habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

2323 lines
68 KiB
CSS
Raw Normal View History

2018-01-30 21:26:15 +00:00
.eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -781px -455px;
width: 111px;
height: 90px;
}
.eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -224px -697px;
width: 111px;
height: 90px;
}
.head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: -1183px -1243px;
width: 90px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -364px -1243px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -103px -318px;
2018-01-23 22:38:23 +00:00
width: 102px;
height: 105px;
}
.head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -106px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 105px;
}
.head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -182px -1243px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
2018-01-02 23:52:35 +00:00
.head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -91px -1243px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -115px 0px;
2018-01-02 23:52:35 +00:00
width: 108px;
height: 108px;
}
.head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -910px -1152px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-23 22:38:23 +00:00
background-position: 0px -215px;
2018-01-02 23:52:35 +00:00
width: 114px;
height: 102px;
}
.head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -819px -1152px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -333px -103px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 105px;
}
.head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -666px -91px;
2018-01-02 23:52:35 +00:00
width: 114px;
height: 90px;
}
.head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -212px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
.head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -318px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
.head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -781px -546px;
2018-01-02 23:52:35 +00:00
width: 111px;
height: 90px;
}
.head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -781px -182px;
2018-01-02 23:52:35 +00:00
width: 111px;
height: 90px;
}
.Healer_Summer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -448px -318px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 105px;
}
2017-12-21 23:12:06 +00:00
.Mage_Summer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -424px;
2017-12-21 23:12:06 +00:00
width: 90px;
height: 105px;
}
.SummerRogue14 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -781px 0px;
2017-12-21 23:12:06 +00:00
width: 111px;
height: 90px;
}
.SummerWarrior14 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -781px -91px;
2017-12-21 23:12:06 +00:00
width: 111px;
height: 90px;
}
.shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px 0px;
2017-12-21 23:12:06 +00:00
width: 90px;
height: 90px;
}
.shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -448px -212px;
2017-12-21 23:12:06 +00:00
width: 102px;
height: 105px;
}
.shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -636px;
width: 90px;
height: 105px;
}
.shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -819px;
width: 90px;
height: 90px;
}
.shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -106px;
width: 108px;
height: 108px;
}
.shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-23 22:38:23 +00:00
background-position: 0px -318px;
width: 102px;
height: 105px;
}
.shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-02 23:52:35 +00:00
background-position: -333px 0px;
width: 114px;
height: 102px;
}
.shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -224px -109px;
width: 105px;
height: 105px;
}
.shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -551px -182px;
width: 114px;
height: 90px;
}
.shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -742px;
width: 90px;
height: 105px;
}
.shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -460px -606px;
width: 111px;
height: 90px;
}
.shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -572px -606px;
width: 111px;
height: 90px;
}
.shop_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1311px -1563px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -828px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -759px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -690px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -621px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1632px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1518px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1311px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1242px;
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1104px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.shop_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1035px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -966px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -690px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -483px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -414px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1173px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1104px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -966px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -897px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -69px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1449px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1001px -970px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -138px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -207px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -276px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -345px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1035px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1242px -1563px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_head_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1380px -1563px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -759px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -828px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1380px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -1449px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -207px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -276px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -345px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -414px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -483px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -966px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1035px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1104px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1173px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1242px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1311px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1380px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1449px -1494px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -345px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -414px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -483px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -552px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -897px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -966px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1035px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1104px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1173px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1242px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1311px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1577px -1380px;
width: 68px;
height: 68px;
}
.slim_armor_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -182px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px 0px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-02 23:52:35 +00:00
background-position: -206px -318px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -984px -530px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -893px 0px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -893px -106px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -893px -212px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -309px -318px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
background-position: 0px 0px;
width: 114px;
height: 105px;
}
.slim_armor_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -910px -1061px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -115px -109px;
width: 105px;
height: 105px;
}
.slim_armor_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -666px -455px;
width: 114px;
height: 90px;
}
.slim_armor_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -893px -318px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -893px -424px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -781px -364px;
width: 111px;
height: 90px;
}
.slim_armor_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -781px -273px;
width: 111px;
height: 90px;
}
.weapon_special_summer2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -728px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -910px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-02 23:52:35 +00:00
background-position: -448px -106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-23 22:38:23 +00:00
background-position: -893px -530px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -273px -1243px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -575px -515px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -224px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -448px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-23 22:38:23 +00:00
background-position: -115px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -788px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -333px -209px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -460px -515px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -893px -636px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-23 22:38:23 +00:00
background-position: -984px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -112px -697px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -697px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -336px -697px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -91px -1061px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -364px -1061px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -546px -1061px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -787px -788px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -552px -1494px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -621px -1494px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -690px -1494px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -759px -1494px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -828px -1494px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -897px -1494px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -819px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -1001px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -637px -1152px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -728px -1152px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -364px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -546px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -405px -788px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -460px -424px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -693px -788px;
