habitica-self-host/website/client/assets/css/sprites/spritesmith-main-13.css

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CSS
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2018-02-14 20:48:48 +00:00
.Mount_Body_PandaCub-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -106px -983px;
width: 105px;
height: 105px;
}
.Mount_Body_PandaCub-Shimmer {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -1210px -636px;
width: 105px;
height: 105px;
}
.Mount_Body_PandaCub-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -998px -848px;
width: 105px;
height: 105px;
}
.Mount_Body_PandaCub-Spooky {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: 0px -983px;
width: 105px;
height: 105px;
}
.Mount_Body_PandaCub-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -121px -544px;
width: 120px;
height: 120px;
}
.Mount_Body_PandaCub-Thunderstorm {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -212px -983px;
width: 105px;
height: 105px;
}
.Mount_Body_PandaCub-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -318px -983px;
width: 105px;
height: 105px;
}
.Mount_Body_PandaCub-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -424px -983px;
width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -530px -983px;
width: 105px;
height: 105px;
}
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.Mount_Body_Parrot-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -983px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -983px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -848px -983px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -1407px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -636px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -742px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -848px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -954px;
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width: 105px;
height: 105px;
}
.Mount_Body_Parrot-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -1060px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -1166px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -1272px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1528px -1378px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -1513px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -1513px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -348px -544px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Peacock-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -454px -544px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -560px -544px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px 0px;
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width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -212px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -318px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -424px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -530px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -665px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -665px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -665px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -665px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Penguin-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -665px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -665px;
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width: 105px;
height: 105px;
}
.Mount_Body_Phoenix-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -665px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px 0px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Pterodactyl-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px -212px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px -318px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px -424px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px -530px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -786px -636px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -771px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px 0px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rat-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -212px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -318px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -424px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rock-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -530px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -636px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -892px -742px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -877px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rock-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -877px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rooster-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -848px -877px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px 0px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -212px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rooster-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -318px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -424px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -530px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -636px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -998px -742px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sabretooth-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -136px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -136px -136px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -272px 0px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -272px -136px;
2017-12-20 02:27:43 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -272px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -136px -272px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -272px -272px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -408px 0px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -408px -136px;
2017-12-20 02:27:43 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px 0px;
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width: 135px;
height: 135px;
}
.Mount_Body_Seahorse-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -954px -983px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px 0px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -212px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -318px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -424px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -530px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1104px -636px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -742px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -848px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1104px -954px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -1089px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -1089px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -1089px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -1089px;
2017-12-20 02:27:43 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -424px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -636px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -742px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -848px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -954px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1060px -1089px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1210px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px -212px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1210px -318px;
width: 105px;
height: 105px;
}
2017-11-17 22:22:27 +00:00
.Mount_Body_Slime-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1210px -424px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px -530px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Slime-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -242px -544px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px -742px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px -848px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px -954px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1210px -1060px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -1195px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -1195px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -212px -1195px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -318px -1195px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
2017-11-15 00:53:27 +00:00
.Mount_Body_Sloth-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -424px -1195px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -530px -1195px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -1195px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -742px -1195px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -848px -1195px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
2017-11-03 02:54:26 +00:00
.Mount_Body_Snail-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -954px -1195px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1060px -1195px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1166px -1195px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px 0px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -106px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -212px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -318px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -424px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -530px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -636px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -742px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -848px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
2017-10-30 20:41:32 +00:00
.Mount_Body_Snake-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -954px;
2017-10-30 20:41:32 +00:00
width: 105px;
height: 105px;
}
2017-10-24 20:23:42 +00:00
.Mount_Body_Snake-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -1060px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1316px -1166px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: 0px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -106px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -212px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -318px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -424px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -530px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -636px -1301px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -742px -1301px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -848px -1301px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -954px -1301px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1060px -1301px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1166px -1301px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1272px -1301px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -136px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -272px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -408px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -544px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -544px -136px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -544px -272px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -544px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: 0px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -408px -272px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: -136px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_TigerCub-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -212px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -636px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -742px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -848px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -954px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -1060px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -1166px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1422px -1272px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: 0px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -106px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -212px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -318px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -424px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -530px -1407px;
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_TigerCub-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: 0px -544px;
2017-12-20 02:27:43 +00:00
width: 120px;
height: 120px;
}
.Mount_Body_TigerCub-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -742px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -848px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -954px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1060px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1166px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1272px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1378px -1407px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1528px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1528px -106px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1528px -212px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1528px -318px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1528px -424px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-14 20:48:48 +00:00
background-position: -1528px -530px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Triceratops-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: -212px -1513px;
2017-09-12 20:19:08 +00:00
width: 105px;
height: 105px;
}
2018-02-14 20:48:48 +00:00
.Mount_Body_Triceratops-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: -318px -1513px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2018-02-14 20:48:48 +00:00
.Mount_Body_Triceratops-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: -424px -1513px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2018-02-14 20:48:48 +00:00
.Mount_Body_Triceratops-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: -530px -1513px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2018-02-14 20:48:48 +00:00
.Mount_Body_Triceratops-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-07 02:04:37 +00:00
background-position: -636px -1513px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2018-02-14 20:48:48 +00:00
.Mount_Body_Triceratops-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Triceratops-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -848px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Triceratops-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -954px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Triceratops-White {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1060px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Triceratops-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1166px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Turkey-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1272px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Turkey-Gilded {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1378px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Turtle-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1484px -1513px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Turtle-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px 0px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -106px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -212px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -318px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -424px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -530px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -636px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-White {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -742px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Turtle-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -848px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -954px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -1060px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -1166px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -1272px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -1378px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1634px -1484px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -1619px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -1619px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-White {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -1619px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Unicorn-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -1619px;
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width: 105px;
height: 105px;
}