habitica-self-host/website/client/assets/css/sprites/spritesmith-main-9.css

2653 lines
76 KiB
CSS
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2018-05-24 18:25:56 +00:00
.shop_head_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1518px -1585px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -621px -1309px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1329px -759px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1605px -276px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -966px -1585px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1035px -1585px;
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
background-position: -1173px -1585px;
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_head_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1242px -1585px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1449px -1585px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -345px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -207px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -138px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -69px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px 0px;
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width: 68px;
height: 68px;
}
.shop_head_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1518px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1449px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1380px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1311px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1242px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1173px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1104px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1035px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -966px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -897px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -828px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -759px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -690px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -621px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -552px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -483px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -414px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -345px -1516px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-24 18:38:56 +00:00
.shop_weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -276px -1516px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -207px -1516px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -138px -1516px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -69px -1516px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1516px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -1380px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -1311px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -1242px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -1173px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -1104px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -1035px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -966px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -897px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -828px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -759px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -690px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -621px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1536px -552px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -783px -91px;
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width: 90px;
height: 90px;
}
.slim_armor_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -783px -182px;
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width: 90px;
height: 90px;
}
.slim_armor_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -783px -273px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -783px -364px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -783px -455px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -414px -581px;
2018-04-03 00:41:49 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -783px -637px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px -91px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.slim_armor_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -91px -763px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -182px -763px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -763px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -763px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -763px;
2018-03-22 19:51:21 +00:00
width: 90px;
height: 90px;
}
2018-03-20 21:31:04 +00:00
.slim_armor_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -763px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -763px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -230px -354px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -263px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -474px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -474px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.slim_armor_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -273px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -364px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -874px -455px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -546px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -637px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -728px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -511px -581px;
2018-03-20 21:31:04 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -91px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px 0px;
2018-03-20 21:31:04 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -728px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -819px -854px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -474px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -345px -354px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -359px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_winter2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -359px 0px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.weapon_special_yeti {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -965px -364px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -455px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -546px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -637px;
2018-03-20 21:31:04 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -728px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -819px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -945px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -91px -945px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -483px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -414px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -345px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -276px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -207px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -138px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px -69px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -230px -263px;
2018-03-01 23:23:36 +00:00
width: 114px;
height: 90px;
}
.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -910px -945px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -935px -960px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1056px 0px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1081px -15px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1056px -91px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1081px -106px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1056px -182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1081px -197px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1056px -273px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1081px -288px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1056px -364px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1081px -379px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1056px -455px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1081px -470px;
2018-03-01 23:23:36 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_aetherMask {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -690px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blackTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -621px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -552px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.shop_eyewear_special_greenTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -483px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -414px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -345px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -276px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1398px -207px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -1036px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -298px -1051px;
2018-02-22 22:57:34 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -1036px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -1036px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -1036px;
2018-02-22 22:57:34 +00:00
width: 90px;
height: 90px;
}
2018-02-02 00:33:04 +00:00
.head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -1036px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -728px -1036px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -819px -1036px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -910px -1036px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1001px -1036px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -91px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -273px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -364px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -455px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -728px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -819px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -910px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1147px -1001px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1127px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
2018-01-30 21:26:15 +00:00
.head_special_roguishRainbowMessengerHood {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -91px -1127px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
.head_special_snowSovereignCrown {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -182px -1127px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
