470px -743px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1263px -1001px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -1092px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -414px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -364px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -276px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -273px -1198px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -455px -546px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 90px;
}
.headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -752px -743px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -207px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -138px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -69px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1092px -1198px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1183px -1198px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px 0px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1380px -1427px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1311px -1427px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -273px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -300px;
width: 90px;
height: 90px;
}
.head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -391px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1242px -1427px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1173px -1427px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1104px -1427px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -91px;
width: 90px;
height: 90px;
}
.head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-02-02 00:33:04 +00:00
background-position: 0px 0px;
width: 120px;
height: 90px;
}
.shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-02-02 00:33:04 +00:00
background-position: -121px 0px;
width: 120px;
height: 90px;
}
.shop_head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1035px -1427px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -966px -1427px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -897px -1427px;
width: 68px;
height: 68px;
}
.back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -637px;
width: 90px;
height: 90px;
}
.head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -728px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -828px -1427px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -759px -1427px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -690px -1427px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -273px -834px;
width: 90px;
height: 90px;
}
.head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -364px -834px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -621px -1427px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -552px -1427px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -483px -1427px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -728px -834px;
2017-11-17 22:22:27 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -94px -743px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -743px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -414px -1427px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -345px -1427px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -276px -1427px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -676px -652px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
2017-11-03 02:54:26 +00:00
.broad_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -455px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -546px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -207px -1427px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -138px -1427px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -69px -1427px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -925px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -587px -264px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -182px -925px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1427px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -1311px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -1242px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -587px -370px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.broad_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -637px -925px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -728px -925px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -91px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -282px -743px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -376px -743px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -966px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -897px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -828px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -206px -652px;
width: 93px;
height: 90px;
}
.head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -300px -652px;
width: 93px;
height: 90px;
}
.shop_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -759px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -690px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -621px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -188px -743px;
width: 93px;
height: 90px;
}
.broad_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -200px;
width: 90px;
height: 99px;
}
.head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -100px;
width: 90px;
height: 99px;
}
.shop_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -552px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -483px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -414px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px 0px;
width: 90px;
height: 99px;
}
.head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -728px -1016px;
width: 90px;
height: 90px;
}
.shop_head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -345px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -276px;
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -207px;
width: 68px;
height: 68px;
}
.weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px 0px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -91px;
width: 90px;
height: 90px;
}
.head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -182px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1242px -1358px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1173px -1358px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1104px -1358px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -546px;
width: 90px;
height: 90px;
}
.eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -182px -546px;
width: 90px;
height: 105px;
}
.shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -273px -546px;
width: 90px;
height: 105px;
}
.shop_eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1035px -1358px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -690px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -621px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -91px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -552px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -138px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -69px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -455px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -546px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1358px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1311px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1242px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -910px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1001px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1092px -1107px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1173px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -759px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -690px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -621px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -552px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -207px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -345px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -457px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -138px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -69px -1289px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1092px -1016px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -561px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1449px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1490px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -1192px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
.shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -637px -1198px;
width: 90px;
height: 90px;
}
.shop_set_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -1123px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1531px;
width: 40px;
height: 40px;
}
.shop_weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1572px;
width: 40px;
height: 40px;
}
.weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1001px -1198px;
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -182px;
2017-09-19 21:00:19 +00:00
width: 114px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -242px -91px;
2017-09-19 21:00:19 +00:00
width: 114px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shop_back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -709px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_set_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -640px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -433px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -394px -652px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -658px -743px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1514px -345px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -502px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -571px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -564px -743px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
2017-11-17 22:22:27 +00:00
.body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -242px 0px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -115px -182px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -847px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -916px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -985px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -230px -182px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -357px 0px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-01 23:23:36 +00:00
background-position: 0px -91px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -664px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px -576px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -587px -476px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -357px -91px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -357px -182px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -273px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1183px -1107px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1274px -1198px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1289px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-01 23:23:36 +00:00
background-position: -115px -273px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-01 23:23:36 +00:00
background-position: -230px -273px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -472px -273px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -276px -1289px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -345px -1289px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -414px -1289px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -483px -1289px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.slim_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -472px -364px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -546px;
width: 90px;
height: 90px;
}
.eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -182px;
width: 90px;
height: 90px;
}
.head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -91px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -828px -1289px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -897px -1289px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -966px -1289px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1035px -1289px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1104px -1289px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -819px -1107px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -728px -1107px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -364px -1107px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -637px -1107px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -273px -1107px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -207px -1358px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -345px -1358px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -276px -1358px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -414px -1358px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -483px -1358px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -182px -1107px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -1001px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -587px 0px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -759px -1358px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -828px -1358px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -897px -1358px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -966px -1358px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -819px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -455px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -273px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1311px -1358px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1445px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1001px -1016px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-09-19 20:24:23 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -910px -1016px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -819px -1016px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -546px -1016px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -455px -1016px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -364px -1016px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1016px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px -394px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -819px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -546px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -455px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -364px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -587px -88px;
2017-09-05 19:35:47 +00:00
width: 114px;
height: 87px;
}
2018-03-20 21:31:04 +00:00
.broad_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -472px -182px;
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -472px 0px;
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -230px -455px;
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -455px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -273px -925px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -819px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -728px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -637px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -728px -1198px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -182px -1198px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -91px -1198px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1198px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -819px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -728px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -103px -652px;
2017-08-03 21:22:24 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -637px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -637px -1016px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -273px -1016px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -637px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -273px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -819px -925px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-19 18:25:14 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -546px -925px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -455px -925px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -273px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -91px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -637px -834px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -546px -834px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -455px -834px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -652px;
2017-08-11 16:09:11 +00:00
width: 102px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -91px -834px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -834px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -546px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -455px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2018-03-20 21:31:04 +00:00
.head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -345px -364px;
width: 114px;
height: 90px;
}
.head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -230px -364px;
width: 114px;
height: 90px;
}
.head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -364px;
width: 114px;
height: 90px;
}
.head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: 0px -364px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px 0px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -910px -1198px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -819px -1198px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -990px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -819px -834px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -899px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -702px -485px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -808px -482px;
2017-06-01 23:09:05 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1263px -910px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -115px -91px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -587px -176px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-06-20 22:10:04 +00:00
}
2018-03-20 21:31:04 +00:00
.shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -472px -91px;
width: 114px;
height: 90px;
}
.shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -345px -273px;
width: 114px;
height: 90px;
}
.shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: 0px -455px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1172px -910px;
2017-06-20 22:10:04 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -91px -1016px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1081px -910px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -897px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -966px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1035px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1104px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1173px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1242px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1311px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1380px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1449px -1496px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -138px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1583px -207px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1583px -276px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1583px -345px;
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1583px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -621px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -690px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -759px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -828px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -897px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -966px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1035px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1104px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1173px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1242px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1311px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1380px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1449px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1518px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1583px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: 0px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -69px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -138px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -207px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -276px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -345px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -414px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -483px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -552px -1565px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1001px -925px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -910px -834px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -1054px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1354px -778px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-20 21:31:04 +00:00
background-position: -1652px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}