width: 93px;
height: 90px;
}
.broad_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -188px -879px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -279px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -370px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -461px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -552px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -643px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -734px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.broad_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -424px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -230px -515px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -115px -515px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -515px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -825px -879px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -916px -879px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -970px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2014 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -91px -970px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2015 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -182px -970px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2016 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -273px -970px;
2017-12-31 02:35:50 +00:00
width: 90px;
height: 90px;
}
.head_special_nye2017 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -364px -970px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -455px -970px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -546px -970px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -637px -970px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -728px -970px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -502px -788px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -910px -970px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -94px -879px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -91px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1075px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -551px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -551px -273px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -345px -606px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -345px -515px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1061px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -106px -788px;
2017-08-21 22:59:12 +00:00
width: 104px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -182px -1061px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -273px -1061px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -684px -606px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -455px -1061px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -881px -788px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -637px -1061px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -728px -1061px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -819px -1061px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -308px -788px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1001px -1061px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-12-20 02:27:43 +00:00
.shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -115px -424px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -230px -424px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -551px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -69px -1632px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -138px -1632px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -207px -1632px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -451px -697px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -520px -697px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -589px -697px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -658px -697px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -727px -697px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -796px -697px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -276px -1632px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1092px -1061px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1183px -1152px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1274px -1243px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1274px -1334px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1343px -1334px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px 0px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -69px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -138px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2014 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2015 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2016 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_nye2017 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-12-31 02:35:50 +00:00
.shop_head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -1173px;
2017-12-31 02:35:50 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1439px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -69px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -138px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -207px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -276px -1425px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -345px -1425px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -414px -1425px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -483px -1425px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -552px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -621px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -690px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -759px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -828px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -897px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -966px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1035px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1104px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1173px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1242px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1311px -1425px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1380px -1425px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px 0px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -69px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -1242px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -1311px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1508px -1380px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1494px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -69px -1494px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -138px -1494px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -230px -215px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1166px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -599px -788px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.slim_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -91px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -182px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -273px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -364px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -455px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -546px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.slim_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -551px -91px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -666px 0px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -666px -182px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -666px -273px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1001px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1092px -1152px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -211px -788px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -879px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1257px -1092px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-12-20 02:27:43 +00:00
.weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -666px -364px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -606px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -115px -606px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -230px -606px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -455px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -546px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -637px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -728px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -819px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -910px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1001px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1092px -1243px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -414px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -483px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -552px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -621px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -690px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -759px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -828px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -345px -424px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -15px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -106px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -197px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -288px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -379px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -470px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -561px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1449px -1563px;
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1518px -1563px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1646px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1373px -652px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -1092px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1348px -1183px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -91px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -182px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -273px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -364px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -455px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -546px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -637px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -728px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -819px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -910px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1001px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1092px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -1183px -1334px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-8.png');
2018-01-30 21:26:15 +00:00
background-position: -819px -970px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}