.head_special_spikedHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -1127px;
2018-01-30 21:26:15 +00:00
width: 90px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.head_special_turkeyHelmBase {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -115px -263px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -1127px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -1127px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
.head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -1127px;
2018-01-23 22:38:23 +00:00
width: 90px;
height: 90px;
}
2018-01-02 23:52:35 +00:00
.head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -728px -1127px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -819px -1127px;
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width: 90px;
height: 90px;
}
.head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -910px -1127px;
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width: 90px;
height: 90px;
}
.head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1001px -1127px;
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width: 90px;
height: 90px;
}
.head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1092px -1127px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1238px 0px;
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width: 90px;
height: 90px;
}
.head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1238px -91px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_head_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -138px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -69px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px 0px;
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width: 68px;
height: 68px;
}
.shop_head_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1311px -1309px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1242px -1309px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1173px -1309px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1104px -1309px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1035px -1309px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -966px -1309px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -897px -1309px;
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width: 68px;
height: 68px;
}
.shop_head_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -828px -1309px;
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width: 68px;
height: 68px;
}
.shop_head_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -759px -1309px;
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width: 68px;
height: 68px;
}
.shop_head_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -690px -1309px;
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width: 68px;
height: 68px;
}
.shop_head_special_bardHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -552px -1309px;
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width: 68px;
height: 68px;
}
2017-12-31 02:35:50 +00:00
.shop_head_special_clandestineCowl {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -483px -1309px;
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width: 68px;
height: 68px;
}
.shop_head_special_dandyHat {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -414px -1309px;
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width: 68px;
height: 68px;
}
.shop_head_special_fireCoralCirclet {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -345px -1309px;
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width: 68px;
height: 68px;
}
2017-12-21 23:12:06 +00:00
.shop_head_special_kabuto {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -966px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_lunarWarriorHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -897px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_mammothRiderHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -828px;
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width: 68px;
height: 68px;
}
.shop_head_special_namingDay2017 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -326px;
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width: 40px;
height: 40px;
}
.shop_head_special_pageHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -690px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_pyromancersTurban {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -621px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_roguishRainbowMessengerHood {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -552px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_snowSovereignCrown {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -483px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spikedHelm {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -828px -1585px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_turkeyHelmBase {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1311px -1447px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2017-12-20 02:27:43 +00:00
.shop_head_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -474px -364px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -359px -273px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -608px -581px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px 0px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -69px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -138px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -207px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -276px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -345px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1329px -414px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1183px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1208px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1092px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1117px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1001px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1026px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -910px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -935px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -819px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -844px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -728px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -753px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -662px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -571px -1233px;
2017-12-20 02:27:43 +00:00
width: 60px;
height: 60px;
}
.shop_headAccessory_special_bearEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1329px -1035px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_cactusEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1329px -1104px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_foxEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1329px -1173px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_lionEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1309px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pandaEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -69px -1309px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_pigEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -138px -1309px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_tigerEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -207px -1309px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_special_wolfEars {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -276px -1309px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -182px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px -455px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -91px -1218px;
2017-12-20 02:27:43 +00:00
width: 90px;
height: 90px;
}
.shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -104px -581px;
2017-12-20 02:27:43 +00:00
width: 103px;
height: 90px;
}
.shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -581px;
2017-12-20 02:27:43 +00:00
width: 103px;
height: 90px;
}
.shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -354px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -589px -400px;
2017-12-20 02:27:43 +00:00
width: 96px;
height: 90px;
}
.shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -115px -354px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -474px -273px;
2017-12-20 02:27:43 +00:00
width: 114px;
height: 90px;
}
.shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1238px -637px;
width: 90px;
height: 90px;
}
.shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -208px -581px;
width: 102px;
height: 90px;
}
.shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -76px -445px;
width: 111px;
height: 90px;
}
.shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1238px -364px;
width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1238px -273px;
width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1238px -182px;
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -182px -1036px;
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -303px -445px;
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -188px -445px;
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1056px -910px;
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1056px -819px;
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1056px -728px;
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1056px -637px;
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1056px -546px;
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -759px;
width: 68px;
height: 68px;
}
.shop_shield_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -828px;
width: 68px;
height: 68px;
}
.shop_shield_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -897px;
width: 68px;
height: 68px;
}
.shop_shield_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -966px;
width: 68px;
height: 68px;
}
.shop_shield_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -1035px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -1104px;
width: 68px;
height: 68px;
}
.shop_shield_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -1173px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.shop_shield_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1398px -1242px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -1378px;
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width: 68px;
height: 68px;
}
.shop_shield_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -69px -1378px;
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width: 68px;
height: 68px;
}
.shop_shield_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -138px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -207px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -276px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -345px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_diamondStave {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -414px -1378px;
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width: 68px;
height: 68px;
}
.shop_shield_special_goldenknight {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -483px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_lootBag {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -552px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_mammothRiderHorn {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -621px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_moonpearlShield {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -690px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -759px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_wakizashi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -828px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_wintryMirror {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -897px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -966px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1035px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1104px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1173px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_shield_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1242px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1311px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1380px -1378px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
2017-11-03 02:54:26 +00:00
.shop_weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1467px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -207px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -276px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -345px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -621px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -690px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -759px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -828px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -897px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -966px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -1035px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -1104px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -1173px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_critical {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -1242px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1467px -1311px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -69px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -138px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -207px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -276px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -345px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -414px -1447px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -483px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -552px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -621px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -690px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -759px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -828px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -897px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -966px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1035px -1447px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1104px -1447px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1173px -1447px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1242px -1447px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -589px -491px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1380px -1447px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1449px -1447px;
width: 68px;
height: 68px;
}
.shop_weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1536px 0px;
width: 68px;
height: 68px;
}
.weapon_healer_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -728px -945px;
width: 90px;
height: 90px;
}
.weapon_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -945px;
width: 90px;
height: 90px;
}
.weapon_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -945px;
width: 90px;
height: 90px;
}
.weapon_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -945px;
width: 90px;
height: 90px;
}
.weapon_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -945px;
width: 90px;
height: 90px;
}
.weapon_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -945px;
width: 90px;
height: 90px;
}
.weapon_healer_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -182px -945px;
width: 90px;
height: 90px;
}
.weapon_rogue_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -783px 0px;
width: 90px;
height: 90px;
}
.weapon_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -637px -672px;
width: 90px;
height: 90px;
}
.weapon_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -546px -672px;
width: 90px;
height: 90px;
}
.weapon_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -455px -672px;
width: 90px;
height: 90px;
}
.weapon_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -672px;
width: 90px;
height: 90px;
}
.weapon_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -273px -672px;
width: 90px;
height: 90px;
}
.weapon_rogue_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -182px -672px;
width: 90px;
height: 90px;
}
.weapon_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -311px -581px;
width: 102px;
height: 90px;
}
.weapon_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -672px;
width: 90px;
height: 90px;
}
.weapon_special_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px -546px;
width: 90px;
height: 90px;
}
.weapon_special_aetherCrystals {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -359px -182px;
width: 114px;
height: 90px;
}
.weapon_special_bardInstrument {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px -364px;
width: 90px;
height: 90px;
}
.weapon_special_fencingFoil {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px -273px;
width: 90px;
height: 90px;
}
.weapon_special_lunarScythe {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -689px -182px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_mammothRiderSpear {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1218px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_nomadsScimitar {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -1092px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_pageBanner {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -1001px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_roguishRainbowMessage {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -910px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-05-18 01:59:44 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_skeletonKey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -819px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-07-11 21:32:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tachi {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -728px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_taskwoodsLantern {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_tridentOfCrashingTides {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1238px -455px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -364px -1127px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -91px -1036px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1036px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -819px -945px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_warrior_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_0 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -965px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -182px -854px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -854px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -874px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_wizard_6 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -728px -763px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -897px -1585px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem1x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1711px -150px;
2017-09-05 19:50:08 +00:00
width: 15px;
height: 13px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.Pet_Currency_Gem2x {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1674px -623px;
2017-09-05 19:50:08 +00:00
width: 30px;
height: 26px;
2017-04-26 01:57:19 +00:00
}
.PixelPaw-Gold {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1674px -222px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1674px -274px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
.PixelPaw002 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1674px -170px;
width: 51px;
2017-04-26 01:57:19 +00:00
height: 51px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_healer {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -589px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_rogue {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -589px -100px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_warrior {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -589px -200px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.avatar_floral_wizard {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -589px -300px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 99px;
height: 99px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.empty_bottles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1518px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 64px;
height: 54px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.ghost {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -763px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1242px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.inventory_present_01 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -414px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-08-10 19:46:17 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_02 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -483px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_03 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -552px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:06:58 +00:00
.inventory_present_04 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -621px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_05 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -690px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-06-13 21:10:02 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_06 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -759px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_07 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -828px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_08 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -897px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_09 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -966px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_10 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1035px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_11 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1104px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_present_12 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1173px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-19 21:00:19 +00:00
.inventory_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1311px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_congrats {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1380px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_fortify {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -1605px -1449px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_getwell {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: 0px -1585px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_goodluck {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -69px -1585px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_greeting {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -138px -1585px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -207px -1585px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_opaquePotion {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -276px -1585px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
.inventory_special_seafoam {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -345px -1585px;
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_shinySeed {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -414px -1585px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_snowball {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -483px -1585px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-09-05 19:50:08 +00:00
.inventory_special_spookySparkles {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
2018-05-24 18:25:56 +00:00
background-position: -552px -1585px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
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.inventory_special_thankyou {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -621px -1585px;
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width: 68px;
height: 68px;
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}
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.inventory_special_trinket {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -690px -1585px;
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width: 68px;
height: 68px;
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}
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.inventory_special_valentine {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -759px -1585px;
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width: 68px;
height: 68px;
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}
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.knockout {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -418px -445px;
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width: 120px;
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height: 47px;
}
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.pet_key {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1104px -1585px;
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width: 68px;
height: 68px;
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}
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.rebirth_orb {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1380px -1585px;
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width: 68px;
height: 68px;
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}
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.seafoam_star {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -783px -546px;
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width: 90px;
height: 90px;
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}
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.shop_armoire {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1311px -1585px;
width: 68px;
height: 68px;
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}
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.snowman {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -91px -672px;
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width: 90px;
height: 90px;
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}
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.zzz {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -408px;
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width: 40px;
height: 40px;
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}
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.zzz_light {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -367px;
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width: 40px;
height: 40px;
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}
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.notif_inventory_present_01 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -594px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_02 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1703px -594px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_03 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -449px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_04 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -536px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_05 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -565px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_06 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1703px -507px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_07 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1703px -536px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_08 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1703px -565px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_09 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1703px -449px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_10 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -478px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_11 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1703px -478px;
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width: 28px;
height: 28px;
}
.notif_inventory_present_12 {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -507px;
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width: 28px;
height: 28px;
}
.notif_inventory_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -650px;
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width: 20px;
height: 24px;
}
.notif_inventory_special_congrats {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1695px -675px;
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width: 20px;
height: 22px;
}
.notif_inventory_special_getwell {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -675px;
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width: 20px;
height: 22px;
}
.notif_inventory_special_goodluck {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1711px -73px;
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width: 20px;
height: 26px;
}
.notif_inventory_special_greeting {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1695px -650px;
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width: 20px;
height: 22px;
}
.notif_inventory_special_nye {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1705px -623px;
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width: 24px;
height: 26px;
}
.notif_inventory_special_thankyou {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1711px -125px;
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width: 20px;
height: 24px;
}
.notif_inventory_special_valentine {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1711px -100px;
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width: 20px;
height: 24px;
}
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.npc_alex {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -196px 0px;
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width: 162px;
height: 138px;
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}
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.npc_aprilFool {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -136px -139px;
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width: 120px;
height: 120px;
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}
2017-08-21 22:59:12 +00:00
.npc_bailey {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px 0px;
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width: 60px;
height: 72px;
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}
2017-08-21 22:59:12 +00:00
.npc_daniel {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -139px;
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width: 135px;
height: 123px;
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}
2017-08-21 22:59:12 +00:00
.npc_ian {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px -445px;
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width: 75px;
height: 135px;
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}
2017-08-21 22:59:12 +00:00
.npc_justin {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -257px -139px;
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width: 84px;
height: 120px;
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}
2017-08-21 22:59:12 +00:00
.npc_justin_head {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: -1674px -73px;
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width: 36px;
height: 96px;
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}
2017-08-21 22:59:12 +00:00
.npc_matt {
background-image: url('~assets/images/sprites/spritesmith-main-9.png');
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background-position: 0px 0px;
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width: 195px;
height: 138px;
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}